check captures + promotions done?
This commit is contained in:
+130
-32
@@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "chess.h"
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#include "util.h"
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@@ -79,33 +80,59 @@ pos_t pos_multiply_scalar(pos_t a, int b) {
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return (pos_t){a.x*b, a.y*b};
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}
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// check whether a position is out of bounds of the board
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bool is_pos_oob(pos_t pos) {
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return pos.x < 0 || pos.x > BOARD_HORIZONTAL ||
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pos.y < 0 || pos.y > BOARD_VERTICAL;
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}
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/**
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* check the wanted pos_t against all valid move options
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* of the current piece
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*/
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bool is_move_legal(move_t move) {
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pos_t new_pos = {
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move.from.x+move.to.x,
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move.from.y+move.to.y
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};
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// OOB check
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if (is_pos_oob(new_pos)) {
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return false;
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}
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valid_move_t valid_moves[PIECE_COUNT] = DEFAULT_VALID_MOVES;
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switch (move.piece) {
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case NONE:
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case PAWN:
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case KNIGHT:
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case KING:
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case WPAWN:
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case WKNIGHT:
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case WKING:
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case BPAWN:
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case BKNIGHT:
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case BKING:
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for (int i = 0; i < PIECE_COUNT; i++) {
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for (int j = 0;
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j < valid_moves[i].piece_move_count &&
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move.piece == valid_moves[i].piece;
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j++
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) {
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pos_t new_pos = {move.from.x+move.to.x, move.from.y+move.to.y};
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if (compare_pos(new_pos, valid_moves[i].options[j]) == true) {
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if (
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compare_pos(
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new_pos,
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valid_moves[i].options[j]
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)
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) {
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return true;
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}
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}
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}
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break;
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case ROOK:
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case BISHOP:
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case QUEEN:
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case WROOK:
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case WBISHOP:
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case WQUEEN:
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case BROOK:
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case BBISHOP:
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case BQUEEN:
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for (int i = 0; i < PIECE_COUNT; i++) {
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for (int j = 0;
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j < valid_moves[i].piece_move_count &&
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@@ -114,15 +141,13 @@ bool is_move_legal(move_t move) {
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) {
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/** NOTE: BOARD_HORIZONTAL assuming HORIZONTAL & VERTICAL are the same */
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for (int k = 0; k < BOARD_HORIZONTAL; k++) {
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pos_t new_pos = {
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move.from.x+move.to.x,
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move.from.y+move.to.y
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};
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if (compare_pos(
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new_pos,
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pos_multiply_scalar(valid_moves[i].options[j], k)
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) == true) {
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return true;
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if (
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compare_pos(
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new_pos,
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pos_multiply_scalar(valid_moves[i].options[j], k)
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)
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) {
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return true;
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}
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}
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}
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@@ -133,22 +158,36 @@ bool is_move_legal(move_t move) {
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return false;
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}
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bool is_none(board_t board, pos_t pos) {
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bool is_dest_none(board_t board, pos_t pos) {
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return board[pos.y][pos.x] == NONE;
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}
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bool is_dest_opponent(board_t board, player_e player, move_t move) {
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switch (player) {
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case WHITE:
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return board[move.to.y][move.to.x] < 0;
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break;
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case BLACK:
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return board[move.to.y][move.to.x] > 0;
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break;
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}
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}
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/** the move can be:
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* 1. legal x illegal
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* 2. the 'to' pos could be occupied x non-occupied
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* 2a. it could be capturable x non-capturable
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* 2a. the 'to' pos could be occupied x non-occupied
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* 2b. it could be capturable x non-capturable
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* 2c. it could be out of bounds
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*/
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bool validate_move(board_t board, move_t move) {
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bool none = is_none(board, move.to);
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bool validate_move(board_t board, player_e player, move_t move) {
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bool none = is_dest_none(board, move.to);
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bool dest_is_opponent = is_dest_opponent(board, player, move);
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bool move_legal = is_move_legal(move);
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if (none == true && move_legal == true) {
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if (none && move_legal) {
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// free ability to move
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return true;
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} else if (none == false && move_legal == true) {
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} else if (!none && dest_is_opponent && move_legal) {
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// capturing
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return true;
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} else {
