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3
Commits
e72588f792
..
master
| Author | SHA1 | Date | |
|---|---|---|---|
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f5be3992a6 | ||
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904b8c3a29 | ||
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78ae90391a |
@@ -8,15 +8,17 @@ SRC := src/engine/engine.c \
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OUT := build/main
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SNAKE_SRC := src/examples/snake.c $(SRC)
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SNAKE := build/snake
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2048_SRC := src/examples/2048.c $(SRC)
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2048 := build/2048
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build:
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$(CC) -o $(OUT) src/main.c $(SRC) $(INC) $(LIBS)
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$(CC) -o $(OUT) -O3 -DNDEBUG src/main.c $(SRC) $(INC) $(LIBS)
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run:
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$(OUT)
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build-snake:
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$(CC) -o $(SNAKE) $(SNAKE_SRC) $(INC) $(LIBS)
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$(CC) -o $(SNAKE) -O3 -DNDEBUG $(SNAKE_SRC) $(INC) $(LIBS)
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run-snake:
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$(SNAKE)
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@@ -24,6 +26,15 @@ run-snake:
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clean-snake:
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rm $(SNAKE)
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build-2048:
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$(CC) -o $(2048) -O3 -DNDEBUG $(2048_SRC) $(INC) $(LIBS)
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run-2048:
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$(2048)
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clean-2048:
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rm $(2048)
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clean:
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rm $(OUT)
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@@ -41,6 +41,8 @@ typedef struct {
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uint32_t framebuffer[WINDOW_WIDTH * WINDOW_HEIGHT];
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SDL_Event event;
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bool is_running;
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bool framebuffer_dirty;
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SDL_Rect dirty_rect;
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uint16_t width, height;
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} game_state_t;
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@@ -88,6 +90,12 @@ clear_framebuffer(
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uint32_t color
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);
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void
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clear_rect(int x, int y, int w, int h, uint32_t color);
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void
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mark_dirty_rect(int x, int y, int w, int h);
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void
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put_char(
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char c,
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+135
-18
@@ -3,12 +3,144 @@
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engine_internal_state_t *internal_state = NULL;
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game_state_t *game_state = NULL;
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void
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mark_dirty_rect(int x, int y, int w, int h)
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{
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if (w <= 0 || h <= 0) {
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return;
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}
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// clip rectangle to the framebuffer
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if (x < 0) {
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w += x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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y = 0;
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}
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if (x + w > game_state->width) {
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w = game_state->width - x;
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}
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if (y + h > game_state->height) {
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h = game_state->height - y;
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}
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if (w <= 0 || h <= 0) {
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return;
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}
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SDL_Rect rect = {
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.x = x,
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.y = y,
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.w = w,
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.h = h
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};
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if (!game_state->framebuffer_dirty) {
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game_state->dirty_rect = rect;
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game_state->framebuffer_dirty = true;
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return;
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}
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int left = game_state->dirty_rect.x < rect.x
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? game_state->dirty_rect.x
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: rect.x;
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int top = game_state->dirty_rect.y < rect.y
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? game_state->dirty_rect.y
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: rect.y;
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int old_right =
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game_state->dirty_rect.x + game_state->dirty_rect.w;
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int new_right = rect.x + rect.w;
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int old_bottom =
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game_state->dirty_rect.y + game_state->dirty_rect.h;
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int new_bottom = rect.y + rect.h;
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int right = old_right > new_right
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? old_right
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: new_right;
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int bottom = old_bottom > new_bottom
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? old_bottom
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: new_bottom;
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game_state->dirty_rect = (SDL_Rect) {
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.x = left,
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.y = top,
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.w = right - left,
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.h = bottom - top
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};
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}
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bool
