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ffc738604d
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dev
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403ddc132d | ||
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f9734c3c0a | ||
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f367ef48a8 | ||
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0dafe93b51 | ||
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a14bd280ff | ||
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dcd3ed9245 |
@@ -2,6 +2,8 @@
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#include "internal/engine_internal.h"
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#include "internal/engine_internal.h"
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#include <stdlib.h>
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engine_internal_state_t *internal_state = NULL;
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engine_internal_state_t *internal_state = NULL;
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game_state_t *game_state = NULL;
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game_state_t *game_state = NULL;
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+96
-8
@@ -10,6 +10,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#include <time.h>
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#include <math.h>
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#define SIZE 4
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#define SIZE 4
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#define MOVE_DURATION 0.12f
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#define MOVE_DURATION 0.12f
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@@ -28,6 +29,14 @@ typedef struct {
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int col;
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int col;
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} line_tile_t;
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} line_tile_t;
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typedef enum {
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GAME_PLAYING,
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GAME_WON,
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GAME_LOST
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} game_status_t;
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static game_status_t game_status;
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typedef struct {
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typedef struct {
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uint32_t area[SIZE][SIZE];
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uint32_t area[SIZE][SIZE];
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dir_e direction;
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dir_e direction;
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@@ -42,6 +51,17 @@ static size_t move_track_count;
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static double last_frame_time;
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static double last_frame_time;
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static bool
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board_is_full(void)
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{
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for (int r = 0; r < SIZE; ++r)
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for (int c = 0; c < SIZE; ++c)
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if (game.area[r][c] == 0)
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return false;
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return true;
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}
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/* Pixel size is calculated from the current window size while drawing. */
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/* Pixel size is calculated from the current window size while drawing. */
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static uint32_t
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static uint32_t
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colors(uint32_t number)
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colors(uint32_t number)
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@@ -55,6 +75,42 @@ colors(uint32_t number)
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}
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}
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}
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}
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/* Maps positive values logarithmically: powers of two get evenly spaced hues.
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Returns 0xRRGGBB. Values outside [min_value, max_value] are clamped. */
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uint32_t
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color_for_value(double value, double min_value, double max_value)
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{
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if (min_value <= 0.0 || max_value <= min_value || value <= 0.0)
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return 0xFFFFFF;
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if (value < min_value) value = min_value;
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if (value > max_value) value = max_value;
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double t = (log2(value) - log2(min_value)) /
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(log2(max_value) - log2(min_value));
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t = sqrt(t); /* accelerates color changes near the low end */
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/* Sweep hue from blue to red in HSV; full saturation and brightness. */
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// double h = (1.0 - t) * 240.0;
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double exponent = log2(value / min_value); /* 0 at min_value, 1 per doubling */
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double h = fmod(20.0 + exponent * 45.0, 360.0);
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double c = 1.0;
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double x = 1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0);
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double r, g, b;
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if (h < 60.0) { r = c; g = x; b = 0.0; }
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else if (h < 120.0) { r = x; g = c; b = 0.0; }
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else if (h < 180.0) { r = 0.0; g = c; b = x; }
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else { r = 0.0; g = x; b = c; }
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return ((uint32_t)(r * 255.0) << 16) |
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((uint32_t)(g * 255.0) << 8) |
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(uint32_t)(b * 255.0);
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}
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/*
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/*
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* Return the board coordinate for position p in a line, where p=0 is
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* Return the board coordinate for position p in a line, where p=0 is
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* the side toward which tiles move.
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* the side toward which tiles move.
