Files
tictactoe/tictactoe-v2.2.1-new.py
T
2023-03-10 02:10:14 -10:00

452 lines
13 KiB
Python

# TODO -
# add:
# fix: general bugfixes
# update:
# algorithm steps
#
# prerequisites
# 01 clear the screen
# 02 allow a user to determine the size of the playfield
# 03 allow a user to enter names of two players
# 04 allow a user to determine the symbol count needed to win
#
# 1 clear the screen
# 2 print the current state of the game
# 3 allow for one player or the other to insert coords by moving with arrow keys and to put the symbol to the selected place by pressing space
# 5 check if the game should end (if someone won)
# 5.1 if yes -> end the game
# 5.2 if no -> jump to step 1
import os, time
from pynput import keyboard
from pynput.keyboard import Key, Listener, KeyCode
# these global variables are flags
end = 0
turn = 0
error = 0
# misc. global vars
_size = 0
winLine = []
cursorX = cursorY = 0 # setting the default cursor position to the left top corner
# error codes
#
# 1 - invalid value
# 2 - invalid index/position
# 3 - index/position occupied
def init():
global end, turn, pf, name1, name2, symbolCount, cursorX, cursorY, size, _size
# 01 -> clear the screen
clearScreen()
# 02 -> allow a user to determine the size of the playfield
size = None
F_printOneMoreTime = 0 # variables starting with 'F_' are flags
while size == None:
try:
size = int(input("Size of the playfield (n*n): "))
_size = size
except ValueError:
clearScreen()
print("Enter a number")
F_printOneMoreTime = 1
continue
if F_printOneMoreTime == 1:
clearScreen()
print("Size of the playfield (n*n):", size)
F_printOneMoreTime = 0
if size < 3:
clearScreen()
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
size = 3
_size = size
# 03 -> allow a user to enter names of two players
name1 = input("Name of the first player: ")
name2 = input("Name of the second player: ")
# 04 -> allow a user to determine the symbol count needed to win
symbolCount = None
F_printOneMoreTime = 0
while symbolCount == None:
try:
symbolCount = int(input("Number of symbols inline needed to win: "))
except ValueError:
clearScreen()
print("Enter a number")
F_printOneMoreTime = 1
continue
if F_printOneMoreTime == 1:
clearScreen()
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
print("Name of the first player:", name1)
print("Name of the second player:", name2)
print("Number of symbols inline needed to win:", symbolCount)
F_printOneMoreTime = 0
if symbolCount > _size >= 0:
clearScreen()
print("Size of the playfield (n*n):", _size)
print("Name of the first player:", name1)
print("Name of the second player:", name2)
print("Number of symbols inline needed to win:", symbolCount, f"(changed to {_size}*{_size})")
symbolCount = _size
time.sleep(2)
# creating the playfield
pf = [] # pf is shor for PlayField
temp = []
for i in range(size):
for j in range(size):
temp.append(' ')
pf.append(temp)
temp = []
# setting the hotkeys for moving with the cursor and putting down symbols
while end == 0:
gameRound(pf, name1, name2)
# clears the screen
def clearScreen():
if os.name == "posix":
os.system("clear")
if os.name == "nt":
os.system("cls")
# detects if a position is inside the playfield
def inBound(x):
global _size
if 0 <= x < _size:
return 1
else:
return 0
def blinkPrint(pf, name1, name2):
clearScreen()
print(name1, "(o) vs", name2, "(x)")
for i in range(_size):
for j in range(_size):
if [i, j] in winLine:
print("[ ]", end=" ")
continue
print(f"[{pf[i][j]}]", end=" ")
print("")
time.sleep(0.5)
def _print(pf, name1, name2, blink = 0):
clearScreen()
if blink == 2:
print("o won!")
elif blink == 3:
print("x won!")
elif blink == 4:
print("Draw!")
print(name1, "(o) vs", name2, "(x)")
for i in range(len(pf)):
for j in range(len(pf)):
if cursorX == j and cursorY == i and blink == 0:
print(f"#{pf[i][j]}#", end=" ")
continue
print(f"[{pf[i][j]}]", end=" ")
print("")
if blink == 1:
time.sleep(0.5)
# prints the current state of the game
def gameState(pf, name1, name2, blink = 0):
global error, cursorX, cursorY
if error == 1:
print("Invalid value")
error = 0
if error == 2:
print("Invalid position")
error = 0
if error == 3:
print("Position occupied")
error = 0
if blink == 1:
for i in range(6):
if i % 2 == 0:
blinkPrint(pf, name1, name2)
if i % 2 == 1:
_print(pf, name1, name2, 1)
elif blink == 0:
_print(pf, name1, name2)
elif blink == 2:
_print(pf, name1, name2, 2)
elif blink == 3:
_print(pf, name1, name2, 3)
elif blink == 4:
_print(pf, name1, name2, 4)
# checks whether someone has won
def check(pf):
global symbolCount, winLine
winLine = []
# horizontal checking
# 0 is for when 'o's win and 1 is for when 'x's win
temp = []
o = x = 0
for i in range(_size):
