it's getting over the top of my head :(
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+5
-4
@@ -137,10 +137,11 @@ bool is_none(board_t board, pos_t pos) {
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return board[pos.y][pos.x] == NONE;
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}
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// the move can be:
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// 1. legal x illegal
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// 2. the 'to' pos could be occupied x non-occupied
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// 2a. it could be capturable x non-capturable
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/** the move can be:
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* 1. legal x illegal
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* 2. the 'to' pos could be occupied x non-occupied
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* 2a. it could be capturable x non-capturable
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*/
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bool validate_move(board_t board, move_t move) {
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bool none = is_none(board, move.to);
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bool move_legal = is_move_legal(move);
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