Files
dangerzone/src/examples/2048.c
T

403 lines
9.2 KiB
C

#include <dangerzone/engine.h>
#include <dangerzone/render/anim.h>
#include <dangerzone/render/misc.h>
#include <dangerzone/render/rect.h>
#include <dangerzone/render/text.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define SIZE 4
#define MOVE_DURATION 0.12f
#define BORDER_WIDTH 10
typedef enum {
LEFT,
RIGHT,
UP,
DOWN
} dir_e;
typedef struct {
uint32_t value;
int row;
int col;
} line_tile_t;
typedef struct {
uint32_t area[SIZE][SIZE];
dir_e direction;
uint32_t score;
} game_t;
static game_t game;
static anim_t movement;
static anim_track_t move_tracks[SIZE * SIZE];
static size_t move_track_count;
static double last_frame_time;
/* Pixel size is calculated from the current window size while drawing. */
static uint32_t
colors(uint32_t number)
{
switch (number) {
case 0: return 0xFFFFFF;
case 2: return 0x00FF00;
case 4: return 0xFF0000;
case 8: return 0x0000FF;
default: return 0xFFFFFF;
}
}
/*
* Return the board coordinate for position p in a line, where p=0 is
* the side toward which tiles move.
*/
static void
line_coordinate(dir_e direction, int line, int p, int *row, int *col)
{
switch (direction) {
case LEFT:
*row = line;
*col = p;
break;
case RIGHT:
*row = line;
*col = SIZE - 1 - p;
break;
case UP:
*row = p;
*col = line;
break;
case DOWN:
*row = SIZE - 1 - p;
*col = line;
break;
}
}
/*
* Convert a board cell into the pixel rectangle used to draw its tile.
* Keep this consistent with draw_tile_rect() and the cell backgrounds.
*/
static anim_rect_t
tile_rect(int row, int col, uint32_t tile_size)
{
float side = (float)(tile_size - BORDER_WIDTH);
return (anim_rect_t) {
.x = BORDER_WIDTH / 2.0f + col * (float)tile_size,
.y = BORDER_WIDTH / 2.0f + row * (float)tile_size,
.w = side,
.h = side
};
}
static void
add_move_track(uint32_t value,
int from_row, int from_col,
int to_row, int to_col)
{
if (move_track_count >= SIZE * SIZE)
return;
uint32_t tile_size = game_state->width / SIZE;
move_tracks[move_track_count++] = (anim_track_t) {
.payload = value,
.from = tile_rect(from_row, from_col, tile_size),
.to = tile_rect(to_row, to_col, tile_size)
};
}
/*
* Process one row or column in movement order. Update the board and record
* pixel-space animation tracks for every original tile.
*/
static bool
process_line(dir_e direction, int line, uint32_t output[SIZE])
{
line_tile_t input[SIZE];
int input_count = 0;
int output_count = 0;
for (int p = 0; p < SIZE; ++p) {
int row, col;
line_coordinate(direction, line, p, &row, &col);
uint32_t value = game.area[row][col];
if (value != 0) {
input[input_count++] = (line_tile_t) {
.value = value,
.row = row,
.col = col
};
}
}
memset(output, 0, sizeof(uint32_t) * SIZE);
for (int i = 0; i < input_count; ) {
int dest_row, dest_col;
line_coordinate(direction, line, output_count,
&dest_row, &dest_col);
if (i + 1 < input_count &&
input[i].value == input[i + 1].value) {
uint32_t merged_value = input[i].value * 2;
output[output_count] = merged_value;
game.score += merged_value;
/* Both source tiles travel to the same merge destination. */
add_move_track(input[i].value,
input[i].row, input[i].col,
dest_row, dest_col);
add_move_track(input[i + 1].value,
input[i + 1].row, input[i + 1].col,
dest_row, dest_col);
i += 2;
} else {
output[output_count] = input[i].value;
add_move_track(input[i].value,
input[i].row, input[i].col,
dest_row, dest_col);
++i;
}
++output_count;
}
bool changed = false;
for (int p = 0; p < SIZE; ++p) {
int row, col;
line_coordinate(direction, line, p, &row, &col);
if (game.area[row][col] != output[p])
changed = true;
game.area[row][col] = output[p];
}
return changed;
}
static bool
slide(dir_e direction)
{
if (anim_is_active(&movement))