for j in range(_size):
if pf[i][j] == 'o':
temp.append([i, j])
o += 1
if o == symbolCount:
winLine = temp
return 0
if pf[i][j] == ' ' or pf[i][j] == 'x':
temp = []
o = 0
if o < symbolCount:
temp = []
o = 0
for i in range(_size):
for j in range(_size):
if pf[i][j] == 'x':
temp.append([i, j])
x += 1
if x == symbolCount:
winLine = temp
return 1
if pf[i][j] == ' ' or pf[i][j] == 'o':
temp = []
x = 0
if x < symbolCount:
temp = []
x = 0
# vertical checking
temp = []
o = x = 0
for j in range(_size):
for i in range(_size):
if pf[i][j] == 'o':
temp.append([i, j])
o += 1
if o == symbolCount:
winLine = temp
return 0
if pf[i][j] == ' ' or pf[i][j] == 'x':
temp = []
o = 0
if o < symbolCount:
temp = []
o = 0
for j in range(_size):
for i in range(_size):
if pf[i][j] == 'x':
temp.append([i, j])
x += 1
if x == symbolCount:
winLine = temp
return 1
if pf[i][j] == ' ' or pf[i][j] == 'o':
temp = []
x = 0
if x < symbolCount:
temp = []
x = 0
# diagonal checking
temp = []
o = x = 0
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'o':
try:
if pf[i+1][j-1] == 'o':
for k in range(symbolCount):
if pf[i+k][j-k] == 'o' and 0 <= i+k < _size and 0 <= j-k < _size:
temp.append([i+k, j-k])
o += 1
else:
winLine = []
temp = []
o = 0
except IndexError:
pass
try:
if pf[i+1][j+1] == 'o':
for k in range(symbolCount):
if pf[i+k][j+k] == 'o' and 0 <= i+k < _size and 0 <= j+k < _size:
temp.append([i+k, j+k])
o += 1
else:
winLine = []
temp = []
o = 0
except IndexError:
pass
if o == symbolCount:
winLine = temp
return 0
elif o < symbolCount:
winLine = []
temp = []
o = 0
if pf[i][j] == 'x':
try:
if pf[i+1][j-1] == 'x':
for k in range(symbolCount):
if pf[i+k][j-k] == 'x' and 0 <= i+k < _size and 0 <= j-k < _size:
temp.append([i+k, j-k])
x += 1
else:
winLine = []
temp = []
x = 0
except IndexError:
pass
try:
if pf[i+1][j+1] == 'x':
for k in range(symbolCount):
if pf[i+k][j+k] == 'x' and 0 <= i+k < _size and 0 <= j+k < _size:
temp.append([i+k, j+k])
x += 1
else:
winLine = []
temp = []
x = 0
except IndexError:
pass
if x == symbolCount:
winLine = temp
return 1
elif x < symbolCount:
winLine = []
temp = []
x = 0
# draw checking
# 2 is for when a draw occurs
count = 0
for i in range(len(pf)):
for j in range(len(pf)):
if pf[i][j] == 'o' or pf[i][j] == 'x':
count += 1
if count == len(pf)*len(pf):
return 2
def cursorLeft():
global cursorX, cursorY, pf, name1, name2, error
if inBound(cursorX-1) == 1 and inBound(cursorY):
cursorX -= 1
gameState(pf, name1, name2)
def cursorRight():
global cursorX, cursorY, pf, name1, name2, error
if inBound(cursorX+1) == 1 and inBound(cursorY) == 1:
cursorX += 1
gameState(pf, name1, name2)
def cursorUp():
global cursorX, cursorY, pf, name1, name2, error
if inBound(cursorX) == 1 and inBound(cursorY-1) == 1:
cursorY -= 1
gameState(pf, name1, name2)
def cursorDown():
global cursorX, cursorY, pf, name1, name2, error
if inBound(cursorX) == 1 and inBound(cursorY+1) == 1:
cursorY += 1
gameState(pf, name1, name2)
def putSymbol():
global cursorX, cursorY, turn, pf, name1, name2
if turn == 0 and pf[cursorY][cursorX] == ' ':
pf[cursorY][cursorX] = 'o'
turn = 1
elif turn == 1 and pf[cursorY][cursorX] == ' ':
pf[cursorY][cursorX] = 'x'
turn = 0
clearScreen()
gameState(pf, name1, name2)
def keys(key):
global listener
if key == keyboard.Key.left:
cursorLeft()
if key == keyboard.Key.right:
cursorRight()
if key == keyboard.Key.up:
cursorUp()
if key == keyboard.Key.down:
cursorDown()
if key == keyboard.Key.space:
listener.stop()
putSymbol()
# logic for a round of the game
def gameRound(pf, name1, name2):
global end, turn, error, listener
# 1 -> clear the screen
#
# cross-platform (Windows, Unix-like OSs)
clearScreen()
# 2 -> print the current state of the game
gameState(pf, name1, name2)
# 3 -> allow for one player or the other to move with arrow keys and to put the symbol to the selected place by pressing space
#
# only if there isn't another symbol present and the coords are valid
# the 'o' or 'x' is determined by the turn variable
# - if it is 0, then an 'o' is placed, if it is 1, an 'x' is placed instead
# the rows and columns are marked 1, 2 and 3, not 0, 1 and 2 as the indexes
# for better user experience
with keyboard.Listener(
on_press=keys,
supress=True
) as listener:
listener.join()
# 5 -> check if the game should end (if someone won)
won = check(pf)
if won == 0:
# 5.1 -> if yes -> end the game
gameState(pf, name1, name2, 1)
gameState(pf, name1, name2, 2)
end = 1
# 5.2 -> if no -> jump to step 1
if won == 1:
gameState(pf, name1, name2, 1)
gameState(pf, name1, name2, 3)
end = 1
if won == 2:
gameState(pf, name1, name2, 4)
end = 1
# driver code
if __name__ == "__main__":
init()