update: minor update

This commit is contained in:
mnjx
2023-03-03 09:47:27 -10:00
parent 2fac8fe647
commit b076b8ac50
3 changed files with 2 additions and 1 deletions
+276
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# algorithm steps
#
# prerequisites
# 01 clear the screen
# 02 allow a user to determine the size of the playfield
# 03 allow a user to enter names of two players
#
# 1 clear the screen
# 2 print the current state of the game
# 3 allow for one player or the other to insert coords
# 4 place an 'o' or an 'x' to the coresponding coords
# 5 check if the game should end (if someone won)
# 5.1 if yes -> end the game
# 5.2 if no -> jump to step 1
import os
# these global variables are flags
end = 0
turn = 0
error = 0
# error codes
#
# 1 - invalid value
# 2 - invalid index/position
# 3 - index/position occupied
def init():
global end, turn
# prerequisite 01 -> clear the screen
clearScreen()
# prerequisite 02 -> allow a user to determine the size of the playfield
size = None
F_printOneMoreTime = 0 # variables starting with 'F_' are flags
while size == None:
try:
size = int(input("Size of the playfield (n*n): "))
except ValueError:
clearScreen()
print("Enter a number")
F_printOneMoreTime = 1
continue
if F_printOneMoreTime == 1:
clearScreen()
print("Size of the playfield (n*n):", size)
F_printOneMoreTime = 0
if size <= 2:
clearScreen()
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
size = 3
# prerequisite 03 -> allow a user to enter names of two players
name1 = input("Name of the first player: ")
name2 = input("Name of the second player: ")
pf = [] # pf is shor for PlayField
temp = []
for i in range(size):
for j in range(size):
temp.append(' ')
pf.append(temp)
temp = []
while end == 0:
gameRound(pf, name1, name2)
def clearScreen():
if os.name == "posix":
os.system("clear")
if os.name == "nt":
os.system("cls")
def gameState(pf, name1, name2):
global error
if error == 1:
print("Invalid value")
error = 0
if error == 2:
print("Invalid position")
error = 0
if error == 3:
print("Position occupied")
error = 0
print(name1, "(o) vs", name2, "(x)")
for i in range(len(pf)):
for j in range(len(pf)):
print(f"[{pf[i][j]}]", end=" ")
print(" ")
def check(pf):
# horizontal checking
# 0 is for when 'o's win and 1 is for when 'x's win
o = x = 0
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'o':
o += 1
if pf[i][j] == 'x':
x += 1
if o >= 3:
return 0
elif x >= 3:
return 1
if o < 3 or x < 3:
o = x = 0
# vertical checking
o = x = 0
for i in range(len(pf)):
for j in range(len(pf)):
if pf[j][i] == 'o':
o += 1
if pf[j][i] == 'x':
x += 1
if o >= 3:
return 0
elif x >= 3:
return 1
if o < 3 or x < 3:
o = x = 0
# diagonal checking
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'o':
# only 6 possibilities, so the program will try all of them
try:
if pf[i-1][j-1] == 'o' and pf[i-2][j-2] == 'o':
return 0
except IndexError:
continue
try:
if pf[i-1][j+1] == 'o' and pf[i-2][j+2] == 'o':
return 0
except IndexError:
continue
try:
if pf[i+1][j-1] == 'o' and pf[i+2][j-2] == 'o':
return 0
except IndexError:
continue
try:
if pf[i+1][j+1] == 'o' and pf[i+2][j+2] == 'o':
return 0
except IndexError:
continue
try:
if pf[i-1][j-1] == 'o' and pf[i+1][j+1] == 'o':
return 0
except IndexError:
continue
try:
if pf[i-1][j+1] == 'o' and pf[i+1][j-1] == 'o':
return 0
except IndexError:
continue
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'x':
try:
if pf[i-1][j-1] == 'x' and pf[i-2][j-2] == 'x':
return 1
except IndexError:
continue
try:
if pf[i-1][j+1] == 'x' and pf[i-2][j+2] == 'x':
return 1
except IndexError:
continue
try:
if pf[i+1][j-1] == 'x' and pf[i+2][j-2] == 'x':
return 1
except IndexError:
continue
try:
if pf[i+1][j+1] == 'x' and pf[i+2][j+2] == 'x':
return 1
except IndexError:
continue
try:
if pf[i-1][j-1] == 'x' and pf[i+1][j+1] == 'x':
return 1
except IndexError:
continue
try:
if pf[i-1][j+1] == 'x' and pf[i+1][j-1] == 'x':
return 1
except IndexError:
continue
# draw checking
# 2 is for when a draw occurs
count = 0
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'o' or pf[i][j] == 'x':
count += 1
if count == len(pf)*len(pf):
return 2
def gameRound(pf, name1, name2):
global end, turn, error
# step 1 -> clear the screen
#
# cross-platform (Windows, Unix-like OSs)
clearScreen()
# step 2 -> print the current state of the game
gameState(pf, name1, name2)
# step 3 -> allow for one player or the other to insert coords
row = column = None
while row == column == None:
try:
row, column = map(int, input().split())
except ValueError:
clearScreen()
error = 1
gameState(pf, name1, name2)
continue
# step 4 -> place an 'o' or an 'x' to the coresponding coords
#
# only if there isn't another symbol present and the coords are valid
# the 'o' or 'x' is determined by the turn variable
# - if it is 0, then an 'o' is placed, if it is 1, an 'x' is placed instead
# the rows and columns are marked 1, 2 and 3, not 0, 1 and 2 as the indexes
# for better user experience
if row < 1 or column < 1:
error = 2
try:
if pf[row-1][column-1] != ' ':
error = 3
elif 1 <= row <= len(pf) and 1 <= column <= len(pf) and error == 0:
if turn == 0:
pf[row-1][column-1] = 'o'
turn = 1
elif turn == 1:
pf[row-1][column-1] = 'x'
turn = 0
except IndexError:
error = 2
# step 5 -> check if the game should end (if someone won)
won = check(pf)
if won == 0:
# step 5.1 -> if yes -> end the game
clearScreen()
print("o won!")
gameState(pf, name1, name2)
end = 1
# step 5.2 -> if no -> jump to step 1
if won == 1:
clearScreen()
print("x won!")
gameState(pf, name1, name2)
end = 1
if won == 2:
clearScreen()
print("Draw!")
gameState(pf, name1, name2)
end = 1
if __name__ == "__main__":
init()