Compare commits
28
Commits
a32a3db9bc
..
dev
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
403ddc132d | ||
|
|
f9734c3c0a | ||
|
|
f367ef48a8 | ||
|
|
0dafe93b51 | ||
|
|
a14bd280ff | ||
|
|
dcd3ed9245 | ||
|
|
ffc738604d | ||
|
|
601eb47cad | ||
|
|
ea1e99f022 | ||
|
|
9deb40d080 | ||
|
|
87559e409f | ||
|
|
a6da01d4ac | ||
|
|
4fffad5540 | ||
|
|
e4a2fef052 | ||
|
|
8767096579 | ||
|
|
9866939e59 | ||
|
|
1d47d686c7 | ||
|
|
2a927b5447 | ||
|
|
ce8b44f4e9 | ||
|
|
bcbd03269f | ||
|
|
dfdb61e5b5 | ||
|
|
c8febec8a7 | ||
|
|
cc00883a57 | ||
|
|
5ad2d899fe | ||
|
|
18b7df5f0c | ||
|
|
6ee6b1482b | ||
|
|
599ec6662a | ||
|
|
67bc093c54 |
@@ -1,2 +1,6 @@
|
|||||||
.clangd
|
.clangd
|
||||||
*.sublime-*
|
*.sublime-*
|
||||||
|
build/
|
||||||
|
src/engine/CMakeFiles
|
||||||
|
examples/CMakeFiles
|
||||||
|
*.xopp
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
[submodule "third_party/munit"]
|
||||||
|
path = third_party/munit
|
||||||
|
url = https://github.com/nemequ/munit.git
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.20)
|
||||||
|
|
||||||
|
project(dangerzone LANGUAGES C)
|
||||||
|
|
||||||
|
set(CMAKE_C_STANDARD 11)
|
||||||
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||||
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||||
|
|
||||||
|
find_package(PkgConfig REQUIRED)
|
||||||
|
pkg_check_modules(SDL3 REQUIRED IMPORTED_TARGET sdl3)
|
||||||
|
|
||||||
|
add_subdirectory(src/engine)
|
||||||
|
add_subdirectory(src/examples)
|
||||||
|
add_subdirectory(tests)
|
||||||
@@ -0,0 +1,675 @@
|
|||||||
|
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
CC := gcc
|
|
||||||
LIBS := `pkg-config --libs sdl3`
|
|
||||||
INC := `pkg-config --cflags sdl3` -I./include
|
|
||||||
SRC := src/engine/engine.c \
|
|
||||||
src/engine/engine_init.c \
|
|
||||||
src/engine/render.c \
|
|
||||||
src/engine/text.c
|
|
||||||
OUT := build/main
|
|
||||||
SNAKE_SRC := src/examples/snake.c $(SRC)
|
|
||||||
SNAKE := build/snake
|
|
||||||
2048_SRC := src/examples/2048.c $(SRC)
|
|
||||||
2048 := build/2048
|
|
||||||
|
|
||||||
build:
|
|
||||||
$(CC) -o $(OUT) -O3 -DNDEBUG src/main.c $(SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run:
|
|
||||||
$(OUT)
|
|
||||||
|
|
||||||
build-snake:
|
|
||||||
$(CC) -o $(SNAKE) -O3 -DNDEBUG $(SNAKE_SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run-snake:
|
|
||||||
$(SNAKE)
|
|
||||||
|
|
||||||
clean-snake:
|
|
||||||
rm $(SNAKE)
|
|
||||||
|
|
||||||
build-2048:
|
|
||||||
$(CC) -o $(2048) -O3 -DNDEBUG $(2048_SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run-2048:
|
|
||||||
$(2048)
|
|
||||||
|
|
||||||
clean-2048:
|
|
||||||
rm $(2048)
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm $(OUT)
|
|
||||||
|
|
||||||
.PHONY: build run
|
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BASE,
|
||||||
|
OVERDRAW
|
||||||
|
} framebuffer_e;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Event event;
|
||||||
|
bool is_running;
|
||||||
|
bool framebuffer_base_dirty;
|
||||||
|
bool framebuffer_overdraw_dirty;
|
||||||
|
SDL_Rect dirty_rect;
|
||||||
|
uint16_t width, height;
|
||||||
|
// base layer ~ layer 0
|
||||||
|
uint32_t *framebuffer_base;
|
||||||
|
// layer on top of that ~ layer 1
|
||||||
|
uint32_t *framebuffer_overdraw;
|
||||||
|
} game_state_t;
|
||||||
|
|
||||||
|
extern game_state_t *game_state;
|
||||||
|
|
||||||
|
bool
|
||||||
|
engine_init(
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[],
|
||||||
|
void (*engine_poll_events)(void),
|
||||||
|
void (*engine_update_framebuffer)(void)
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_start();
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_stop();
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
#ifndef DANGERZONE_RENDER_ANIM_H
|
||||||
|
#define DANGERZONE_RENDER_ANIM_H
|
||||||
|
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define ANIM_MAX_TRACKS 64
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float w;
|
||||||
|
float h;
|
||||||
|
} anim_rect_t;
|
||||||
|
|
||||||
|
/* payload is application data; the animation module does not interpret it. */
|
||||||
|
typedef struct {
|
||||||
|
uint32_t payload;
|
||||||
|
anim_rect_t from;
|
||||||
|
anim_rect_t to;
|
||||||
|
} anim_track_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t payload;
|
||||||
|
anim_rect_t rect;
|
||||||
|
} anim_item_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
anim_track_t tracks[ANIM_MAX_TRACKS];
|
||||||
|
anim_item_t items[ANIM_MAX_TRACKS];
|
||||||
|
size_t count;
|
||||||
|
float elapsed;
|
||||||
|
float duration;
|
||||||
|
bool active;
|
||||||
|
} anim_t;
|
||||||
|
|
||||||
|
void anim_init(anim_t *anim);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Start tracks from their initial rectangles to their destination rectangles.
|
||||||
|
* Returns false for invalid input or if count exceeds ANIM_MAX_TRACKS.
|
||||||
|
* A zero-duration animation completes immediately.
