Fixed in commit a32a3db9bc.
Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.
Fixed in commit a32a3db9bc107ad5124f6a55ebee954aaf9078ae.
Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
remove the hard-coded values and allow settings them from client-space via engine_init()
Fixed in commit
a32a3db9bc.Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.