Initial commit with a WIP C version and a completed Python version

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mnjx
2023-03-02 09:36:48 -10:00
commit 42c857f224
3 changed files with 240 additions and 0 deletions
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#if defined(_WIN32)
#define PLATFORM 0
#elif defined(_WIN64)
#define PLATFORM 0
#elif defined(__CYGWIN__)
#define PLATFORM 0
#elif defined(__linux__)
#define PLATFORM 1
#else
#define PLATFORM NULL
#endif
int kdoHraje = 0;
int vypisHru(char pole[][3], int vyherce) {
if (PLATFORM == 0) {
system("cls");
} else if (PLATFORM == 1) {
system("clear");
}
if (vyherce == 0) printf("Vyhralo o!\n");
else if (vyherce == 1) printf("Vyhralo x!\n");
else if (vyherce == 2) printf("Remiza!\n");
for (int i = 0; i < 3; i++) {
printf("[%c] ", pole[i][0]);
printf("[%c] ", pole[i][1]);
printf("[%c]\n", pole[i][2]);
}
if (vyherce == 0 || vyherce == 1 || vyherce == 2) return 0;
}
int checkniVyhru(char pole[][3]) {
// diagonalni check
if (pole[0][0] == 'o' && pole[1][1] == 'o' && pole[2][2] == 'o' || pole[0][2] == 'o' && pole[1][1] == 'o' && pole[2][0] == 'o') {
return 0;
}
if (pole[0][0] == 'x' && pole[1][1] == 'x' && pole[2][2] == 'x' || pole[0][2] == 'x' && pole[1][1] == 'x' && pole[2][0] == 'x') {
return 1;
}
// horizontalni check
for (int i = 0; i < 3; i++) {
if (pole[i][0] == 'o' && pole[i][1] == 'o' && pole[i][2] == 'o') {
return 0;
}
if (pole[i][0] == 'x' && pole[i][1] == 'x' && pole[i][2] == 'x') {
return 1;
}
}
// vertikalni check
for (int i = 0; i < 3; i++) {
if (pole[0][i] == 'o' && pole[1][i] == 'o' && pole[2][i] == 'o') {
return 0;
}
if (pole[0][i] == 'x' && pole[1][i] == 'x' && pole[2][i] == 'x') {
return 1;
}
}
// check na remizu
int zabrane = 0;
for (int i = 0; i < 3; i++) {
if (pole[i][0] == 'o' || pole[i][0] == 'x') zabrane++;
if (pole[i][1] == 'o' || pole[i][1] == 'x') zabrane++;
if (pole[i][1] == 'o' || pole[i][2] == 'x') zabrane++;
if (zabrane == 9) return 2;
}
}
int herniKolo(char pole[][3]) {
int rada, sloupec;
vypisHru(pole, checkniVyhru(pole));
scanf("%d", &rada);
scanf("%d", &sloupec);
if (kdoHraje == 0) {
if (pole[rada-1][sloupec-1] == ' ' && 1 <= rada <= 3 && 1 <= sloupec <= 3) {
pole[rada-1][sloupec-1] = 'o';
kdoHraje = 1;
}
} else if (kdoHraje == 1) {
if (pole[rada-1][sloupec-1] == ' ' && 1 <= rada <= 3 && 1 <= sloupec <= 3) {
pole[rada-1][sloupec-1] = 'x';
kdoHraje = 0;
}
}
checkniVyhru(pole);
if (vypisHru(pole, checkniVyhru(pole)) == 0) return 0;
}
int main() {
char pole[3][3] = {{' ', ' ', ' '}, {' ', ' ', ' '}, {' ', ' ', ' '}};
for (int i = 0; i < 9; i++) {
if (herniKolo(pole) == 0) return 0;
herniKolo(pole);
}
return 0;
}
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import os
konec = 0
kdoHraje = 0
def init():
global konec, kdoHraje
pole = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
while konec == 0:
herniKolo(pole)
def clearScreen():
if os.name == "posix":
os.system("clear")
if os.name == "nt":
os.system("cls")
def vypisHru(pole):
for i in range(3):
print(f"[{pole[i][0]}] [{pole[i][1]}] [{pole[i][2]}]")
def check(pole):
# horizontal checking
# 0 is for when 'o's win and 1 is for when 'x's win
for i in range(3):
if pole[i][0] == pole[i][1] == pole[i][2] == 'o':
return 0
if pole[i][0] == pole[i][1] == pole[i][2] == 'x':
return 1
# vertical checking
for i in range(3):
if pole[0][i] == pole[1][i] == pole[2][i] == 'o':
return 0
if pole[0][i] == pole[1][i] == pole[2][i] == 'x':
return 1
# diagonal checking
if pole[0][0] == pole[1][1] == pole[2][2] == 'o':
return 0
if pole[0][0] == pole[1][1] == pole[2][2] == 'x':
return 1
if pole[0][2] == pole[1][1] == pole[2][0] == 'o':
return 0
if pole[0][2] == pole[1][1] == pole[2][0] == 'x':
return 1
# draw checking
# 2 is for when a draw occurs
pocet = 0
for i in range(3):
for j in range(3):
if pole[i][j] == 'o' or pole[i][j] == 'x':
pocet += 1
if pocet == 9:
return 2
def herniKolo(pole):
global konec, kdoHraje
# algorithm steps
#
# 1 clear the screen
# 2 print the current state of the game
# 3 allow for one player or the other to insert coords
# 4 place an 'o' or an 'x' to the coresponding coords
# 5 check if the game should end (if someone won)
# 5.1 if yes -> end the game
# 5.2 if no -> jump to step 1
# step 1 -> clear the screen
#
# cross-platform (Windows, Unix-like OSs)
clearScreen()
# step 2 -> print the current state of the game
vypisHru(pole)
# step 3 -> allow for one player or the other to insert coords
rada, sloupec = map(int, input().split())
# step 4 -> place an 'o' or an 'x' to the coresponding coords
#
# only if there isn't another symbol present and the coords are valid
# the 'o' or 'x' is determined by the kdoHraje variable
# - if it is 0, then an 'o' is placed, if it is 1, an 'x' is placed instead
# the rows and columns are marked 1, 2 and 3, not 0, 1 and 2 as the indexes
# for better user experience
if pole[rada-1][sloupec-1] == ' ' and 1 <= rada <= 3 and 1 <= sloupec <= 3:
print(kdoHraje)
if kdoHraje == 0:
pole[rada-1][sloupec-1] = 'o'
kdoHraje = 1
elif kdoHraje == 1:
pole[rada-1][sloupec-1] = 'x'
kdoHraje = 0
# step 5 -> check if the game should end (if someone won)
vyherce = check(pole)
if vyherce == 0:
# step 5.1 -> if yes -> end the game
clearScreen()
print("Vyhralo o!")
vypisHru(pole)
konec = 1
# step 5.2 -> if no -> jump to step 1
if vyherce == 1:
clearScreen()
print("Vyhralo x!")
vypisHru(pole)
konec = 1
if vyherce == 2:
clearScreen()
print("Remiza!")
vypisHru(pole)
konec = 1
if __name__ == "__main__":
init()