|
||||||
|
*/
|
||||||
|
bool anim_start(anim_t *anim, const anim_track_t *tracks,
|
||||||
|
size_t count, float duration);
|
||||||
|
|
||||||
|
/* Advance by nonnegative seconds. Returns true once the animation is finished. */
|
||||||
|
bool anim_update(anim_t *anim, float dt);
|
||||||
|
|
||||||
|
bool anim_is_active(const anim_t *anim);
|
||||||
|
size_t anim_count(const anim_t *anim);
|
||||||
|
const anim_item_t *anim_items(const anim_t *anim);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_pixel(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
unsigned int x,
|
||||||
|
unsigned int y,
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
clear_framebuffer(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_rect(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t w,
|
||||||
|
uint32_t h,
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
|
|
||||||
|
// TODO: remove, deprecated, you can use put_rect for the same thing
|
||||||
|
void
|
||||||
|
clear_rect(int x, int y, int w, int h, uint32_t color);
|
||||||
|
|
||||||
|
void
|
||||||
|
mark_dirty_rect(int x, int y, int w, int h);
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_char(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
char c,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t size,
|
||||||
|
uint32_t fg_color,
|
||||||
|
uint32_t bg_color
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
put_string(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
const char *text,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t size,
|
||||||
|
uint32_t spacing,
|
||||||
|
uint32_t line_spacing,
|
||||||
|
uint32_t fg_color,
|
||||||
|
uint32_t bg_color
|
||||||
|
);
|
||||||
@@ -1,123 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#define WINDOW_NAME_MAX_LENGTH 128
|
|
||||||
#define TARGET_FRAME 1.0 / 60.0
|
|
||||||
#define FONT_ROWS 7
|
|
||||||
#define FONT_COLS 5
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
char window_name[WINDOW_NAME_MAX_LENGTH];
|
|
||||||
uint16_t width, height;
|
|
||||||
SDL_Window *window;
|
|
||||||
SDL_Renderer *renderer;
|
|
||||||
SDL_Texture *texture;
|
|
||||||
} engine_sdl_state_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
/**
|
|
||||||
* this function runs inside of the SDL_PollEvent loop
|
|
||||||
* useful for user input, quitting the program and so on
|
|
||||||
*/
|
|
||||||
void (*engine_poll_events)(void);
|
|
||||||
/**
|
|
||||||
* meant as the "area" for manupulating the framebuffer;
|
|
||||||
* after this is executed, the contents of
|
|
||||||
* game_state->framebuffer get drawn
|
|
||||||
*/
|
|
||||||
void (*engine_update_framebuffer)(void);
|
|
||||||
engine_sdl_state_t *sdl_state;
|
|
||||||
} engine_internal_state_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
SDL_Event event;
|
|
||||||
bool is_running;
|
|
||||||
bool framebuffer_dirty;
|
|
||||||
SDL_Rect dirty_rect;
|
|
||||||
uint16_t width, height;
|
|
||||||
uint32_t *framebuffer;
|
|
||||||
} game_state_t;
|
|
||||||
|
|
||||||
extern engine_internal_state_t *internal_state;
|
|
||||||
extern game_state_t *game_state;
|
|
||||||
|
|
||||||
engine_sdl_state_t*
|
|
||||||
engine_sdl_init(
|
|
||||||
uint32_t window_width,
|
|
||||||
uint32_t window_height,
|
|
||||||
const char window_name[]
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_sdl_destroy(
|
|
||||||
engine_sdl_state_t *state
|
|
||||||
);
|
|
||||||
|
|
||||||
bool
|
|
||||||
engine_init(
|
|
||||||
uint32_t window_width,
|
|
||||||
uint32_t window_height,
|
|
||||||
const char window_name[],
|
|
||||||
void (*engine_poll_events)(void),
|
|
||||||
void (*engine_update_framebuffer)(void)
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_start();
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_stop();
|
|
||||||
|
|
||||||
void
|
|
||||||
put_pixel(
|
|
||||||
unsigned int x,
|
|
||||||
unsigned int y,
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_rect(
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t w,
|
|
||||||
uint32_t h,
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
clear_framebuffer(
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
clear_rect(int x, int y, int w, int h, uint32_t color);
|
|
||||||
|
|
||||||
void
|
|
||||||
mark_dirty_rect(int x, int y, int w, int h);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_char(
|
|
||||||
char c,
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t size,
|
|
||||||
uint32_t fg_color,
|
|
||||||
uint32_t bg_color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_string(
|
|
||||||
const char *text,
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t size,
|
|
||||||
uint32_t spacing,
|
|
||||||
uint32_t line_spacing,
|
|
||||||
uint32_t fg_color,
|
|
||||||
uint32_t bg_color
|
|
||||||
);
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/*.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_library(dangerzone_engine STATIC
|
||||||
|
${ENGINE_SOURCES}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(dangerzone_engine
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/include
|
||||||
|
PRIVATE
|
||||||
|
${PROJECT_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(dangerzone_engine
|
||||||
|
PUBLIC
|
||||||
|
PkgConfig::SDL3
|
||||||
|
)
|
||||||
+46
-10
@@ -1,4 +1,8 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
engine_internal_state_t *internal_state = NULL;
|
engine_internal_state_t *internal_state = NULL;
|
||||||
game_state_t *game_state = NULL;
|
game_state_t *game_state = NULL;
|
||||||
@@ -40,9 +44,15 @@ mark_dirty_rect(int x, int y, int w, int h)
|
|||||||
.h = h
|
.h = h
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!game_state->framebuffer_dirty) {
|
if (!game_state->framebuffer_base_dirty) {
|
||||||
game_state->dirty_rect = rect;
|
game_state->dirty_rect = rect;
|
||||||
game_state->framebuffer_dirty = true;
|
game_state->framebuffer_base_dirty = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!game_state->framebuffer_overdraw_dirty) {
|
||||||
|
game_state->dirty_rect = rect;
|
||||||
|
game_state->framebuffer_overdraw_dirty = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -81,9 +91,24 @@ mark_dirty_rect(int x, int y, int w, int h)
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
