probably BASIC move logic done

This commit is contained in:
Odweta
2026-02-18 10:13:57 +01:00
parent e9b74eee16
commit ec44c7c07f
3 changed files with 74 additions and 23 deletions
+54 -1
View File
@@ -71,8 +71,61 @@ bool get_move(move_t *move) {
return is_move_in_bounds(*move);
}
bool perform_move(player_e player, move_t move) {
bool compare_pos(pos_t a, pos_t b) {
return a.x == b.x && a.y == b.y;
}
/**
* check the wanted pos_t against all valid move options
* of the current piece
*/
bool is_move_legal(move_t move) {
valid_move_t valid_moves[PIECE_COUNT] = DEFAULT_VALID_MOVES;
for (int i = 0; i < PIECE_COUNT; i++) {
for (int j = 0;
j < valid_moves[i].piece_move_count &&
move.piece == valid_moves[i].piece;
j++
) {
pos_t new_pos = {move.from.x+move.to.x, move.from.y+move.to.y};
if (compare_pos(new_pos, valid_moves[i].options[j]) == true) {
return true;
}
}
}
return false;
}
bool is_none(board_t board, pos_t pos) {
return board[pos.y][pos.x] == NONE;
}
// the move can be:
// 1. legal x illegal
// 2. the 'to' pos could be occupied x non-occupied
// 2a. it could be capturable x non-capturable
bool validate_move(board_t board, move_t move) {
bool none = is_none(board, move.to);
bool move_legal = is_move_legal(move);
if (none == true && move_legal == true) {
// free ability to move
return true;
} else if (none == false && move_legal == true) {
// capturing
return true;
} else {
// otherwise, invalid move
return false;
}
}
/** TODO: capturing and promotions */
bool perform_move(board_t *board, player_e player, move_t move) {
if (validate_move(*board, move) == true) {
*board[move.to.y][move.to.x] = move.piece; // move piece to wanted place
*board[move.from.y][move.from.x] = NONE; // erase the remnants
}
}
end_condition_e check_edge_cases(board_t board) {
+14 -16
View File
@@ -49,11 +49,6 @@ typedef struct {
pos_t to;
} move_t;
typedef struct {
int dirx;
int diry;
} relative_move_t;
// the default arrangment of pieces on the board
#define BOARD_DEFAULT_CONFIG \
(board_t){\
@@ -68,7 +63,7 @@ typedef struct {
typedef struct {
piece_e piece;
relative_move_t moves[MAX_PIECE_MOVE_COUNT];
pos_t options[MAX_PIECE_MOVE_COUNT];
unsigned int piece_move_count;
} valid_move_t;
@@ -90,27 +85,30 @@ typedef struct {
* absolute x,y values -> e.g. the rook can move
* up, down, left, right * n -> and then bounds & edge cases are checked
*/
#define DEFAULT_VALID_MOVES \
(valid_move_t[PIECE_COUNT]){\
{NONE, (relative_move_t[0]){}, 0},\
{PAWN, (relative_move_t[4]){\
#define DEFAULT_VALID_MOVES (valid_move_t[PIECE_COUNT]){\
{NONE, {}, 0},\
{PAWN, {\
{ 0, -1}, {-1, -1}, {+1, -1}, { 0, -2}\
}, 4},\
{ROOK, (relative_move_t[4]){\
{ROOK, {\
{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0}\
}, 4},\
{KNIGHT, (relative_move_t)[8], {\
{KNIGHT, {\
{-1, -2}, {+1, -2}, {-2, -1}, {-2, +1},\
{+2, -1}, {+2, +1}, {-1, -2}, {-1, +2}\
}, 8},\
{BISHOP, (relative_move_t[4]){\
{BISHOP, {\
{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
}, 4},\
{QUEEN, (relative_move_t[8]){\
{QUEEN, {\
{0, -1}, {0, +1}, {-1, 0}, {+1, 0},\
{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
}, 8},\
{KING, {\
{ 0, -1}, { 0, +1}, {-1, 0}, {+1, 0},\
{-1, -1}, {-1, +1}, {+1, -1}, {+1, +1}\
}, 8}\
}\
}
typedef enum {
CHECKMATE,
@@ -128,7 +126,7 @@ void select_player(player_e *player, unsigned int round_count);
bool get_move(move_t *move);
// performs the move if is it possible
bool perform_move(player_e player, move_t move);
bool perform_move(board_t *board, player_e player, move_t move);
// checks for captures, prommotions and mates
end_condition_e check_edge_cases(board_t board);
+1 -1
View File
@@ -37,7 +37,7 @@ int main() {
get_move(&move);
perform_move(player, move);
perform_move(&board, player, move);
end_condition = check_edge_cases(board);
if (end_condition == CHECKMATE || end_condition == STALEMATE) {