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@@ -157,18 +196,76 @@ bool validate_move(board_t board, move_t move) {
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}
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}
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/** TODO: capturing and promotions */
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bool perform_move(board_t *board, player_e player, move_t move) {
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bool move_valid = validate_move(*board, move);
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if (move_valid == true) {
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/**
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* checks and sorts out a capture edge case of a move
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* sorts out = moves the piece into the 'captured' area and puts a NONE in its' place
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* (if the 'captured' piece is not a king, because you cannot capture a king)
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*/
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bool check_captures(board_t *board, player_e player, captured_t *captured, move_t move) {
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if (is_dest_opponent(*board, player, move)) {
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switch (player) {
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case WHITE:
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captured->white[captured->white_n++] = abs(*board[move.to.y][move.to.x]);
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*board[move.to.y][move.to.x] = NONE;
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break;
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case BLACK:
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captured->white[captured->white_n++] = abs(*board[move.to.y][move.to.x]);
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*board[move.to.y][move.to.x] = NONE;
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break;
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}
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return true;
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} else {
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return false;
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}
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}
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// checks and sorts out a promotion edge case of a move
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bool check_promotions(board_t *board, player_e player, move_t *move) {
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pos_t new_pos = {
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move->from.x+move->to.x,
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move->from.y+move->to.y
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};
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// white player achieved a promotion
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if (new_pos.y < 0 && player == WHITE && move->piece == WPAWN) {
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*board[move->from.y][move->from.x] = WQUEEN;
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move->piece = WQUEEN;
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return true;
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}
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// black player achieved a promotion
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if (new_pos.y > BOARD_VERTICAL && player == BLACK && move->piece == BPAWN) {
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*board[move->from.y][move->from.x] = BQUEEN;
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move->piece = BQUEEN;
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return true;
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}
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return false;
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}
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// checks for mates
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/** FIXME: unimplemented */
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end_condition_e check_end() {
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return CONTINUE;
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}
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end_condition_e perform_move(board_t *board, player_e player, captured_t *captured, move_t move) {
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if (validate_move(*board, player, move)) {
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if (
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*board[move.to.y][move.to.x] != WKING || // accounting for both players
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*board[move.to.y][move.to.x] != BKING // you cannot capture a king
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) {
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check_captures(board, player, captured, move);
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}
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check_promotions(board, player, &move);
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*board[move.to.y][move.to.x] = move.piece; // move piece to wanted place
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*board[move.from.y][move.from.x] = NONE; // erase the remnants
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}
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return move_valid;
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}
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end_condition_e check_edge_cases(board_t board) {
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return CHECKMATE;
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return check_end();
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}
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void announce_results(end_condition_e end_condition, player_e player) {
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@@ -181,6 +278,7 @@ void announce_results(end_condition_e end_condition, player_e player) {
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case STALEMATE:
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printf("STALEMATE");
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break;
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case CONTINUE: break; // to make the linter happy
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}
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printf("\nand the player who has won is");
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+77
-27
@@ -19,18 +19,28 @@
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#define BOARD_VERTICAL 8
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// type abstractions
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typedef int board_t[BOARD_HORIZONTAL][BOARD_VERTICAL];
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typedef enum { WHITE, BLACK } player_e;
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#define PIECE_COUNT 7 // how many unique pieces are there
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typedef int board_t[BOARD_VERTICAL][BOARD_HORIZONTAL];
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#define PIECE_COUNT 13 // how many unique pieces are there
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#define MAX_PIECE_MOVE_COUNT 27 // the max possible num of options where to move in one moment
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typedef enum {
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NONE,
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PAWN,
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ROOK,
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KNIGHT,
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BISHOP,
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QUEEN,
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KING
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WPAWN,
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WROOK,
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WKNIGHT,
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WBISHOP,
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WQUEEN,
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WKING,
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BPAWN,
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BROOK,
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BKNIGHT,
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BBISHOP,
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BQUEEN,
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BKING
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} piece_e;
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typedef struct {
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@@ -38,8 +48,6 @@ typedef struct {
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int y;
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} pos_t;
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typedef enum { WHITE, BLACK } player_e;
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typedef struct {
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// what
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// where from
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@@ -50,15 +58,17 @@ typedef struct {
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} move_t;
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// the default arrangment of pieces on the board