upload_dirty_texture(void)
|
upload_dirty_texture(
|
||||||
{
|
framebuffer_e framebuffer
|
||||||
if (!game_state->framebuffer_dirty) {
|
) {
|
||||||
|
uint32_t *current_framebuffer;
|
||||||
|
switch (framebuffer) {
|
||||||
|
case BASE:
|
||||||
|
current_framebuffer = game_state->framebuffer_base;
|
||||||
|
break;
|
||||||
|
case OVERDRAW:
|
||||||
|
current_framebuffer = game_state->framebuffer_overdraw;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!game_state->framebuffer_base_dirty &&
|
||||||
|
!game_state->framebuffer_overdraw_dirty
|
||||||
|
) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -115,7 +140,7 @@ upload_dirty_texture(void)
|
|||||||
(size_t)rect.w * sizeof(uint32_t);
|
(size_t)rect.w * sizeof(uint32_t);
|
||||||
|
|
||||||
const uint8_t *source =
|
const uint8_t *source =
|
||||||
(const uint8_t *)game_state->framebuffer +
|
(const uint8_t *)current_framebuffer +
|
||||||
(size_t)rect.y * source_pitch +
|
(size_t)rect.y * source_pitch +
|
||||||
(size_t)rect.x * sizeof(uint32_t);
|
(size_t)rect.x * sizeof(uint32_t);
|
||||||
|
|
||||||
@@ -132,7 +157,16 @@ upload_dirty_texture(void)
|
|||||||
|
|
||||||
SDL_UnlockTexture(texture);
|
SDL_UnlockTexture(texture);
|
||||||
|
|
||||||
game_state->framebuffer_dirty = false;
|
switch (framebuffer) {
|
||||||
|
case BASE:
|
||||||
|
game_state->framebuffer_base_dirty = false;
|
||||||
|
break;
|
||||||
|
case OVERDRAW:
|
||||||
|
game_state->framebuffer_overdraw_dirty = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -150,7 +184,8 @@ engine_start() {
|
|||||||
internal_state->engine_update_framebuffer();
|
internal_state->engine_update_framebuffer();
|
||||||
|
|
||||||
// update the texture with the modified framebuffer
|
// update the texture with the modified framebuffer
|
||||||
upload_dirty_texture();
|
upload_dirty_texture(BASE);
|
||||||
|
upload_dirty_texture(OVERDRAW);
|
||||||
|
|
||||||
SDL_RenderClear(
|
SDL_RenderClear(
|
||||||
internal_state->sdl_state->renderer
|
internal_state->sdl_state->renderer
|
||||||
@@ -172,6 +207,7 @@ void
|
|||||||
engine_stop() {
|
engine_stop() {
|
||||||
engine_sdl_destroy(internal_state->sdl_state);
|
engine_sdl_destroy(internal_state->sdl_state);
|
||||||
free(internal_state);
|
free(internal_state);
|
||||||
free(game_state->framebuffer);
|
free(game_state->framebuffer_base);
|
||||||
|
free(game_state->framebuffer_overdraw);
|
||||||
free(game_state);
|
free(game_state);
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
#include "error.h"
|
|
||||||
#include <SDL3/SDL_render.h>
|
#include "internal/engine_internal.h"
|
||||||
#include <SDL3/SDL_video.h>
|
#include "internal/util/error.h"
|
||||||
#include <stdint.h>
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
bool
|
bool
|
||||||
engine_sdl_init_state(
|
engine_sdl_init_state(
|
||||||
@@ -161,14 +162,23 @@ engine_init(
|
|||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
game_state->framebuffer = (uint32_t *)
|
game_state->framebuffer_base = (uint32_t *)
|
||||||
malloc(sizeof(uint32_t) * window_width * window_height);
|
malloc(sizeof(uint32_t) * window_width * window_height);
|
||||||
if (game_state->framebuffer == NULL) {
|
if (game_state->framebuffer_base == NULL) {
|
||||||
free(internal_state);
|
free(internal_state);
|
||||||
free(game_state);
|
free(game_state);
|
||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game_state->framebuffer_overdraw = (uint32_t *)
|
||||||
|
malloc(sizeof(uint32_t) * window_width * window_height);
|
||||||
|
if (game_state->framebuffer_overdraw == NULL) {
|
||||||
|
free(internal_state);
|
||||||
|
free(game_state->framebuffer_base);
|
||||||
|
free(game_state);
|
||||||
|
return RCODE_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
internal_state->engine_poll_events
|
internal_state->engine_poll_events
|
||||||
= engine_poll_events;
|
= engine_poll_events;
|
||||||
|
|
||||||
@@ -182,13 +192,15 @@ engine_init(
|
|||||||
);
|
);
|
||||||
if (internal_state->sdl_state == NULL) {
|
if (internal_state->sdl_state == NULL) {
|
||||||
free(internal_state);
|
free(internal_state);
|
||||||
free(game_state->framebuffer);
|
free(game_state->framebuffer_base);
|
||||||
|
free(game_state->framebuffer_overdraw);
|
||||||
free(game_state);
|
free(game_state);
|
||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
game_state->is_running = true;
|
game_state->is_running = true;
|
||||||
game_state->framebuffer_dirty = true;
|
game_state->framebuffer_base_dirty = true;
|
||||||
|
game_state->framebuffer_overdraw_dirty = true;
|
||||||
game_state->dirty_rect = (SDL_Rect) {
|
game_state->dirty_rect = (SDL_Rect) {
|
||||||
.x = 0,
|
.x = 0,
|
||||||
.y = 0,
|
.y = 0,
|
||||||
|
|||||||
@@ -1,84 +0,0 @@
|
|||||||
#include "engine.h"
|
|
||||||
#include "error.h"
|
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
// alter a pixel at an imaginary x & y coordinates
|
|
||||||
void
|
|
||||||
put_pixel(
|
|
||||||
unsigned int x,
|
|
||||||
unsigned int y,
|
|
||||||
uint32_t color
|
|
||||||
) {
|
|
||||||
uint16_t w = game_state->width;
|
|
||||||
uint16_t h = game_state->height;
|
|
||||||
|
|
||||||
if (x < 0 || x >= w || y < 0 || y >= h) {
|
|
||||||
eprintf(
|
|
||||||
"CRITICAL: attempted buffer overflow in put_pixel\n"
|
|
||||||
"at x = %d, y = %d", x, y
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
game_state->framebuffer[game_state->width * y + x]
|
|
||||||
= color;
|
|
||||||
|
|
||||||
mark_dirty_rect(x, y, 1, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* draws a rectangle with its left-top corner at (x,y) with
|
|
||||||
* a width of 'w' and height of 'h' filled with color 'color'
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
put_rect(
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t w,
|
|
||||||
uint32_t h,
|
|
||||||
uint32_t color
|
|
||||||
) {
|
|
||||||
for (int i = x; i < x + w; i++) {
|
|
||||||
for (int j = y; j < y + h; j++) {
|
|
||||||
put_pixel(i, j, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mark_dirty_rect(x, y, w, h);
|
|
||||||
}
|
|
||||||
|
|
||||||
// fill the entire framebuffer with a given color
|
|
||||||
void
|
|
||||||
clear_framebuffer(
|
|
||||||
uint32_t color
|
|
||||||
) {
|
|
||||||
for (size_t i = 0;
|
