add snake example game

This commit is contained in:
2026-10-05 00:38:59 +02:00
parent 5c42066f5e
commit 931f625311
3 changed files with 305 additions and 35 deletions
+17 -33
View File
@@ -1,10 +1,9 @@
#include "engine.h"
bool left = true;
// polling events every frame
void
client_poll_event() {
client_poll_event()
{
SDL_Event ev = game_state->event;
if (ev.type == SDL_EVENT_QUIT) {
@@ -15,43 +14,28 @@ client_poll_event() {
switch (ev.key.key) {
case SDLK_Q:
game_state->is_running = false;
break;
default:
break;
}
}
}
// performed every frame
/**
* performed every frame
* runs on a separate worker thread - you can take advantage
* of sleep or usleep from <unistd.h> to create delays
*/
void
client_update_framebuffer() {
// draw a green square
// clear_framebuffer(0x000000);
// for (int i = 0; i < 20; i++) {
// for (int j = 0; j < 20; j++) {
// put_pixel(i, j, 0x00FF00);
// }
// }
// draw alternating green squares
if (left) {
clear_framebuffer(0x000000);
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 20; j++) {
put_pixel(i, j, 0x00FF00);
}
}
left = false;
} else {
clear_framebuffer(0x000000);
for (int i = 20; i < 40; i++) {
for (int j = 20; j < 40; j++) {
put_pixel(i, j, 0x00FFFF);
}
}
left = true;
}
SDL_Delay(100);
client_update_framebuffer()
{
// single green demo pixel
game_state->framebuffer[0] = 0x00FF00;
}
int main() {
int
main()
{
// initialize the engine
if (engine_init(
client_poll_event,