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/*
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Wordle game implementation in the C programming language
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <time.h>
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#define RESET "\x1b[0m" // color 0
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#define RED "\x1b[31m" // color 1
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#define GREEN "\x1b[32m" // color 2
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#define YELLOW "\x1b[33m" // color 3
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char wordlist_path[1024];
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char wordlist[16384][6]; // 2^14
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int len_wordlist = 0;
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int flag_verbose = 0;
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int flag_worldlist = 0;
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char playfield[6][5] = {
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{ ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ' }
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};
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char pf_props[6][5][2] = {
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// <char> <colorcode>
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// letter 0, 1, 2 or 3 where
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// 0 (RESET) is not yet guessed
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// 1 (RED) is out-of-place,
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// 2 (GREEN) is correct and
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// 3 (YELLOW) is incorrect
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{ " 0", " 0", " 0", " 0", " 0" },
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{ " 0", " 0", " 0", " 0", " 0" },
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{ " 0", " 0", " 0", " 0", " 0" },
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{ " 0", " 0", " 0", " 0", " 0" },
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{ " 0", " 0", " 0", " 0", " 0" },
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{ " 0", " 0", " 0", " 0", " 0" }
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};
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char word_to_guess[5];
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int turns = 0;
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int win = 0;
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int lose = 0;
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int quit = 0;
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/*
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tests if a file exists
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return 0 - yes
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return 1 - no
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*/
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int file_exists(char path[]) {
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if (access(path, F_OK) != 0) {
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return 0;
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} else {
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return 1;
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}
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}
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/*
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prints the help & usage for the user to know what to do
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*/
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void print_help_and_usage() {
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fprintf(stdout,
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"Help and usage for Wordle:\n"
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"\n"
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"Help:\n"
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"--wordlist <path_to_wordlist_file> ... specify a custom wordlist\n"
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" RULES: five characters on each line (no empty lines),\n"
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" each new line is separated by '\\n' (Enter/Return)\n"
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"--verbose ............................ be verbose (show what the program is doing aka debug info)\n"
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"--help ............................... show this help screen\n"
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"\n"
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"Usage:\n"
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"\n"
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"wordle\n"
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"=> starts Wordle with the default wordlist\n"
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"wordle --wordlist <path_to_wordlist_file>\n"
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"=> starts Wordle with a specified wordlist\n"
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);
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}
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/*
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gets a random word from the given wordlist
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*/
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void get_random_word(char word_to_guess[], char wordlist_path[]) {
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FILE* wordlist_file = fopen(wordlist_path, "r");
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char ch;
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int i = 0;
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char temp_word[6];
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while ((ch = fgetc(wordlist_file)) != EOF) {
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if (ch != '\n') {
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temp_word[i] = ch;
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i++;
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} else {
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temp_word[i] = '\0';
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i = 0;
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strcpy(wordlist[len_wordlist], temp_word);
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len_wordlist++;
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}
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}
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srand(time(NULL));
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strcpy(word_to_guess, wordlist[rand() % len_wordlist]);
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}
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/*
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clears the console/screen
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*/
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void clear() {
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printf("\e[1;1H\e[2J");
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}
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/*
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prints the current state of the game
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shows
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correct letters
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incorrect letters
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and out-of-place letters
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also the previous attempts
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*/
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void show() {
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clear();
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for (int i = 0; i < 6; i++) {
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for (int j = 0; j < 5; j++) {
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switch (pf_props[i][j][1]) {
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case '0':
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printf("| %c ", playfield[i][j]);
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break;
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case '1':
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printf("| " RED "%c " RESET, playfield[i][j]);
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break;
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case '2':
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printf("| " GREEN "%c " RESET, playfield[i][j]);
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break;
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case '3':
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printf("| " YELLOW "%c " RESET, playfield[i][j]);
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break;
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}
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}
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printf("|\n");
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}
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printf("\n");
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}
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/*
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prompt the user for their input
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*/
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void prompt(char user_input[]) {
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printf(">> ");
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scanf("%5s", user_input);
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}
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/*
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linear search helper function for searching within the wordlist
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*/
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int search_wordlist(char wordlist[][6], char target[]) {
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for (int i = 0; i < len_wordlist; i++) {
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if (strcmp(wordlist[i], target) == 0) return i;
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}
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return -1;
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}
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/*
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helper function for searching within a string
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*/
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int search_word(char word[], char target) {
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for (int i = 0; i < sizeof(word)/sizeof(word[0]); i++) {
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if (word[i] == target) return i;
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}
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return -1;
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}
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/*
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evaluate the loss
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*/
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void eval_lose() {
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if (turns >= 6) {
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lose = 1;