|
||||||
i < (size_t)game_state->width * game_state->height;
|
|
||||||
++i) {
|
|
||||||
game_state->framebuffer[i] = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
mark_dirty_rect(
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
game_state->width,
|
|
||||||
game_state->height
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
clear_rect(int x, int y, int w, int h, uint32_t color)
|
|
||||||
{
|
|
||||||
for (int py = y; py < y + h; ++py) {
|
|
||||||
for (int px = x; px < x + w; ++px) {
|
|
||||||
if (px >= 0 &&
|
|
||||||
px < game_state->width &&
|
|
||||||
py >= 0 &&
|
|
||||||
py < game_state->height) {
|
|
||||||
game_state->framebuffer[
|
|
||||||
py * game_state->width + px
|
|
||||||
] = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mark_dirty_rect(x, y, w, h);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
#include <dangerzone/render/anim.h>
|
||||||
|
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
anim_init(anim_t *anim)
|
||||||
|
{
|
||||||
|
if (anim != NULL)
|
||||||
|
memset(anim, 0, sizeof *anim);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
anim_start(anim_t *anim, const anim_track_t *tracks,
|
||||||
|
size_t count, float duration)
|
||||||
|
{
|
||||||
|
if (anim == NULL || (count != 0 && tracks == NULL) ||
|
||||||
|
count > ANIM_MAX_TRACKS || duration < 0.0f) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
anim->count = count;
|
||||||
|
anim->elapsed = 0.0f;
|
||||||
|
anim->duration = duration;
|
||||||
|
anim->active = duration > 0.0f && count > 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < count; ++i) {
|
||||||
|
anim->tracks[i] = tracks[i];
|
||||||
|
anim->items[i].payload = tracks[i].payload;
|
||||||
|
anim->items[i].rect = tracks[i].from;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!anim->active) {
|
||||||
|
for (size_t i = 0; i < count; ++i)
|
||||||
|
anim->items[i].rect = tracks[i].to;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
anim_update(anim_t *anim, float dt)
|
||||||
|
{
|
||||||
|
if (anim == NULL || !anim->active)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (dt < 0.0f)
|
||||||
|
dt = 0.0f;
|
||||||
|
|
||||||
|
anim->elapsed += dt;
|
||||||
|
|
||||||
|
float t = anim->elapsed / anim->duration;
|
||||||
|
if (t >= 1.0f) {
|
||||||
|
t = 1.0f;
|
||||||
|
anim->active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Ease-out. Replace with t for linear motion. */
|
||||||
|
float eased = 1.0f - (1.0f - t) * (1.0f - t);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < anim->count; ++i) {
|
||||||
|
const anim_track_t *track = &anim->tracks[i];
|
||||||
|
anim_rect_t *rect = &anim->items[i].rect;
|
||||||
|
|
||||||
|
rect->x = track->from.x + (track->to.x - track->from.x) * eased;
|
||||||
|
rect->y = track->from.y + (track->to.y - track->from.y) * eased;
|
||||||
|
rect->w = track->from.w + (track->to.w - track->from.w) * eased;
|
||||||
|
rect->h = track->from.h + (track->to.h - track->from.h) * eased;
|
||||||
|
}
|
||||||
|
|
||||||
|
return !anim->active;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
anim_is_active(const anim_t *anim)
|
||||||
|
{
|
||||||
|
return anim != NULL && anim->active;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t
|
||||||
|
anim_count(const anim_t *anim)
|
||||||
|
{
|
||||||
|
return anim != NULL ? anim->count : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const anim_item_t *
|
||||||
|
anim_items(const anim_t *anim)
|
||||||
|
{
|
||||||
|
return anim != NULL ? anim->items : NULL;
|
||||||
|
}
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
#include "internal/util/error.h"
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
// helper function to return the correct pointer to a framebuffer for drawing selection
|
||||||
|
uint32_t*
|
||||||
|
get_framebuffer(
|
||||||
|
framebuffer_e framebuffer
|
||||||
|
) {
|
||||||
|
switch (framebuffer) {
|
||||||
|
case BASE:
|
||||||
|
return game_state->framebuffer_base;
|
||||||
|
case OVERDRAW:
|
||||||
|
return game_state->framebuffer_overdraw;
|
||||||
|
default:
|
||||||
|
return game_state->framebuffer_base;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// alter a pixel at an imaginary x & y coordinates
|
||||||
|
void
|
||||||
|
put_pixel(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
unsigned int x,
|
||||||
|
unsigned int y,
|
||||||
|
uint32_t color
|
||||||
|
) {
|
||||||
|
uint32_t *current_framebuffer = get_framebuffer(framebuffer);
|
||||||
|
|
||||||
|
uint16_t w = game_state->width;
|
||||||
|
uint16_t h = game_state->height;
|
||||||
|
|
||||||
|
if (x < 0 || x >= w || y < 0 || y >= h) {
|
||||||
|
eprintf(
|
||||||
|
"CRITICAL: attempted buffer overflow in put_pixel\n"
|
||||||
|
"at x = %d, y = %d", x, y
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
current_framebuffer[game_state->width * y + x]
|
||||||
|
= color;
|
||||||
|
|
||||||
|
mark_dirty_rect(x, y, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// fill the entire framebuffer with a given color
|
||||||
|
void
|
||||||
|
clear_framebuffer(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
uint32_t color
|
||||||
|
) {
|
||||||
|
uint32_t *current_framebuffer = get_framebuffer(framebuffer);
|
||||||
|
|
||||||
|
for (size_t i = 0;
|
||||||
|
i < (size_t)game_state->width * game_state->height;
|
||||||
|
++i) {
|
||||||
|
current_framebuffer[i] = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
mark_dirty_rect(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
game_state->width,
|
||||||
|
game_state->height
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* draws a rectangle with its left-top corner at (x,y) with
|
||||||
|
* a width of 'w' and height of 'h' filled with color 'color'
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
put_rect(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t w,
|
||||||
|
uint32_t h,
|
||||||
|
uint32_t color
|
||||||
|
) {
|
||||||
|
for (int i = x; i < x + w; i++) {
|
||||||
|
for (int j = y; j < y + h; j++) {
|
||||||
|
put_pixel(framebuffer, i, j, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mark_dirty_rect(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: remove, see rect.h
|
||||||
|
void
|
||||||
|
