4 Commits
3 changed files with 104 additions and 13 deletions
+2
View File
@@ -2,6 +2,8 @@
#include "internal/engine_internal.h"
#include <stdlib.h>
engine_internal_state_t *internal_state = NULL;
game_state_t *game_state = NULL;
+96 -8
View File
@@ -10,6 +10,7 @@
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#define SIZE 4
#define MOVE_DURATION 0.12f
@@ -28,6 +29,14 @@ typedef struct {
int col;
} line_tile_t;
typedef enum {
GAME_PLAYING,
GAME_WON,
GAME_LOST
} game_status_t;
static game_status_t game_status;
typedef struct {
uint32_t area[SIZE][SIZE];
dir_e direction;
@@ -42,6 +51,17 @@ static size_t move_track_count;
static double last_frame_time;
static bool
board_is_full(void)
{
for (int r = 0; r < SIZE; ++r)
for (int c = 0; c < SIZE; ++c)
if (game.area[r][c] == 0)
return false;
return true;
}
/* Pixel size is calculated from the current window size while drawing. */
static uint32_t
colors(uint32_t number)
@@ -55,6 +75,42 @@ colors(uint32_t number)
}
}
/* Maps positive values logarithmically: powers of two get evenly spaced hues.
Returns 0xRRGGBB. Values outside [min_value, max_value] are clamped. */
uint32_t
color_for_value(double value, double min_value, double max_value)
{
if (min_value <= 0.0 || max_value <= min_value || value <= 0.0)
return 0xFFFFFF;
if (value < min_value) value = min_value;
if (value > max_value) value = max_value;
double t = (log2(value) - log2(min_value)) /
(log2(max_value) - log2(min_value));
t = sqrt(t); /* accelerates color changes near the low end */
/* Sweep hue from blue to red in HSV; full saturation and brightness. */
// double h = (1.0 - t) * 240.0;
double exponent = log2(value / min_value); /* 0 at min_value, 1 per doubling */
double h = fmod(20.0 + exponent * 45.0, 360.0);
double c = 1.0;
double x = 1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0);
double r, g, b;
if (h < 60.0) { r = c; g = x; b = 0.0; }
else if (h < 120.0) { r = x; g = c; b = 0.0; }
else if (h < 180.0) { r = 0.0; g = c; b = x; }
else { r = 0.0; g = x; b = c; }
return ((uint32_t)(r * 255.0) << 16) |
((uint32_t)(g * 255.0) << 8) |
(uint32_t)(b * 255.0);
}
/*
* Return the board coordinate for position p in a line, where p=0 is
* the side toward which tiles move.
@@ -151,6 +207,8 @@ process_line(dir_e direction, int line, uint32_t output[SIZE])
if (i + 1 < input_count &&
input[i].value == input[i + 1].value) {
uint32_t merged_value = input[i].value * 2;
if (merged_value >= 2048)
game_status = GAME_WON;
output[output_count] = merged_value;
game.score += merged_value;
@@ -194,6 +252,9 @@ process_line(dir_e direction, int line, uint32_t output[SIZE])
static bool
slide(dir_e direction)
{
if (game_status != GAME_PLAYING || anim_is_active(&movement))
return false;
if (anim_is_active(&movement))
return false;
@@ -260,15 +321,23 @@ client_poll_event(void)
game_state->is_running = false;
break;
case SDLK_W:
case SDLK_UP:
if (game_status == GAME_PLAYING)
slide(UP);
break;
case SDLK_S:
case SDLK_DOWN:
if (game_status == GAME_PLAYING)
slide(DOWN);
break;
case SDLK_A:
case SDLK_LEFT:
if (game_status == GAME_PLAYING)
slide(LEFT);
break;
case SDLK_D:
case SDLK_RIGHT:
if (game_status == GAME_PLAYING)
slide(RIGHT);
break;
default:
@@ -291,7 +360,7 @@ draw_tile_rect(uint32_t value, float x, float y, float w, float h)
uint32_t iy = (uint32_t)y;
uint32_t iw = (uint32_t)w;
uint32_t ih = (uint32_t)h;
uint32_t color = colors(value);
uint32_t color = color_for_value((double)value, 2, 131072);
put_rect(OVERDRAW, ix, iy, iw, ih, color);
@@ -324,7 +393,12 @@ client_update_framebuffer(void)
dt = 0.05f;
if (anim_is_active(&movement) && anim_update(&movement, dt)) {
if (game_status == GAME_PLAYING) {
new_2();
if (board_is_full())
game_status = GAME_LOST;
}
}
uint32_t tile_size = game_state->width / SIZE;
@@ -332,7 +406,26 @@ client_update_framebuffer(void)
clear_framebuffer(OVERDRAW, 0x000000);
/* Draw all cell backgrounds first. */
char score_text[32];
snprintf(score_text, sizeof score_text, "score: %u", game.score);
put_string(OVERDRAW, score_text,
border_width / 2, tile_size * SIZE + border_width / 2,
6, 1, 12, 0xFFFFFF, 0x000000);
if (game_status != GAME_PLAYING) {
clear_framebuffer(BASE, 0x000000);
const char *message =
game_status == GAME_WON ? "YOU WIN!" : "YOU LOSE!";
put_string(OVERDRAW, message,
0 + border_width * 2,
game_state->height / 2,
6, 1, 12, 0xFFFFFF, 0x000000);
return;
}
/* Draw all cell backgrounds. */
for (int r = 0; r < SIZE; ++r) {
for (int c = 0; c < SIZE; ++c) {
uint32_t x = border_width / 2 + (uint32_t)c * tile_size;
@@ -360,17 +453,12 @@ client_update_framebuffer(void)
}
}
}
char score_text[32];
snprintf(score_text, sizeof score_text, "score: %u", game.score);
put_string(OVERDRAW, score_text,
border_width / 2, tile_size * SIZE + border_width / 2,
6, 1, 12, 0xFFFFFF, 0x000000);
}
static void
game_init(void)
{
game_status = GAME_PLAYING;
memset(&game, 0, sizeof game);
anim_init(&movement);
srand((unsigned)time(NULL));
+1
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@@ -3,6 +3,7 @@
add_executable(game_2048 2048.c)
target_link_libraries(game_2048 PRIVATE dangerzone_engine)
target_link_libraries(game_2048 PRIVATE m)
#add_executable(game_window window.c)
#target_link_libraries(game_window PRIVATE dangerzone_engine)