update README with syntax highlighting

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2026-10-04 20:45:10 +02:00
parent 65382a1663
commit 4045ae89d7
+4 -4
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@@ -6,7 +6,7 @@
1. Put Pixel
```
```c
void put_pixel(unsigned int x, unsigned int y, uint32_t color);
```
@@ -14,7 +14,7 @@ void put_pixel(unsigned int x, unsigned int y, uint32_t color);
2. Clear Framebuffer
```
```c
void clear_framebuffer(uint32_t color);
```
@@ -24,7 +24,7 @@ void clear_framebuffer(uint32_t color);
The main function of a program that uses this engine should look something like this:
```
```c
int main() {
// initialize the engine
if (engine_init(
@@ -50,7 +50,7 @@ Updating the framebuffer means changing color values in the respective struct an
An excerpt from the main game loop is below:
```
```c
...
// main game loop