/* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 32; /* snap pixel */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ #define MAIN_FONT "JetBrainsMono Nerd Font Propo:size=14" static const char *fonts[] = { MAIN_FONT }; static const char dmenufont[] = MAIN_FONT; /* Gruvbox */ static const char col_gray1[] = "#1d2021"; /* hard dark background */ static const char col_gray2[] = "#504945"; /* inactive border */ static const char col_gray3[] = "#ebdbb2"; /* normal text */ static const char col_gray4[] = "#ebdbb2"; /* selected text */ static const char col_main[] = "#3c3836"; /* muted selected background */ static const char *colors[][3] = { /* fg bg border */ [SchemeNorm] = { col_gray3, col_gray1, col_gray2 }, [SchemeSel] = { col_gray4, col_main, col_main }, }; // static const char col_gray1[] = "#1d2021"; /* hard dark background */ // static const char col_gray2[] = "#504945"; /* inactive border */ // static const char col_gray3[] = "#ebdbb2"; /* normal text */ // static const char col_gray4[] = "#1d2021"; /* selected text */ // static const char col_main[] = "#d79921"; /* selected background */ // // static const char *colors[][3] = { // /* fg bg border */ // [SchemeNorm] = { col_gray3, col_gray1, col_gray2 }, // [SchemeSel] = { col_gray4, col_main, col_main }, // }; /* dracula */ // static const char col_gray1[] = "#222222"; // static const char col_gray2[] = "#444444"; // static const char col_gray3[] = "#bbbbbb"; // static const char col_gray4[] = "#eeeeee"; // static const char col_main[] = "#735e97"; // static const char *colors[][3] = { // /* fg bg border */ // [SchemeNorm] = { col_gray3, col_gray1, col_gray2 }, // [SchemeSel] = { col_gray4, col_main, col_main }, // }; //