init board
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+5
-1
@@ -3,7 +3,11 @@
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#include "util.h"
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bool init_board(board_t *board) {
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for (int i = 0; i < BOARD_VERTICAL; i++) {
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for (int j = 0; j < BOARD_HORIZONTAL; j++) {
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*board[i][j] = BOARD_DEFAULT_CONFIG[i][j];
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}
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}
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}
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void select_player(player_e *player, unsigned int round_count) {
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+7
-7
@@ -49,13 +49,13 @@ typedef struct {
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// the default arrangment of pieces on the board
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#define BOARD_DEFAULT_CONFIG \
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{\
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{2,3,4,5,6,4,3,2}\
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{1,1,1,1,1,1,1,1}\
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{0,0,0,0,0,0,0,0}\
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{0,0,0,0,0,0,0,0}\
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{0,0,0,0,0,0,0,0}\
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{1,1,1,1,1,1,1,1}\
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(board_t){\
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{2,3,4,5,6,4,3,2},\
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{1,1,1,1,1,1,1,1},\
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{0,0,0,0,0,0,0,0},\
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{0,0,0,0,0,0,0,0},\
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{0,0,0,0,0,0,0,0},\
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{1,1,1,1,1,1,1,1},\
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{2,3,4,5,6,4,3,2}\
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}
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