initial commit with demo in main.c

This commit is contained in:
2026-10-04 20:29:49 +02:00
commit 7e909ac7eb
8 changed files with 419 additions and 0 deletions
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#include "engine.h"
#include "error.h"
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
bool
engine_sdl_init_state(engine_sdl_state_t **state) {
*state = (engine_sdl_state_t *)
malloc(sizeof(engine_sdl_state_t));
if (*state == NULL) {
eprintf("failed to initialize engine_sdl_state");
return RCODE_FAILURE;
}
(*state)->width = WINDOW_WIDTH;
(*state)->height = WINDOW_HEIGHT;
strncpy(
(*state)->window_name, DEFAULT_WINDOW_NAME,
WINDOW_NAME_LENGTH
);
return RCODE_SUCCESS;
}
bool
engine_sdl_init_root()
{
if (!SDL_Init(SDL_INIT_VIDEO)) {
eprintf("SDL_Init failed! %s\n", SDL_GetError());
return RCODE_FAILURE;
} else {
return RCODE_SUCCESS;
}
}
bool
engine_sdl_init_window(
engine_sdl_state_t* state
) {
state->window = SDL_CreateWindow(
state->window_name,
state->width, state->height, 0
);
if (state->window == NULL) {
eprintf("SDL_CreateWindow failed! %s\n", SDL_GetError());
SDL_Quit();
return RCODE_FAILURE;
}
return RCODE_SUCCESS;
}
bool
engine_sdl_init_renderer(
engine_sdl_state_t *state
) {
state->renderer = SDL_CreateRenderer(state->window, NULL);
if (state->renderer == NULL) {
eprintf("SDL_CreateRenderer failed! %s\n", SDL_GetError());
SDL_DestroyWindow(state->window);
SDL_Quit();
return RCODE_FAILURE;
}
return RCODE_SUCCESS;
}
bool
engine_sdl_init_texture(
engine_sdl_state_t *state
) {
state->texture = SDL_CreateTexture(
state->renderer, SDL_PIXELFORMAT_XRGB8888,
SDL_TEXTUREACCESS_STREAMING,
state->width, state->height
);
if (state->texture == NULL) {
eprintf("SDL_CreateTexture failed! %s\n", SDL_GetError());
SDL_DestroyWindow(state->window);
SDL_DestroyRenderer(state->renderer);
SDL_Quit();
return RCODE_FAILURE;
}
return RCODE_SUCCESS;
}
engine_sdl_state_t*
engine_sdl_init()
{
engine_sdl_state_t *state;
if (!engine_sdl_init_state(&state) ||
!engine_sdl_init_root() ||
!engine_sdl_init_window(state) ||
!engine_sdl_init_renderer(state) ||
!engine_sdl_init_texture(state)
) {
return NULL;
}
return state;
}
/**
* only call intentinally, not when engine_sdl_init fails
* -> it cleans up after itself already
*/
void
engine_sdl_destroy(
engine_sdl_state_t *state
) {
SDL_DestroyTexture(state->texture);
SDL_DestroyRenderer(state->renderer);
SDL_DestroyWindow(state->window);
SDL_Quit();
free(state);
}
bool
engine_init(
void (*engine_poll_events)(void),
void (*engine_update_framebuffer)(void)
) {
internal_state = (engine_internal_state_t *)
malloc(sizeof(engine_internal_state_t));
game_state = (game_state_t *)
malloc(sizeof(game_state_t));
internal_state->engine_poll_events
= engine_poll_events;
internal_state->engine_update_framebuffer
= engine_update_framebuffer;
internal_state->sdl_state = engine_sdl_init();
game_state->is_running = true;
game_state->width = internal_state->sdl_state->width;
game_state->height = internal_state->sdl_state->height;
return (game_state == NULL || internal_state == NULL)
? RCODE_FAILURE : RCODE_SUCCESS;
}