add an overdraw buffer to allow for layered rendering
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@@ -1,8 +1,8 @@
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add_executable(game_snake snake.c)
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target_link_libraries(game_snake PRIVATE dangerzone_engine)
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#add_executable(game_snake snake.c)
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#target_link_libraries(game_snake PRIVATE dangerzone_engine)
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add_executable(game_2048 2048.c)
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target_link_libraries(game_2048 PRIVATE dangerzone_engine)
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add_executable(game_window window.c)
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target_link_libraries(game_window PRIVATE dangerzone_engine)
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#add_executable(game_window window.c)
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#target_link_libraries(game_window PRIVATE dangerzone_engine)
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