clear_rect(int x, int y, int w, int h, uint32_t color)
|
||||||
|
{
|
||||||
|
for (int py = y; py < y + h; ++py) {
|
||||||
|
for (int px = x; px < x + w; ++px) {
|
||||||
|
if (px >= 0 &&
|
||||||
|
px < game_state->width &&
|
||||||
|
py >= 0 &&
|
||||||
|
py < game_state->height) {
|
||||||
|
game_state->framebuffer_base[
|
||||||
|
py * game_state->width + px
|
||||||
|
] = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mark_dirty_rect(x, y, w, h);
|
||||||
|
}
|
||||||
@@ -1,7 +1,10 @@
|
|||||||
// rendering characters in the framebuffer
|
// rendering characters in the framebuffer
|
||||||
|
|
||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
#include <stdint.h>
|
#include <dangerzone/render/rect.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* each character has 8 rows
|
* each character has 8 rows
|
||||||
@@ -78,6 +81,7 @@ static const uint8_t font[128][FONT_ROWS] = {
|
|||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
put_char(
|
put_char(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
char c,
|
char c,
|
||||||
uint32_t x,
|
uint32_t x,
|
||||||
uint32_t y,
|
uint32_t y,
|
||||||
@@ -104,6 +108,7 @@ put_char(
|
|||||||
? fg_color : bg_color;
|
? fg_color : bg_color;
|
||||||
|
|
||||||
put_rect(
|
put_rect(
|
||||||
|
framebuffer,
|
||||||
x + col * size,
|
x + col * size,
|
||||||
y + row * size,
|
y + row * size,
|
||||||
size,
|
size,
|
||||||
@@ -118,6 +123,7 @@ put_char(
|
|||||||
|
|
||||||
void
|
void
|
||||||
put_string(
|
put_string(
|
||||||
|
framebuffer_e framebuffer,
|
||||||
const char *text,
|
const char *text,
|
||||||
uint32_t x,
|
uint32_t x,
|
||||||
uint32_t y,
|
uint32_t y,
|
||||||
@@ -134,7 +140,7 @@ put_string(
|
|||||||
x = start_x;
|
x = start_x;
|
||||||
y += (FONT_ROWS + line_spacing) * size;
|
y += (FONT_ROWS + line_spacing) * size;
|
||||||
} else {
|
} else {
|
||||||
put_char(*text, x, y, size, fg_color, bg_color);
|
put_char(framebuffer, *text, x, y, size, fg_color, bg_color);
|
||||||
x += (FONT_COLS + spacing) * size;
|
x += (FONT_COLS + spacing) * size;
|
||||||
}
|
}
|
||||||
|
|
||||||
+478
-39
@@ -1,51 +1,490 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/anim.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
// polling events every frame
|
#include <stdbool.h>
|
||||||
void
|
#include <stdint.h>
|
||||||
client_poll_event()
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
#define SIZE 4
|
||||||
|
#define MOVE_DURATION 0.12f
|
||||||
|
#define BORDER_WIDTH 10
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
LEFT,
|
||||||
|
RIGHT,
|
||||||
|
UP,
|
||||||
|
DOWN
|
||||||
|
} dir_e;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t value;
|
||||||
|
int row;
|
||||||
|
int col;
|
||||||
|
} line_tile_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GAME_PLAYING,
|
||||||
|
GAME_WON,
|
||||||
|
GAME_LOST
|
||||||
|
} game_status_t;
|
||||||
|
|
||||||
|
static game_status_t game_status;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t area[SIZE][SIZE];
|
||||||
|
dir_e direction;
|
||||||
|
uint32_t score;
|
||||||
|
} game_t;
|
||||||
|
|
||||||
|
static game_t game;
|
||||||
|
|
||||||
|
static anim_t movement;
|
||||||
|
static anim_track_t move_tracks[SIZE * SIZE];
|
||||||
|
static size_t move_track_count;
|
||||||
|
|
||||||
|
static double last_frame_time;
|
||||||
|
|
||||||
|
static bool
|
||||||
|
board_is_full(void)
|
||||||
{
|
{
|
||||||
SDL_Event ev = game_state->event;
|
for (int r = 0; r < SIZE; ++r)
|
||||||
|
for (int c = 0; c < SIZE; ++c)
|
||||||
|
if (game.area[r][c] == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (ev.type == SDL_EVENT_QUIT) {
|
return true;
|
||||||
game_state->is_running = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ev.type == SDL_EVENT_KEY_DOWN) {
|
|
||||||
switch (ev.key.key) {
|
|
||||||
case SDLK_Q:
|
|
||||||
game_state->is_running = false;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// performed every frame
|
/* Pixel size is calculated from the current window size while drawing. */
|
||||||
void
|
static uint32_t
|
||||||
client_update_framebuffer()
|
colors(uint32_t number)
|
||||||
{
|
{
|
||||||
// single green demo pixel
|
switch (number) {
|
||||||
game_state->framebuffer[0] = 0x00FF00;
|
case 0: return 0xFFFFFF;
|
||||||
|
case 2: return 0x00FF00;
|
||||||
|
case 4: return 0xFF0000;
|
||||||
|
case 8: return 0x0000FF;
|
||||||
|
default: return 0xFFFFFF;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
put_rect(0, 0, 1100, 200, 0xFFFF00);
|
/* Maps positive values logarithmically: powers of two get evenly spaced hues.
|
||||||
put_string("Hello, traveller. You have come\nto the right place!",
|
Returns 0xRRGGBB. Values outside [min_value, max_value] are clamped. */
|
||||||
20, 20, 2, 2, 3, 0x000000, 0xFFFF00
|
uint32_t
|
||||||
);
|
color_for_value(double value, double min_value, double max_value)
|
||||||
|
{
|
||||||
|
if (min_value <= 0.0 || max_value <= min_value || value <= 0.0)
|
||||||
|
return 0xFFFFFF;
|
||||||
|
|
||||||
|
if (value < min_value) value = min_value;
|
||||||
|
if (value > max_value) value = max_value;
|
||||||
|
|
||||||
|
double t = (log2(value) - log2(min_value)) /
|
||||||
|
(log2(max_value) - log2(min_value));
|
||||||
|
|
||||||
|
t = sqrt(t); /* accelerates color changes near the low end */
|
||||||
|
|
||||||
|
/* Sweep hue from blue to red in HSV; full saturation and brightness. */
|
||||||
|
// double h = (1.0 - t) * 240.0;
|
||||||
|
|
||||||
|
double exponent = log2(value / min_value); /* 0 at min_value, 1 per doubling */
|
||||||
|
double h = fmod(20.0 + exponent * 45.0, 360.0);
|
||||||
|
|
||||||
|
double c = 1.0;
|
||||||
|
double x = 1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0);
|
||||||
|
double r, g, b;
|
||||||
|
|
||||||
|
if (h < 60.0) { r = c; g = x; b = 0.0; }
|
||||||
|
else if (h < 120.0) { r = x; g = c; b = 0.0; }
|
||||||
|
else if (h < 180.0) { r = 0.0; g = c; b = x; }
|
||||||
|
else { r = 0.0; g = x; b = c; }
|
||||||
|
|
||||||
|
return ((uint32_t)(r * 255.0) << 16) |
|
||||||
|
((uint32_t)(g * 255.0) << 8) |
|
||||||
|
(uint32_t)(b * 255.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Return the board coordinate for position p in a line, where p=0 is
|
||||||
|
* the side toward which tiles move.