return false;
game.direction = direction;
move_track_count = 0;
bool changed = false;
for (int line = 0; line < SIZE; ++line) {
uint32_t output[SIZE];
if (process_line(direction, line, output))
changed = true;
}
if (!changed) {
move_track_count = 0;
return false;
}
return anim_start(&movement, move_tracks, move_track_count,
MOVE_DURATION);
}
static void
new_2(void)
{
int empty_rows[SIZE * SIZE];
int empty_cols[SIZE * SIZE];
int count = 0;
for (int r = 0; r < SIZE; ++r) {
for (int c = 0; c < SIZE; ++c) {
if (game.area[r][c] == 0) {
empty_rows[count] = r;
empty_cols[count] = c;
++count;
}
}
}
if (count == 0)
return;
int pick = rand() % count;
game.area[empty_rows[pick]][empty_cols[pick]] = 2;
}
/* Polling events every frame. */
void
client_poll_event(void)
{
SDL_Event ev = game_state->event;
if (ev.type == SDL_EVENT_QUIT) {
game_state->is_running = false;
return;
}
if (ev.type != SDL_EVENT_KEY_DOWN)
return;
switch (ev.key.key) {
case SDLK_Q:
game_state->is_running = false;
break;
case SDLK_W:
slide(UP);
break;
case SDLK_S:
slide(DOWN);
break;
case SDLK_A:
slide(LEFT);
break;
case SDLK_D:
slide(RIGHT);
break;
default:
break;
}
}
static double
monotonic_seconds(void)
{
struct timespec ts;
timespec_get(&ts, TIME_UTC);
return (double)ts.tv_sec + (double)ts.tv_nsec / 1e9;
}
static void
draw_tile_rect(uint32_t value, float x, float y, float w, float h)
{
uint32_t ix = (uint32_t)x;
uint32_t iy = (uint32_t)y;
uint32_t iw = (uint32_t)w;
uint32_t ih = (uint32_t)h;
uint32_t color = colors(value);
put_rect(OVERDRAW, ix, iy, iw, ih, color);
if (value != 0) {
char text[16];
snprintf(text, sizeof text, "%u", value);
put_string(OVERDRAW, text,
ix + BORDER_WIDTH, iy + BORDER_WIDTH,
3, 1, 12, 0x000000, color);
}
}
static void
draw_tile(uint32_t value, int row, int col, uint32_t tile_size)
{
anim_rect_t rect = tile_rect(row, col, tile_size);
draw_tile_rect(value, rect.x, rect.y, rect.w, rect.h);
}
void
client_update_framebuffer(void)
{
double now = monotonic_seconds();
float dt = last_frame_time == 0.0
? 0.0f
: (float)(now - last_frame_time);
last_frame_time = now;
if (dt > 0.05f)
dt = 0.05f;
if (anim_is_active(&movement) && anim_update(&movement, dt)) {
new_2();
}
uint32_t tile_size = game_state->width / SIZE;
uint32_t border_width = BORDER_WIDTH;
clear_framebuffer(OVERDRAW, 0x000000);
/* Draw all cell backgrounds first. */
for (int r = 0; r < SIZE; ++r) {
for (int c = 0; c < SIZE; ++c) {
uint32_t x = border_width / 2 + (uint32_t)c * tile_size;
uint32_t y = border_width / 2 + (uint32_t)r * tile_size;
uint32_t side = tile_size - border_width;
put_rect(BASE, x, y, side, side, 0xFFFFFF);
put_rect(OVERDRAW, x, y, side, side, 0xFFFFFF);
}
}
if (anim_is_active(&movement)) {
const anim_item_t *items = anim_items(&movement);
size_t count = anim_count(&movement);
for (size_t i = 0; i < count; ++i) {
draw_tile_rect(items[i].payload,
items[i].rect.x, items[i].rect.y,
items[i].rect.w, items[i].rect.h);
}
} else {
for (int r = 0; r < SIZE; ++r) {
for (int c = 0; c < SIZE; ++c) {
draw_tile(game.area[r][c], r, c, tile_size);
}
}
}
char score_text[32];
snprintf(score_text, sizeof score_text, "score: %u", game.score);
put_string(OVERDRAW, score_text,
border_width / 2, tile_size * SIZE + border_width / 2,
6, 1, 12, 0xFFFFFF, 0x000000);
}
static void
game_init(void)
{
memset(&game, 0, sizeof game);
anim_init(&movement);
srand((unsigned)time(NULL));
/* Start with two 2-tiles. */
new_2();
new_2();
}
int
main(void)
{
uint32_t window_width = 500;
uint32_t window_height = (uint32_t)(window_width * 1.12f);
game_init();
if (engine_init(window_width, window_height,
"Dangerous 2048",
client_poll_event,
client_update_framebuffer)) {
engine_start();
engine_stop();
return 0;
}
return 1;
}