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// negative numbers are black, positive ones white
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#define BOARD_DEFAULT_CONFIG \
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(board_t){\
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{2,3,4,5,6,4,3,2},\
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{1,1,1,1,1,1,1,1},\
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{0,0,0,0,0,0,0,0},\
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{0,0,0,0,0,0,0,0},\
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{0,0,0,0,0,0,0,0},\
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{1,1,1,1,1,1,1,1},\
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{2,3,4,5,6,4,3,2}\
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{ BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK },\
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{ BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN },\
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{ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE },\
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{ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE },\
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{ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE },\
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{ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE },\
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{ WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN },\
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{ WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK }\
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}
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typedef struct {
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@@ -87,34 +97,77 @@ typedef struct {
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*/
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#define DEFAULT_VALID_MOVES (valid_move_t[PIECE_COUNT]){\
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{NONE, {}, 0},\
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{PAWN, {\
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\
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{WPAWN, {\
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{ 0, -1}, {-1, -1}, {+1, -1}, { 0, -2}\
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}, 4},\
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{ROOK, {\
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{WROOK, {\
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{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0}\
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}, 4},\
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{KNIGHT, {\
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{WKNIGHT, {\
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{-1, -2}, {+1, -2}, {-2, -1}, {-2, +1},\
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{+2, -1}, {+2, +1}, {-1, -2}, {-1, +2}\
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}, 8},\
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{BISHOP, {\
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{WBISHOP, {\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 4},\
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{QUEEN, {\
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{WQUEEN, {\
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{0, -1}, {0, +1}, {-1, 0}, {+1, 0},\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 8},\
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{KING, {\
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{WKING, {\
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{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0},\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 8},\
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\
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{BPAWN, {\
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{ 0, -1}, {-1, -1}, {+1, -1}, { 0, -2}\
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}, 4},\
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{BROOK, {\
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{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0}\
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}, 4},\
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{BKNIGHT, {\
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{-1, -2}, {+1, -2}, {-2, -1}, {-2, +1},\
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{+2, -1}, {+2, +1}, {-1, -2}, {-1, +2}\
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}, 8},\
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{BBISHOP, {\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 4},\
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{BQUEEN, {\
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{0, -1}, {0, +1}, {-1, 0}, {+1, 0},\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 8},\
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{BKING, {\
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{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0},\
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{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
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}, 8}\
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}
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/**
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* states in which the game can end
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* CONTINUE => the game does not end, it continues
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* CHECKMATE => one side wins
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* STALEMATE => it's a draw
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*/
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typedef enum {
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CONTINUE,
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CHECKMATE,
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STALEMATE
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} end_condition_e;
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/**
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* a tracker for which pieces have been captured by who
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* white contains opponent pieces WHITE have been captured by them
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* black contains opponent pieces BLACK have been captured by them
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*/
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#define PIECE_COUNT_CAPTURABLE_PER_PLAYER 15 // 2*8 - 1
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typedef struct {
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piece_e white[PIECE_COUNT_CAPTURABLE_PER_PLAYER];
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unsigned int white_n;
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piece_e black[PIECE_COUNT_CAPTURABLE_PER_PLAYER];
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unsigned int black_n;
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} captured_t;
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// initializes the board with the default configuration of pieces
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void init_board(board_t *board);
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@@ -126,10 +179,7 @@ void select_player(player_e *player, unsigned int round_count);
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bool get_move(move_t *move);
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// performs the move if is it possible
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bool perform_move(board_t *board, player_e player, move_t move);
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// checks for captures, prommotions and mates
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end_condition_e check_edge_cases(board_t board);
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end_condition_e perform_move(board_t *board, player_e player, captured_t *captured, move_t move);
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// if there is one of the mates, end the game and show who has won
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void announce_results(end_condition_e end_condition, player_e player);
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+2
-3
@@ -22,6 +22,7 @@ int main() {
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player_e player;
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unsigned int round_count = 0;
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end_condition_e end_condition;
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captured_t captured = {.white_n = 0, .black_n = 0};
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bool running = true;
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// algo begin
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@@ -37,9 +38,7 @@ int main() {
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get_move(&move);
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perform_move(&board, player, move);
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end_condition = check_edge_cases(board);
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end_condition = perform_move(&board, player, &captured, move);
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if (end_condition == CHECKMATE || end_condition == STALEMATE) {
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running = false;
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}
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