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@@ -151,6 +207,8 @@ process_line(dir_e direction, int line, uint32_t output[SIZE])
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if (i + 1 < input_count &&
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if (i + 1 < input_count &&
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input[i].value == input[i + 1].value) {
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input[i].value == input[i + 1].value) {
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uint32_t merged_value = input[i].value * 2;
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uint32_t merged_value = input[i].value * 2;
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if (merged_value >= 2048)
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game_status = GAME_WON;
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output[output_count] = merged_value;
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output[output_count] = merged_value;
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game.score += merged_value;
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game.score += merged_value;
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@@ -194,6 +252,9 @@ process_line(dir_e direction, int line, uint32_t output[SIZE])
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static bool
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static bool
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slide(dir_e direction)
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slide(dir_e direction)
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{
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{
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if (game_status != GAME_PLAYING || anim_is_active(&movement))
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return false;
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if (anim_is_active(&movement))
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if (anim_is_active(&movement))
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return false;
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return false;
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@@ -260,15 +321,23 @@ client_poll_event(void)
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game_state->is_running = false;
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game_state->is_running = false;
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break;
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break;
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case SDLK_W:
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case SDLK_W:
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case SDLK_UP:
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if (game_status == GAME_PLAYING)
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slide(UP);
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slide(UP);
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break;
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break;
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case SDLK_S:
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case SDLK_S:
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case SDLK_DOWN:
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if (game_status == GAME_PLAYING)
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slide(DOWN);
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slide(DOWN);
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break;
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break;
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case SDLK_A:
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case SDLK_A:
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case SDLK_LEFT:
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if (game_status == GAME_PLAYING)
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slide(LEFT);
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slide(LEFT);
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break;
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break;
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case SDLK_D:
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case SDLK_D:
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case SDLK_RIGHT:
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if (game_status == GAME_PLAYING)
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slide(RIGHT);
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slide(RIGHT);
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break;
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break;
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default:
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default:
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@@ -291,7 +360,7 @@ draw_tile_rect(uint32_t value, float x, float y, float w, float h)
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uint32_t iy = (uint32_t)y;
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uint32_t iy = (uint32_t)y;
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uint32_t iw = (uint32_t)w;
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uint32_t iw = (uint32_t)w;
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uint32_t ih = (uint32_t)h;
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uint32_t ih = (uint32_t)h;
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uint32_t color = colors(value);
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uint32_t color = color_for_value((double)value, 2, 131072);
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put_rect(OVERDRAW, ix, iy, iw, ih, color);
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put_rect(OVERDRAW, ix, iy, iw, ih, color);
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@@ -324,7 +393,12 @@ client_update_framebuffer(void)
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dt = 0.05f;
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dt = 0.05f;
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if (anim_is_active(&movement) && anim_update(&movement, dt)) {
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if (anim_is_active(&movement) && anim_update(&movement, dt)) {
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if (game_status == GAME_PLAYING) {
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new_2();
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new_2();
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if (board_is_full())
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game_status = GAME_LOST;
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}
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}
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}
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uint32_t tile_size = game_state->width / SIZE;
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uint32_t tile_size = game_state->width / SIZE;
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@@ -332,7 +406,26 @@ client_update_framebuffer(void)
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clear_framebuffer(OVERDRAW, 0x000000);
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clear_framebuffer(OVERDRAW, 0x000000);
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/* Draw all cell backgrounds first. */
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char score_text[32];
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snprintf(score_text, sizeof score_text, "score: %u", game.score);
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put_string(OVERDRAW, score_text,
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border_width / 2, tile_size * SIZE + border_width / 2,
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6, 1, 12, 0xFFFFFF, 0x000000);
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if (game_status != GAME_PLAYING) {
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clear_framebuffer(BASE, 0x000000);
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const char *message =
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game_status == GAME_WON ? "YOU WIN!" : "YOU LOSE!";
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put_string(OVERDRAW, message,
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0 + border_width * 2,
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game_state->height / 2,
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6, 1, 12, 0xFFFFFF, 0x000000);
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return;
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}
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/* Draw all cell backgrounds. */
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for (int r = 0; r < SIZE; ++r) {
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for (int r = 0; r < SIZE; ++r) {
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for (int c = 0; c < SIZE; ++c) {
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for (int c = 0; c < SIZE; ++c) {
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uint32_t x = border_width / 2 + (uint32_t)c * tile_size;
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uint32_t x = border_width / 2 + (uint32_t)c * tile_size;
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@@ -360,17 +453,12 @@ client_update_framebuffer(void)
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}
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}
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}
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}
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}
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}
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char score_text[32];
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snprintf(score_text, sizeof score_text, "score: %u", game.score);
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put_string(OVERDRAW, score_text,
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border_width / 2, tile_size * SIZE + border_width / 2,
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6, 1, 12, 0xFFFFFF, 0x000000);
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}
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}
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static void
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static void
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game_init(void)
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game_init(void)
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{
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{
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game_status = GAME_PLAYING;
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memset(&game, 0, sizeof game);
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memset(&game, 0, sizeof game);
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anim_init(&movement);
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anim_init(&movement);
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srand((unsigned)time(NULL));
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srand((unsigned)time(NULL));
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@@ -3,6 +3,7 @@
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add_executable(game_2048 2048.c)
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add_executable(game_2048 2048.c)
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target_link_libraries(game_2048 PRIVATE dangerzone_engine)
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target_link_libraries(game_2048 PRIVATE dangerzone_engine)
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target_link_libraries(game_2048 PRIVATE m)
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#add_executable(game_window window.c)
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#add_executable(game_window window.c)
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#target_link_libraries(game_window PRIVATE dangerzone_engine)
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#target_link_libraries(game_window PRIVATE dangerzone_engine)
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Reference in New Issue
Block a user