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upload_dirty_texture(void)
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{
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if (!game_state->framebuffer_dirty) {
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return true;
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}
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SDL_Texture *texture =
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internal_state->sdl_state->texture;
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SDL_Rect rect = game_state->dirty_rect;
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void *locked_pixels = NULL;
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int locked_pitch = 0;
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if (!SDL_LockTexture(
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texture,
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&rect,
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&locked_pixels,
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&locked_pitch
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)) {
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SDL_Log(
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"SDL_LockTexture failed: %s",
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SDL_GetError()
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);
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return false;
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}
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const size_t source_pitch =
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(size_t)game_state->width * sizeof(uint32_t);
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const size_t row_bytes =
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(size_t)rect.w * sizeof(uint32_t);
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const uint8_t *source =
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(const uint8_t *)game_state->framebuffer +
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(size_t)rect.y * source_pitch +
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(size_t)rect.x * sizeof(uint32_t);
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uint8_t *destination =
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(uint8_t *)locked_pixels;
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for (int y = 0; y < rect.h; ++y) {
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memcpy(
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destination + (size_t)y * locked_pitch,
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source + (size_t)y * source_pitch,
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row_bytes
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);
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}
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SDL_UnlockTexture(texture);
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game_state->framebuffer_dirty = false;
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return true;
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}
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void
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engine_start() {
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// main game loop
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while(game_state->is_running) {
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uint64_t start = SDL_GetPerformanceCounter();
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// poll events
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while (SDL_PollEvent(&game_state->event)) {
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internal_state->engine_poll_events();
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@@ -18,11 +150,7 @@ engine_start() {
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internal_state->engine_update_framebuffer();
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// update the texture with the modified framebuffer
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SDL_UpdateTexture(
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internal_state->sdl_state->texture,
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NULL, game_state->framebuffer,
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internal_state->sdl_state->width * sizeof(uint32_t)
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);
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upload_dirty_texture();
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SDL_RenderClear(
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internal_state->sdl_state->renderer
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@@ -37,17 +165,6 @@ engine_start() {
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SDL_RenderPresent(
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internal_state->sdl_state->renderer
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);
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uint64_t end = SDL_GetPerformanceCounter();
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double elapsed =
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(double)(end - start) /
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(double)SDL_GetPerformanceFrequency();
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// cap the framerate at '1.0/TARGET_FRAME' fps
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if (elapsed < TARGET_FRAME) {
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SDL_Delay((TARGET_FRAME - elapsed) * 1000);
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}
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}
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}
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@@ -65,6 +65,11 @@ engine_sdl_init_renderer(
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return RCODE_FAILURE;
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}
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// enable VSync
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if (!SDL_SetRenderVSync(state->renderer, 1)) {
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eprintf("SDL_SetRenderVSync failed: %s\n", SDL_GetError());
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}
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return RCODE_SUCCESS;
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}
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@@ -127,9 +132,16 @@ engine_init(
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) {
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internal_state = (engine_internal_state_t *)
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malloc(sizeof(engine_internal_state_t));
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if (internal_state == NULL) {
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return RCODE_FAILURE;
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}
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game_state = (game_state_t *)
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malloc(sizeof(game_state_t));
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if (game_state == NULL) {
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free(internal_state);
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return RCODE_FAILURE;
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}
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internal_state->engine_poll_events
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= engine_poll_events;
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@@ -138,11 +150,22 @@ engine_init(
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= engine_update_framebuffer;
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internal_state->sdl_state = engine_sdl_init();
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if (internal_state->sdl_state == NULL) {
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free(internal_state);
