Fixed with commit a32a3db9bc.
Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.
Fixed with commit [a32a3db9bc](https://git.sourceworks.dev/odweta/dangerzone/commit/a32a3db9bc107ad5124f6a55ebee954aaf9078ae).
Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.
Closes #5.
odweta
self-assigned this 2026-10-06 10:37:02 +02:00
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Fixed with commit a32a3db9bc.
Added the parameters to the function signatures and passing them through to the endpoint (engine_sdl_init_state), where they are used.
Made game_state->framebuffer a dynamically allocated heap pointer because of the window_width and window_height parameters' ability to now have arbitrary values.
Closes #5.