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f367ef48a8
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dev
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403ddc132d | ||
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f9734c3c0a |
+38
-1
@@ -10,6 +10,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#include <time.h>
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#include <math.h>
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#define SIZE 4
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#define SIZE 4
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#define MOVE_DURATION 0.12f
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#define MOVE_DURATION 0.12f
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@@ -74,6 +75,42 @@ colors(uint32_t number)
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}
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}
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}
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}
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/* Maps positive values logarithmically: powers of two get evenly spaced hues.
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Returns 0xRRGGBB. Values outside [min_value, max_value] are clamped. */
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uint32_t
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color_for_value(double value, double min_value, double max_value)
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{
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if (min_value <= 0.0 || max_value <= min_value || value <= 0.0)
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return 0xFFFFFF;
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if (value < min_value) value = min_value;
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if (value > max_value) value = max_value;
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double t = (log2(value) - log2(min_value)) /
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(log2(max_value) - log2(min_value));
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t = sqrt(t); /* accelerates color changes near the low end */
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/* Sweep hue from blue to red in HSV; full saturation and brightness. */
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// double h = (1.0 - t) * 240.0;
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double exponent = log2(value / min_value); /* 0 at min_value, 1 per doubling */
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double h = fmod(20.0 + exponent * 45.0, 360.0);
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double c = 1.0;
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double x = 1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0);
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double r, g, b;
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if (h < 60.0) { r = c; g = x; b = 0.0; }
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else if (h < 120.0) { r = x; g = c; b = 0.0; }
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else if (h < 180.0) { r = 0.0; g = c; b = x; }
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else { r = 0.0; g = x; b = c; }
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return ((uint32_t)(r * 255.0) << 16) |
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((uint32_t)(g * 255.0) << 8) |
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(uint32_t)(b * 255.0);
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}
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/*
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/*
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* Return the board coordinate for position p in a line, where p=0 is
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* Return the board coordinate for position p in a line, where p=0 is
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* the side toward which tiles move.
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* the side toward which tiles move.
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@@ -323,7 +360,7 @@ draw_tile_rect(uint32_t value, float x, float y, float w, float h)
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uint32_t iy = (uint32_t)y;
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uint32_t iy = (uint32_t)y;
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uint32_t iw = (uint32_t)w;
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uint32_t iw = (uint32_t)w;
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uint32_t ih = (uint32_t)h;
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uint32_t ih = (uint32_t)h;
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uint32_t color = colors(value);
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uint32_t color = color_for_value((double)value, 2, 131072);
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put_rect(OVERDRAW, ix, iy, iw, ih, color);
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put_rect(OVERDRAW, ix, iy, iw, ih, color);
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@@ -3,6 +3,7 @@
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add_executable(game_2048 2048.c)
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add_executable(game_2048 2048.c)
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target_link_libraries(game_2048 PRIVATE dangerzone_engine)
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target_link_libraries(game_2048 PRIVATE dangerzone_engine)
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target_link_libraries(game_2048 PRIVATE m)
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#add_executable(game_window window.c)
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#add_executable(game_window window.c)
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#target_link_libraries(game_window PRIVATE dangerzone_engine)
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#target_link_libraries(game_window PRIVATE dangerzone_engine)
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