fix: value exceptions
This commit is contained in:
@@ -61,10 +61,11 @@ def init():
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size)
|
||||
F_printOneMoreTime = 0
|
||||
if size <= 2:
|
||||
if size < 3:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
|
||||
size = 3
|
||||
_size = size
|
||||
|
||||
|
||||
# 03 -> allow a user to enter names of two players
|
||||
@@ -84,8 +85,19 @@ def init():
|
||||
continue
|
||||
if F_printOneMoreTime == 1:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
|
||||
print("Name of the first player:", name1)
|
||||
print("Name of the second player:", name2)
|
||||
print("Number of symbols inline needed to win:", symbolCount)
|
||||
F_printOneMoreTime = 0
|
||||
if symbolCount > _size >= 0:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", _size)
|
||||
print("Name of the first player:", name1)
|
||||
print("Name of the second player:", name2)
|
||||
print("Number of symbols inline needed to win:", symbolCount, f"(changed to {_size}*{_size})")
|
||||
symbolCount = _size
|
||||
time.sleep(2)
|
||||
|
||||
# creating the playfield
|
||||
pf = [] # pf is shor for PlayField
|
||||
|
||||
+14
-2
@@ -1,7 +1,7 @@
|
||||
# TODO -
|
||||
|
||||
# add:
|
||||
# fix:
|
||||
# fix: general bugfixes
|
||||
# update:
|
||||
|
||||
# algorithm steps
|
||||
@@ -61,10 +61,11 @@ def init():
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size)
|
||||
F_printOneMoreTime = 0
|
||||
if size <= 2:
|
||||
if size < 3:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
|
||||
size = 3
|
||||
_size = size
|
||||
|
||||
|
||||
# 03 -> allow a user to enter names of two players
|
||||
@@ -84,8 +85,19 @@ def init():
|
||||
continue
|
||||
if F_printOneMoreTime == 1:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
|
||||
print("Name of the first player:", name1)
|
||||
print("Name of the second player:", name2)
|
||||
print("Number of symbols inline needed to win:", symbolCount)
|
||||
F_printOneMoreTime = 0
|
||||
if symbolCount > _size >= 0:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", _size)
|
||||
print("Name of the first player:", name1)
|
||||
print("Name of the second player:", name2)
|
||||
print("Number of symbols inline needed to win:", symbolCount, f"(changed to {_size}*{_size})")
|
||||
symbolCount = _size
|
||||
time.sleep(2)
|
||||
|
||||
# creating the playfield
|
||||
pf = [] # pf is shor for PlayField
|
||||
|
||||
@@ -0,0 +1,440 @@
|
||||
# TODO -
|
||||
|
||||
# add:
|
||||
# fix:
|
||||
# update:
|
||||
|
||||
# algorithm steps
|
||||
#
|
||||
# prerequisites
|
||||
# 01 clear the screen
|
||||
# 02 allow a user to determine the size of the playfield
|
||||
# 03 allow a user to enter names of two players
|
||||
# 04 allow a user to determine the symbol count needed to win
|
||||
#
|
||||
# 1 clear the screen
|
||||
# 2 print the current state of the game
|
||||
# 3 allow for one player or the other to insert coords by moving with arrow keys and to put the symbol to the selected place by pressing space
|
||||
# 5 check if the game should end (if someone won)
|
||||
# 5.1 if yes -> end the game
|
||||
# 5.2 if no -> jump to step 1
|
||||
|
||||
import os, time
|
||||
from pynput import keyboard
|
||||
from pynput.keyboard import Key, Listener, KeyCode
|
||||
|
||||
# these global variables are flags
|
||||
end = 0
|
||||
turn = 0
|
||||
error = 0
|
||||
|
||||
# misc. global vars
|