|
||||||
|
*/
|
||||||
|
static void
|
||||||
|
line_coordinate(dir_e direction, int line, int p, int *row, int *col)
|
||||||
|
{
|
||||||
|
switch (direction) {
|
||||||
|
case LEFT:
|
||||||
|
*row = line;
|
||||||
|
*col = p;
|
||||||
|
break;
|
||||||
|
case RIGHT:
|
||||||
|
*row = line;
|
||||||
|
*col = SIZE - 1 - p;
|
||||||
|
break;
|
||||||
|
case UP:
|
||||||
|
*row = p;
|
||||||
|
*col = line;
|
||||||
|
break;
|
||||||
|
case DOWN:
|
||||||
|
*row = SIZE - 1 - p;
|
||||||
|
*col = line;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Convert a board cell into the pixel rectangle used to draw its tile.
|
||||||
|
* Keep this consistent with draw_tile_rect() and the cell backgrounds.
|
||||||
|
*/
|
||||||
|
static anim_rect_t
|
||||||
|
tile_rect(int row, int col, uint32_t tile_size)
|
||||||
|
{
|
||||||
|
float side = (float)(tile_size - BORDER_WIDTH);
|
||||||
|
|
||||||
|
return (anim_rect_t) {
|
||||||
|
.x = BORDER_WIDTH / 2.0f + col * (float)tile_size,
|
||||||
|
.y = BORDER_WIDTH / 2.0f + row * (float)tile_size,
|
||||||
|
.w = side,
|
||||||
|
.h = side
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
add_move_track(uint32_t value,
|
||||||
|
int from_row, int from_col,
|
||||||
|
int to_row, int to_col)
|
||||||
|
{
|
||||||
|
if (move_track_count >= SIZE * SIZE)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint32_t tile_size = game_state->width / SIZE;
|
||||||
|
|
||||||
|
move_tracks[move_track_count++] = (anim_track_t) {
|
||||||
|
.payload = value,
|
||||||
|
.from = tile_rect(from_row, from_col, tile_size),
|
||||||
|
.to = tile_rect(to_row, to_col, tile_size)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Process one row or column in movement order. Update the board and record
|
||||||
|
* pixel-space animation tracks for every original tile.
|
||||||
|
*/
|
||||||
|
static bool
|
||||||
|
process_line(dir_e direction, int line, uint32_t output[SIZE])
|
||||||
|
{
|
||||||
|
line_tile_t input[SIZE];
|
||||||
|
int input_count = 0;
|
||||||
|
int output_count = 0;
|
||||||
|
|
||||||
|
for (int p = 0; p < SIZE; ++p) {
|
||||||
|
int row, col;
|
||||||
|
line_coordinate(direction, line, p, &row, &col);
|
||||||
|
|
||||||
|
uint32_t value = game.area[row][col];
|
||||||
|
if (value != 0) {
|
||||||
|
input[input_count++] = (line_tile_t) {
|
||||||
|
.value = value,
|
||||||
|
.row = row,
|
||||||
|
.col = col
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
memset(output, 0, sizeof(uint32_t) * SIZE);
|
||||||
|
|
||||||
|
for (int i = 0; i < input_count; ) {
|
||||||
|
int dest_row, dest_col;
|
||||||
|
line_coordinate(direction, line, output_count,
|
||||||
|
&dest_row, &dest_col);
|
||||||
|
|
||||||
|
if (i + 1 < input_count &&
|
||||||
|
input[i].value == input[i + 1].value) {
|
||||||
|
uint32_t merged_value = input[i].value * 2;
|
||||||
|
if (merged_value >= 2048)
|
||||||
|
game_status = GAME_WON;
|
||||||
|
|
||||||
|
output[output_count] = merged_value;
|
||||||
|
game.score += merged_value;
|
||||||
|
|
||||||
|
/* Both source tiles travel to the same merge destination. */
|
||||||
|
add_move_track(input[i].value,
|
||||||
|
input[i].row, input[i].col,
|
||||||
|
dest_row, dest_col);
|
||||||
|
add_move_track(input[i + 1].value,
|
||||||
|
input[i + 1].row, input[i + 1].col,
|
||||||
|
dest_row, dest_col);
|
||||||
|
|
||||||
|
i += 2;
|
||||||
|
} else {
|
||||||
|
output[output_count] = input[i].value;
|
||||||
|
|
||||||
|
add_move_track(input[i].value,
|
||||||
|
input[i].row, input[i].col,
|
||||||
|
dest_row, dest_col);
|
||||||
|
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
++output_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool changed = false;
|
||||||
|
for (int p = 0; p < SIZE; ++p) {
|
||||||
|
int row, col;
|
||||||
|
line_coordinate(direction, line, p, &row, &col);
|
||||||
|
|
||||||
|
if (game.area[row][col] != output[p])
|
||||||
|
changed = true;
|
||||||
|
|
||||||
|
game.area[row][col] = output[p];
|
||||||
|
}
|
||||||
|
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
slide(dir_e direction)
|
||||||
|
{
|
||||||
|
if (game_status != GAME_PLAYING || anim_is_active(&movement))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (anim_is_active(&movement))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
game.direction = direction;
|
||||||
|
move_track_count = 0;
|
||||||
|
|
||||||
|
bool changed = false;
|
||||||
|
|
||||||
|
for (int line = 0; line < SIZE; ++line) {
|
||||||
|
uint32_t output[SIZE];
|
||||||
|
if (process_line(direction, line, output))
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!changed) {
|
||||||
|
move_track_count = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return anim_start(&movement, move_tracks, move_track_count,
|
||||||
|
MOVE_DURATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
new_2(void)
|
||||||
|
{
|
||||||
|
int empty_rows[SIZE * SIZE];
|
||||||
|
int empty_cols[SIZE * SIZE];
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
for (int r = 0; r < SIZE; ++r) {
|
||||||
|
for (int c = 0; c < SIZE; ++c) {
|
||||||
|
if (game.area[r][c] == 0) {
|
||||||
|
empty_rows[count] = r;
|
||||||
|
empty_cols[count] = c;
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int pick = rand() % count;
|
||||||
|
game.area[empty_rows[pick]][empty_cols[pick]] = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Polling events every frame. */
|
||||||
|
void
|
||||||
|
client_poll_event(void)
|
||||||
|
{
|
||||||
|
SDL_Event ev = game_state->event;
|
||||||
|
|
||||||
|
if (ev.type == SDL_EVENT_QUIT) {
|
||||||
|
game_state->is_running = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ev.type != SDL_EVENT_KEY_DOWN)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (ev.key.key) {
|
||||||
|
case SDLK_Q:
|
||||||
|
game_state->is_running = false;
|
||||||
|
break;
|
||||||
|
case SDLK_W:
|
||||||
|
case SDLK_UP:
|
||||||
|
if (game_status == GAME_PLAYING)
