probably BASIC move logic done

This commit is contained in:
Odweta
2026-02-18 10:13:57 +01:00
parent e9b74eee16
commit ec44c7c07f
3 changed files with 74 additions and 23 deletions
+56 -3
View File
@@ -71,12 +71,65 @@ bool get_move(move_t *move) {
return is_move_in_bounds(*move);
}
bool perform_move(player_e player, move_t move) {
bool compare_pos(pos_t a, pos_t b) {
return a.x == b.x && a.y == b.y;
}
/**
* check the wanted pos_t against all valid move options
* of the current piece
*/
bool is_move_legal(move_t move) {
valid_move_t valid_moves[PIECE_COUNT] = DEFAULT_VALID_MOVES;
for (int i = 0; i < PIECE_COUNT; i++) {
for (int j = 0;
j < valid_moves[i].piece_move_count &&
move.piece == valid_moves[i].piece;
j++
) {
pos_t new_pos = {move.from.x+move.to.x, move.from.y+move.to.y};
if (compare_pos(new_pos, valid_moves[i].options[j]) == true) {
return true;
}
}
}
return false;
}
bool is_none(board_t board, pos_t pos) {
return board[pos.y][pos.x] == NONE;
}
// the move can be:
// 1. legal x illegal
// 2. the 'to' pos could be occupied x non-occupied
// 2a. it could be capturable x non-capturable
bool validate_move(board_t board, move_t move) {
bool none = is_none(board, move.to);
bool move_legal = is_move_legal(move);
if (none == true && move_legal == true) {
// free ability to move
return true;
} else if (none == false && move_legal == true) {
// capturing
return true;
} else {
// otherwise, invalid move
return false;
}
}
/** TODO: capturing and promotions */
bool perform_move(board_t *board, player_e player, move_t move) {
if (validate_move(*board, move) == true) {
*board[move.to.y][move.to.x] = move.piece; // move piece to wanted place
*board[move.from.y][move.from.x] = NONE; // erase the remnants
}
}
end_condition_e check_edge_cases(board_t board) {
}
void announce_results(end_condition_e end_condition, player_e player) {