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}
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}
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/*
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evaluate the win
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*/
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void eval_win(int i) {
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if (strcmp(wordlist[i], word_to_guess) == 0) {
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win = 1;
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}
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}
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/*
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helper function for evaluating the properties of a word
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*/
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void eval_props(char word[]) {
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for (int i = 0; i < 5; i++) {
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if (word_to_guess[i] == word[i]) {
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pf_props[turns][i][0] = word[i];
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pf_props[turns][i][1] = '2';
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} else if (search_word(word_to_guess, word[i]) != -1 && word_to_guess[i] != word[i]) {
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pf_props[turns][i][0] = word[i];
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pf_props[turns][i][1] = '3';
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} else if (search_word(word_to_guess, word[i]) == -1) {
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pf_props[turns][i][0] = word[i];
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pf_props[turns][i][1] = '1';
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}
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}
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}
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/*
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put a valid word into the playfield
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*/
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void put_word_into_playfield(char word[]) {
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strcpy(playfield[turns], word);
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turns++;
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// resetting the rest of the playfield
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for (int i = turns; i < turns + (6 - turns); i++) {
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strcpy(playfield[i], " ");
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}
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}
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/*
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evaluate the word
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*/
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void eval_word(char word[]) {
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printf("\n%d\n", search_wordlist(wordlist, word));
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if (search_wordlist(wordlist, word) != -1) {
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eval_win(search_wordlist(wordlist, word));
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eval_props(word); // eval correct/incorrect/oop letters
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put_word_into_playfield(word);
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} else {
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clear();
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printf("Word %s not in wordlist\n", word);
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sleep(2);
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}
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eval_lose();
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}
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/*
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# prerequisites:
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& 1 choose a random word from a wordlist
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# algo steps:
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& 1 clear the screen
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& 2 display the current state of the playfield
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& 3 prompt the user to enter a word
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& 4 evaluate the word
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& 5 print the word on the screen with the corresponding parameters at each letter (right position, wrong position, not in word)
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& 6.1 if the user entered the right word, show a winning message and exit
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& 6.2 if the user has tried 6 times already, show a losing message, the word and exit
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*/
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void game() {
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// step 1 & 2
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show();
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// step 3
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char user_input[5];
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prompt(user_input);
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// implemented a quit function
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if (user_input[0] == 'q') quit = 1;
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// step 4 & 5
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eval_word(user_input);
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}
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/*
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pass the arguments
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*/
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int argparse(int argc, char *argv[]) {
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int flag_error = 0;
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for (int i = 0; i < argc; i++) {
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/*
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look for invalid arguments
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*/
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for (int j = 1; j < argc; j++) {
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if (strcmp(argv[j], "--wordlist") != 0 && strcmp(argv[j-1], "--wordlist") != 0 && strcmp(argv[j], "--verbose") != 0 && strcmp(argv[j], "--help") != 0) {
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fprintf(stderr, "Invalid argument %s\n", argv[j]);
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flag_error = 1;
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}
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}
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/*
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print the help & usage
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*/
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if (strcmp(argv[i], "--help") == 0) {
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print_help_and_usage();
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return 0;
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}
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/*
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getting the debug flag for debug printing
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*/
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if (strcmp(argv[i], "--verbose") == 0 && flag_verbose == 0) {
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flag_verbose = 1;
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}
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/*
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getting the path to the wordlist
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*/
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if (strcmp(argv[i], "--wordlist") == 0 && flag_worldlist == 0) {
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flag_worldlist = 1;
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if (argv[i+1] != NULL) { // if there is an argument present after that, read it as the wordlist path
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strcpy(wordlist_path, argv[i+1]);
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} else {
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fprintf(stderr, "Missing argument after %s\nUsage: %s <path_to_wordlist_file>\n", argv[i], argv[i]);
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flag_error = 1;
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}
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} else if (strcmp(argv[i], "--wordlist") != 0 && flag_worldlist == 0) {
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strcpy(wordlist_path, "lib/wordlist");
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}
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}
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if (file_exists(wordlist_path) == 0) {
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fprintf(stderr, "File %s not found\n", wordlist_path);
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flag_error = 1;
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}
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if (flag_verbose == 1) printf("wordlist_path: %s\n", wordlist_path);
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return flag_error;
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}
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/*
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shows the message after the game ends
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*/
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void show_win_lose_message() {
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show();
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if (win == 1 && lose == 0) fprintf(stdout, "You won! It took you %d guesses. The word was %s.\n", turns, word_to_guess);
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if (win == 0 && lose == 1) fprintf(stdout, "You lost. :( The word was %s.\n", word_to_guess);
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}
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int main(int argc, char *argv[]) {
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// pass the arguments
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if (argparse(argc, argv) == 1) return 1;
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// prerequisite 1
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get_random_word(word_to_guess, wordlist_path);
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// steps
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while (win == 0 && lose == 0) {
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game();
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if (quit == 1) return 2;
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}
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// print winning message
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show_win_lose_message();
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return 0;
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}
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