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import os
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konec = 0
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kdoHraje = 0
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def init():
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global konec, kdoHraje
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pole = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
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while konec == 0:
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herniKolo(pole)
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def clearScreen():
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if os.name == "posix":
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os.system("clear")
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if os.name == "nt":
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os.system("cls")
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def vypisHru(pole):
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for i in range(3):
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print(f"[{pole[i][0]}] [{pole[i][1]}] [{pole[i][2]}]")
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def check(pole):
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# horizontal checking
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# 0 is for when 'o's win and 1 is for when 'x's win
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for i in range(3):
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if pole[i][0] == pole[i][1] == pole[i][2] == 'o':
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return 0
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if pole[i][0] == pole[i][1] == pole[i][2] == 'x':
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return 1
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# vertical checking
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for i in range(3):
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if pole[0][i] == pole[1][i] == pole[2][i] == 'o':
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return 0
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if pole[0][i] == pole[1][i] == pole[2][i] == 'x':
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return 1
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# diagonal checking
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if pole[0][0] == pole[1][1] == pole[2][2] == 'o':
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return 0
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if pole[0][0] == pole[1][1] == pole[2][2] == 'x':
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return 1
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if pole[0][2] == pole[1][1] == pole[2][0] == 'o':
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return 0
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if pole[0][2] == pole[1][1] == pole[2][0] == 'x':
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return 1
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# draw checking
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# 2 is for when a draw occurs
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pocet = 0
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for i in range(3):
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for j in range(3):
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if pole[i][j] == 'o' or pole[i][j] == 'x':
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pocet += 1
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if pocet == 9:
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return 2
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def herniKolo(pole):
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global konec, kdoHraje
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# algorithm steps
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#
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# 1 clear the screen
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# 2 print the current state of the game
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# 3 allow for one player or the other to insert coords
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# 4 place an 'o' or an 'x' to the coresponding coords
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# 5 check if the game should end (if someone won)
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# 5.1 if yes -> end the game
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# 5.2 if no -> jump to step 1
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# step 1 -> clear the screen
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#
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# cross-platform (Windows, Unix-like OSs)
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clearScreen()
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# step 2 -> print the current state of the game
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vypisHru(pole)
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# step 3 -> allow for one player or the other to insert coords
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rada, sloupec = map(int, input().split())
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# step 4 -> place an 'o' or an 'x' to the coresponding coords
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#
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# only if there isn't another symbol present and the coords are valid
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# the 'o' or 'x' is determined by the kdoHraje variable
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# - if it is 0, then an 'o' is placed, if it is 1, an 'x' is placed instead
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# the rows and columns are marked 1, 2 and 3, not 0, 1 and 2 as the indexes
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# for better user experience
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if pole[rada-1][sloupec-1] == ' ' and 1 <= rada <= 3 and 1 <= sloupec <= 3:
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print(kdoHraje)
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if kdoHraje == 0:
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pole[rada-1][sloupec-1] = 'o'
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kdoHraje = 1
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elif kdoHraje == 1:
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pole[rada-1][sloupec-1] = 'x'
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kdoHraje = 0
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# step 5 -> check if the game should end (if someone won)
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vyherce = check(pole)
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if vyherce == 0:
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# step 5.1 -> if yes -> end the game
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clearScreen()
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print("Vyhralo o!")
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vypisHru(pole)
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konec = 1
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# step 5.2 -> if no -> jump to step 1
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if vyherce == 1:
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clearScreen()
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print("Vyhralo x!")
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vypisHru(pole)
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konec = 1
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if vyherce == 2:
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clearScreen()
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print("Remiza!")
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vypisHru(pole)
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konec = 1
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if __name__ == "__main__":
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init()
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