|
||||||
|
slide(UP);
|
||||||
|
break;
|
||||||
|
case SDLK_S:
|
||||||
|
case SDLK_DOWN:
|
||||||
|
if (game_status == GAME_PLAYING)
|
||||||
|
slide(DOWN);
|
||||||
|
break;
|
||||||
|
case SDLK_A:
|
||||||
|
case SDLK_LEFT:
|
||||||
|
if (game_status == GAME_PLAYING)
|
||||||
|
slide(LEFT);
|
||||||
|
break;
|
||||||
|
case SDLK_D:
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
if (game_status == GAME_PLAYING)
|
||||||
|
slide(RIGHT);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static double
|
||||||
|
monotonic_seconds(void)
|
||||||
|
{
|
||||||
|
struct timespec ts;
|
||||||
|
timespec_get(&ts, TIME_UTC);
|
||||||
|
return (double)ts.tv_sec + (double)ts.tv_nsec / 1e9;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
draw_tile_rect(uint32_t value, float x, float y, float w, float h)
|
||||||
|
{
|
||||||
|
uint32_t ix = (uint32_t)x;
|
||||||
|
uint32_t iy = (uint32_t)y;
|
||||||
|
uint32_t iw = (uint32_t)w;
|
||||||
|
uint32_t ih = (uint32_t)h;
|
||||||
|
uint32_t color = color_for_value((double)value, 2, 131072);
|
||||||
|
|
||||||
|
put_rect(OVERDRAW, ix, iy, iw, ih, color);
|
||||||
|
|
||||||
|
if (value != 0) {
|
||||||
|
char text[16];
|
||||||
|
snprintf(text, sizeof text, "%u", value);
|
||||||
|
put_string(OVERDRAW, text,
|
||||||
|
ix + BORDER_WIDTH, iy + BORDER_WIDTH,
|
||||||
|
3, 1, 12, 0x000000, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
draw_tile(uint32_t value, int row, int col, uint32_t tile_size)
|
||||||
|
{
|
||||||
|
anim_rect_t rect = tile_rect(row, col, tile_size);
|
||||||
|
draw_tile_rect(value, rect.x, rect.y, rect.w, rect.h);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
client_update_framebuffer(void)
|
||||||
|
{
|
||||||
|
double now = monotonic_seconds();
|
||||||
|
float dt = last_frame_time == 0.0
|
||||||
|
? 0.0f
|
||||||
|
: (float)(now - last_frame_time);
|
||||||
|
last_frame_time = now;
|
||||||
|
|
||||||
|
if (dt > 0.05f)
|
||||||
|
dt = 0.05f;
|
||||||
|
|
||||||
|
if (anim_is_active(&movement) && anim_update(&movement, dt)) {
|
||||||
|
if (game_status == GAME_PLAYING) {
|
||||||
|
new_2();
|
||||||
|
|
||||||
|
if (board_is_full())
|
||||||
|
game_status = GAME_LOST;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t tile_size = game_state->width / SIZE;
|
||||||
|
uint32_t border_width = BORDER_WIDTH;
|
||||||
|
|
||||||
|
clear_framebuffer(OVERDRAW, 0x000000);
|
||||||
|
|
||||||
|
char score_text[32];
|
||||||
|
snprintf(score_text, sizeof score_text, "score: %u", game.score);
|
||||||
|
put_string(OVERDRAW, score_text,
|
||||||
|
border_width / 2, tile_size * SIZE + border_width / 2,
|
||||||
|
6, 1, 12, 0xFFFFFF, 0x000000);
|
||||||
|
|
||||||
|
if (game_status != GAME_PLAYING) {
|
||||||
|
clear_framebuffer(BASE, 0x000000);
|
||||||
|
const char *message =
|
||||||
|
game_status == GAME_WON ? "YOU WIN!" : "YOU LOSE!";
|
||||||
|
|
||||||
|
put_string(OVERDRAW, message,
|
||||||
|
0 + border_width * 2,
|
||||||
|
game_state->height / 2,
|
||||||
|
6, 1, 12, 0xFFFFFF, 0x000000);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw all cell backgrounds. */
|
||||||
|
for (int r = 0; r < SIZE; ++r) {
|
||||||
|
for (int c = 0; c < SIZE; ++c) {
|
||||||
|
uint32_t x = border_width / 2 + (uint32_t)c * tile_size;
|
||||||
|
uint32_t y = border_width / 2 + (uint32_t)r * tile_size;
|
||||||
|
uint32_t side = tile_size - border_width;
|
||||||
|
|
||||||
|
put_rect(BASE, x, y, side, side, 0xFFFFFF);
|
||||||
|
put_rect(OVERDRAW, x, y, side, side, 0xFFFFFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anim_is_active(&movement)) {
|
||||||
|
const anim_item_t *items = anim_items(&movement);
|
||||||
|
size_t count = anim_count(&movement);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < count; ++i) {
|
||||||
|
draw_tile_rect(items[i].payload,
|
||||||
|
items[i].rect.x, items[i].rect.y,
|
||||||
|
items[i].rect.w, items[i].rect.h);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (int r = 0; r < SIZE; ++r) {
|
||||||
|
for (int c = 0; c < SIZE; ++c) {
|
||||||
|
draw_tile(game.area[r][c], r, c, tile_size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
game_init(void)
|
||||||
|
{
|
||||||
|
game_status = GAME_PLAYING;
|
||||||
|
memset(&game, 0, sizeof game);
|
||||||
|
anim_init(&movement);
|
||||||
|
srand((unsigned)time(NULL));
|
||||||
|
|
||||||
|
/* Start with two 2-tiles. */
|
||||||
|
new_2();
|
||||||
|
new_2();
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
main()
|
main(void)
|
||||||
{
|
{
|
||||||
// initialize the engine
|
uint32_t window_width = 500;
|
||||||
if (engine_init(
|
uint32_t window_height = (uint32_t)(window_width * 1.12f);
|
||||||
client_poll_event,
|
|
||||||
client_update_framebuffer
|
game_init();
|
||||||
)) {
|
|
||||||
engine_start();
|
if (engine_init(window_width, window_height,
|
||||||
engine_stop();
|
"Dangerous 2048",
|
||||||
return 0;
|
client_poll_event,
|
||||||
} else {
|
client_update_framebuffer)) {
|
||||||
return 1;
|
engine_start();
|
||||||
}
|
engine_stop();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#add_executable(game_snake snake.c)
|
||||||
|
#target_link_libraries(game_snake PRIVATE dangerzone_engine)
|
||||||
|
|
||||||
|
add_executable(game_2048 2048.c)
|
||||||
|
target_link_libraries(game_2048 PRIVATE dangerzone_engine)
|
||||||
|
target_link_libraries(game_2048 PRIVATE m)
|
||||||
|
|
||||||
|
#add_executable(game_window window.c)
|
||||||
|
#target_link_libraries(game_window PRIVATE dangerzone_engine)
|
||||||
@@ -1,4 +1,8 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
@@ -331,6 +335,8 @@ main()
|
|||||||
|
|
||||||
// initialize the engine
|
// initialize the engine
|
||||||
if (engine_init(
|
if (engine_init(
|
||||||
|
500, 500,
|
||||||
|
"Dangerous Snake",
|
||||||
client_poll_event,
|
client_poll_event,
|
||||||
client_update_framebuffer
|
client_update_framebuffer
|
||||||
)) {
|
)) {