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free(game_state);
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return RCODE_FAILURE;
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}
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game_state->is_running = true;
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game_state->framebuffer_dirty = true;
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game_state->dirty_rect = (SDL_Rect) {
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.x = 0,
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.y = 0,
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.w = game_state->width,
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.h = game_state->height
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};
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game_state->width = internal_state->sdl_state->width;
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game_state->height = internal_state->sdl_state->height;
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return (game_state == NULL || internal_state == NULL)
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? RCODE_FAILURE : RCODE_SUCCESS;
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return RCODE_SUCCESS;
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}
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+32
-5
@@ -20,6 +20,8 @@ put_pixel(
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} else {
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game_state->framebuffer[game_state->width * y + x]
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= color;
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mark_dirty_rect(x, y, 1, 1);
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}
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}
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@@ -40,6 +42,7 @@ put_rect(
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put_pixel(i, j, color);
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}
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}
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mark_dirty_rect(x, y, w, h);
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}
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// fill the entire framebuffer with a given color
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@@ -47,11 +50,35 @@ void
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clear_framebuffer(
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uint32_t color
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) {
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uint16_t w = game_state->width;
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uint16_t h = game_state->height;
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for (size_t i = 0;
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i < (size_t)game_state->width * game_state->height;
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++i) {
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game_state->framebuffer[i] = color;
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}
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for (int i = 0; i < w * h; i++) {
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game_state->framebuffer[i] = color;
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}
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mark_dirty_rect(
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0,
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0,
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game_state->width,
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game_state->height
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);
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}
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void
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clear_rect(int x, int y, int w, int h, uint32_t color)
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{
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for (int py = y; py < y + h; ++py) {
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for (int px = x; px < x + w; ++px) {
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if (px >= 0 &&
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px < game_state->width &&
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py >= 0 &&
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py < game_state->height) {
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game_state->framebuffer[
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py * game_state->width + px
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] = color;
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}
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}
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}
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mark_dirty_rect(x, y, w, h);
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}
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@@ -112,6 +112,8 @@ put_char(
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);
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}
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}
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mark_dirty_rect(x, y, size, size);
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}
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void
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@@ -0,0 +1,51 @@
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#include "engine.h"
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// polling events every frame
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void
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client_poll_event()
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{
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SDL_Event ev = game_state->event;
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if (ev.type == SDL_EVENT_QUIT) {
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game_state->is_running = false;
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}
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if (ev.type == SDL_EVENT_KEY_DOWN) {
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switch (ev.key.key) {
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case SDLK_Q:
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game_state->is_running = false;
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break;
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default:
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break;
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}
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}
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}
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// performed every frame
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void
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client_update_framebuffer()
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{
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// single green demo pixel
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game_state->framebuffer[0] = 0x00FF00;
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put_rect(0, 0, 1100, 200, 0xFFFF00);
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put_string("Hello, traveller. You have come\nto the right place!",
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20, 20, 2, 2, 3, 0x000000, 0xFFFF00
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);
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}
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int
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main()
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{
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// initialize the engine
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if (engine_init(
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client_poll_event,
