before anim rewrite

This commit is contained in:
2026-10-10 13:13:31 +02:00
parent ea1e99f022
commit 601eb47cad
4 changed files with 196 additions and 166 deletions
+2
View File
@@ -3,6 +3,8 @@
#include "internal/engine_internal.h"
#include "internal/util/error.h"
#include <stdlib.h>
bool
engine_sdl_init_state(
engine_sdl_state_t **state,
+21 -5
View File
@@ -2,6 +2,7 @@
void
anim_rect_pos(
framebuffer_e framebuffer,
uint32_t x0,
uint32_t y0,
uint32_t x1,
@@ -10,13 +11,28 @@ anim_rect_pos(
uint32_t h,
uint32_t color
) {
// TODO: I THINK I NEED LAYERED BUFFERS
// there's nowhere to move
if (x0 == x1 && y0 == y1) {
return;
}
// one step is one pixel
uint32_t stepsx = x1 - x0;
uint32_t stepsy = y1 - y0;
uint32_t dirx = (x1 - x0 > 0) ? 1 : -1;
uint32_t diry = (y1 - y0 > 0) ? 1 : -1;
if (x0 == x1) {
dirx = 0;
}
if (y0 == y1) {
diry = 0;
}
/**
* 1. get the row / column in the direction of the movement
* 1. shift the rectangle by one pixel in the direction of movement
* 2. remove the trailing row / column left
*/
if (true) {
}
}