initial commit with demo in main.c

This commit is contained in:
2026-10-04 20:29:49 +02:00
commit 7e909ac7eb
8 changed files with 419 additions and 0 deletions
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#include "engine.h"
bool left = true;
// polling events every frame
void
client_poll_event() {
SDL_Event ev = game_state->event;
if (ev.type == SDL_EVENT_QUIT) {
game_state->is_running = false;
}
if (ev.type == SDL_EVENT_KEY_DOWN) {
switch (ev.key.key) {
case SDLK_Q:
game_state->is_running = false;
}
}
}
// performed every frame
void
client_update_framebuffer() {
// draw a green square
// clear_framebuffer(0x000000);
// for (int i = 0; i < 20; i++) {
// for (int j = 0; j < 20; j++) {
// put_pixel(i, j, 0x00FF00);
// }
// }
// draw alternating green squares
if (left) {
clear_framebuffer(0x000000);
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
put_pixel(i, j, 0x00FF00);
}
}
left = false;
} else {
clear_framebuffer(0x000000);
for (int i = 20; i < 40; i++) {
for (int j = 20; j < 40; j++) {
put_pixel(i, j, 0x00FFFF);
}
}
left = true;
}
SDL_Delay(100);
}
int main() {
// initialize the engine
if (engine_init(
client_poll_event,
client_update_framebuffer
)) {
engine_start();
engine_stop();
return 0;
} else {
return 1;
}
}