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
// polling events every frame
|
// polling events every frame
|
||||||
void
|
void
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define WINDOW_NAME_MAX_LENGTH 128
|
||||||
|
#define FONT_ROWS 7
|
||||||
|
#define FONT_COLS 5
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char window_name[WINDOW_NAME_MAX_LENGTH];
|
||||||
|
uint16_t width, height;
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *texture;
|
||||||
|
} engine_sdl_state_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
/**
|
||||||
|
* this function runs inside of the SDL_PollEvent loop
|
||||||
|
* useful for user input, quitting the program and so on
|
||||||
|
*/
|
||||||
|
void (*engine_poll_events)(void);
|
||||||
|
/**
|
||||||
|
* meant as the "area" for manupulating the framebuffer;
|
||||||
|
* after this is executed, the contents of
|
||||||
|
* game_state->framebuffer get drawn
|
||||||
|
*/
|
||||||
|
void (*engine_update_framebuffer)(void);
|
||||||
|
engine_sdl_state_t *sdl_state;
|
||||||
|
} engine_internal_state_t;
|
||||||
|
|
||||||
|
extern engine_internal_state_t *internal_state;
|
||||||
|
|
||||||
|
engine_sdl_state_t*
|
||||||
|
engine_sdl_init(
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[]
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_sdl_destroy(
|
||||||
|
engine_sdl_state_t *state
|
||||||
|
);
|
||||||
|
|
||||||
|
uint32_t*
|
||||||
|
get_framebuffer(
|
||||||
|
framebuffer_e framebuffer
|
||||||
|
);
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
add_library(munit STATIC
|
||||||
|
"${PROJECT_SOURCE_DIR}/third_party/munit/munit.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(munit
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/third_party
|
||||||
|
)
|
||||||
|
|
||||||
|
file(GLOB TEST_SOURCES CONFIGURE_DEPENDS
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/suites/*.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_library(dangerzone_tests STATIC
|
||||||
|
${TEST_SOURCES}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(dangerzone_tests
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/include
|
||||||
|
${PROJECT_SOURCE_DIR}/src
|
||||||
|
${PROJECT_SOURCE_DIR}/third_party
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(test_runner
|
||||||
|
main.c
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(test_runner
|
||||||
|
PRIVATE
|
||||||
|
dangerzone_tests
|
||||||
|
munit
|
||||||
|
dangerzone_engine
|
||||||
|
)
|
||||||
|
|
||||||
|
add_custom_target(test
|
||||||
|
COMMAND tests/test_runner
|
||||||
|
DEPENDS test_runner
|
||||||
|
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
|
||||||
|
)
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
#include "munit/munit.h"
|
||||||
|
|
||||||
|
extern const MunitSuite sdl_suite;
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
MunitSuite sub_suites[] = {
|
||||||
|
sdl_suite,
|
||||||
|
{ // terminator
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
0,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
MunitSuite master_suite = {
|
||||||
|
"",
|
||||||
|
NULL,
|
||||||
|
sub_suites,
|
||||||
|
1,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
return munit_suite_main(&master_suite, NULL, argc, argv);
|
||||||
|
}
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
|
#include "munit/munit.h"
|
||||||
|
|
||||||
|
static void*
|
||||||
|
test_setup(
|
||||||
|
const MunitParameter params[],
|
||||||
|
void* data
|
||||||
|
) {
|
||||||
|
(void)params;
|
||||||
|
(void)data;
|
||||||
|
|
||||||
|
internal_state = (engine_internal_state_t *)
|
||||||
|
malloc(sizeof(engine_internal_state_t));
|
||||||
|
munit_assert_not_null(internal_state);
|
||||||
|
|
||||||
|
internal_state->sdl_state = (engine_sdl_state_t *)
|
||||||
|
malloc(sizeof(engine_sdl_state_t));
|
||||||
|
munit_assert_not_null(internal_state->sdl_state);
|
||||||
|
|
||||||
|
internal_state->sdl_state->width = 500;
|
||||||
|
internal_state->sdl_state->height = 500;
|
||||||
|
strncpy(
|
||||||
|
internal_state->sdl_state->window_name, "Dangerzone",
|
||||||
|
WINDOW_NAME_MAX_LENGTH - 1
|
||||||
|
);
|
||||||
|
internal_state->sdl_state->window_name[WINDOW_NAME_MAX_LENGTH - 1] = '\0';
|
||||||
|
|
||||||
|
return internal_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
test_teardown(
|
||||||
|
void *fixture
|
||||||
|
) {
|
||||||
|
engine_internal_state_t *state = fixture;
|
||||||
|
|
||||||
|
if (state->sdl_state != NULL) {
|
||||||
|
free(state->sdl_state);
|
||||||
|
free(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_state = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static MunitResult
|
||||||
|
test_window_parameters(
|
||||||
|
const MunitParameter params[],
|
||||||
|
void* data
|
||||||
|
) {
|
||||||
|
(void)params;
|
||||||
|
|
||||||
|
engine_internal_state_t *state = data;
|
||||||
|
|
||||||
|
munit_assert_not_null(state);
|
||||||
|
munit_assert_not_null(state->sdl_state);
|
||||||
|
munit_assert_int(state->sdl_state->width, ==, 500);
|
||||||
|
munit_assert_int(state->sdl_state->height, ==, 500);
|
||||||
|
munit_assert_int(strcmp(state->sdl_state->window_name, "Dangerzone"), ==, 0);
|
||||||
|
|
||||||
|
return MUNIT_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
MunitTest tests[] = {
|
||||||
|
{
|
||||||
|
"/window-parameters",
|
||||||
|
test_window_parameters,
|
||||||
|
test_setup,
|
||||||
|
test_teardown,
|
||||||
|
MUNIT_TEST_OPTION_NONE,
|
||||||
|
NULL
|
||||||
|
},
|
||||||
|
{ // terminator
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
MUNIT_TEST_OPTION_NONE,
|
||||||
|
NULL
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const MunitSuite sdl_suite = {
|
||||||
|
"/sdl",
|
||||||
|
tests,
|
||||||
|
NULL,
|
||||||
|
1,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
};
|
||||||
+1
Submodule third_party/munit added at ad67a3a2ca
Reference in New Issue
Block a user