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client_update_framebuffer
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)) {
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engine_start();
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engine_stop();
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return 0;
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} else {
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return 1;
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}
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}
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+91
-5
@@ -11,7 +11,7 @@ typedef struct {
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int32_t y;
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} v2;
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#define SNAKE_MAX_LENGTH 64
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#define SNAKE_MAX_LENGTH 10
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typedef struct {
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// position of the head of the snake in the framebuffer
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@@ -32,6 +32,9 @@ typedef struct {
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} snake_state_t;
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snake_state_t snake;
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bool put_string_game_over;
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bool put_string_win;
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bool redraw = false;
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bool
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is_opposite_direction(v2 a, v2 b)
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@@ -156,11 +159,17 @@ calculate_snake_death_collisions()
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{
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for (int i = 1; i < snake.length; i++) {
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if (v2_eq(snake.body[0], snake.body[i])) {
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game_state->is_running = false;
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put_string_game_over = true;
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}
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}
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}
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void
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evaluate_win()
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{
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put_string_win = (snake.length >= SNAKE_MAX_LENGTH);
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}
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/**
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* performed every frame
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* runs on a separate worker thread - you can take advantage
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@@ -171,7 +180,7 @@ client_update_framebuffer()
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{
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uint64_t now = SDL_GetTicks();
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if (now >= snake.next_move_time) {
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if (now >= snake.next_move_time && !put_string_game_over) {
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// ------- business logic --------
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@@ -183,8 +192,63 @@ client_update_framebuffer()
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calculate_snake_death_collisions();
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evaluate_win();
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v2 old_head = snake.body[0];
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v2 old_tail = snake.body[snake.length - 1];
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advance_snake_pos();
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v2 new_head = snake.body[0];
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clear_rect(
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old_tail.x,
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old_tail.y,
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snake.size,
|
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snake.size,
|
||||
0x000000
|
||||
);
|
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if (snake.length > 1) {
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put_rect(
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old_head.x,
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old_head.y,
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snake.size,
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snake.size,
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0x00AA00
|
||||
);
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}
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put_rect(
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new_head.x,
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new_head.y,
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snake.size,
|
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snake.size,
|
||||
0x00FF00
|
||||
);
|
||||
|
||||
mark_dirty_rect(
|
||||
old_tail.x,
|
||||
old_tail.y,
|
||||
snake.size,
|
||||
snake.size
|
||||
);
|
||||
|
||||
mark_dirty_rect(
|
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old_head.x,
|
||||
old_head.y,
|
||||
snake.size,
|
||||
snake.size
|
||||
);
|
||||
|
||||
mark_dirty_rect(
|
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new_head.x,
|
||||
new_head.y,
|
||||
snake.size,
|
||||
snake.size
|
||||
);
|
||||
|
||||
|
||||
// -------------------------------
|
||||
|
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snake.next_move_time += snake.move_interval;
|
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@@ -193,8 +257,11 @@ client_update_framebuffer()
|
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snake.next_move_time = now + snake.move_interval;
|
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}
|
||||
|
||||
clear_framebuffer(0x000000);
|
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redraw = true;
|
||||
game_state->framebuffer_dirty = true;
|
||||
}
|
||||
|
||||
if (redraw) {
|
||||
// draw the apple
|
||||
if (snake.is_apple_alive) {
|
||||
put_rect_v2(
|
||||
@@ -210,6 +277,7 @@ client_update_framebuffer()
|
||||
snake.body[0].x, snake.body[0].y,
|
||||
snake.size, snake.size, 0x00FF00
|
||||
);
|
||||
|
||||
// draw the tail
|
||||
for (int i = 1; i < snake.length; i++) {
|
||||
put_rect(
|
||||
@@ -217,6 +285,21 @@ client_update_framebuffer()
|
||||
snake.size, snake.size, 0x00AA00
|
||||
);
|
||||
}
|
||||
|
||||
// draw the splash texts
|
||||
if (put_string_game_over) {
|
||||
put_string("GAME OVER!\n<q> to quit",
|
||||
0, 0, 5, 2, 3, 0xFF0000, 0x000000
|
||||
);
|
||||
}
|
||||
|
||||
if (put_string_win) {
|
||||
put_string("YOU WIN!\n<q> to quit",
|
||||
0, 100, 5, 2, 3, 0x00FF00, 0x000000
|
||||
);
|
||||
}
|
||||
|
||||
redraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,11 +313,14 @@ snake_init()
|
||||
snake.dir = (v2){1, 0};
|
||||
snake.length = 1;
|
||||
snake.size = 20;
|
||||
snake.move_interval = 300;
|
||||
snake.move_interval = 50;
|
||||
snake.next_move_time = snake.move_interval;
|
||||
snake.is_apple_alive = false;
|
||||
snake.pending_dir = snake.dir;
|
||||
snake.direction_pending = false;
|
||||
|
||||
put_string_game_over = false;
|
||||
put_string_win = false;
|
||||
}
|
||||
|
||||
int
|
||||
|
||||
+1
-5
@@ -21,11 +21,7 @@ client_poll_event()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* performed every frame
|
||||
* runs on a separate worker thread - you can take advantage
|
||||
* of sleep or usleep from <unistd.h> to create delays
|
||||
*/
|
||||
// performed every frame
|
||||
void
|
||||
client_update_framebuffer()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user