||||
_size = 0
|
||||
winLine = []
|
||||
cursorX = cursorY = 0 # setting the default cursor position to the left top corner
|
||||
|
||||
# error codes
|
||||
#
|
||||
# 1 - invalid value
|
||||
# 2 - invalid index/position
|
||||
# 3 - index/position occupied
|
||||
|
||||
def init():
|
||||
global end, turn, pf, name1, name2, symbolCount, cursorX, cursorY, size, _size
|
||||
|
||||
# 01 -> clear the screen
|
||||
clearScreen()
|
||||
|
||||
# 02 -> allow a user to determine the size of the playfield
|
||||
size = None
|
||||
F_printOneMoreTime = 0 # variables starting with 'F_' are flags
|
||||
while size == None:
|
||||
try:
|
||||
size = int(input("Size of the playfield (n*n): "))
|
||||
_size = size
|
||||
except ValueError:
|
||||
clearScreen()
|
||||
print("Enter a number")
|
||||
F_printOneMoreTime = 1
|
||||
continue
|
||||
if F_printOneMoreTime == 1:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size)
|
||||
F_printOneMoreTime = 0
|
||||
if size <= 2:
|
||||
clearScreen()
|
||||
print("Size of the playfield (n*n):", size, "(changed to 3*3)")
|
||||
size = 3
|
||||
|
||||
|
||||
# 03 -> allow a user to enter names of two players
|
||||
name1 = input("Name of the first player: ")
|
||||
name2 = input("Name of the second player: ")
|
||||
|
||||
# 04 -> allow a user to determine the symbol count needed to win
|
||||
symbolCount = None
|
||||
F_printOneMoreTime = 0
|
||||
while symbolCount == None:
|
||||
try:
|
||||
symbolCount = int(input("Number of symbols inline needed to win: "))
|
||||
except ValueError:
|
||||
clearScreen()
|
||||
print("Enter a number")
|
||||
F_printOneMoreTime = 1
|
||||
continue
|
||||
if F_printOneMoreTime == 1:
|
||||
clearScreen()
|
||||
print("Number of symbols inline needed to win:", symbolCount)
|
||||
F_printOneMoreTime = 0
|
||||
|
||||
# creating the playfield
|
||||
pf = [] # pf is shor for PlayField
|
||||
temp = []
|
||||
for i in range(size):
|
||||
for j in range(size):
|
||||
temp.append(' ')
|
||||
pf.append(temp)
|
||||
temp = []
|
||||
|
||||
# setting the hotkeys for moving with the cursor and putting down symbols
|
||||
|
||||
while end == 0:
|
||||
gameRound(pf, name1, name2)
|
||||
|
||||
# clears the screen
|
||||
def clearScreen():
|
||||
if os.name == "posix":
|
||||
os.system("clear")
|
||||
if os.name == "nt":
|
||||
os.system("cls")
|
||||
|
||||
# detects if a position is inside the playfield
|
||||
def inBound(x):
|
||||
global _size
|
||||
|
||||
if 0 <= x < _size:
|
||||
return 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
def blinkPrint(pf, name1, name2):
|
||||
clearScreen()
|
||||
print(name1, "(o) vs", name2, "(x)")
|
||||
for i in range(_size):
|
||||
for j in range(_size):
|
||||
if [i, j] in winLine:
|
||||
print("[ ]", end=" ")
|
||||
continue
|
||||
print(f"[{pf[i][j]}]", end=" ")
|
||||
print("")
|
||||
time.sleep(0.5)
|
||||
|
||||
def _print(pf, name1, name2, blink = 0):
|
||||
clearScreen()
|
||||
if blink == 2:
|
||||
print("o won!")
|
||||
elif blink == 3:
|
||||
print("x won!")
|
||||
elif blink == 4:
|
||||
print("Draw!")
|
||||
|
||||
print(name1, "(o) vs", name2, "(x)")
|
||||
for i in range(len(pf)):
|
||||
for j in range(len(pf)):
|
||||
if cursorX == j and cursorY == i and blink == 0:
|
||||
print(f"#{pf[i][j]}#", end=" ")
|
||||
continue
|
||||
print(f"[{pf[i][j]}]", end=" ")
|
||||
print("")
|
||||
if blink == 1:
|
||||
time.sleep(0.5)
|
||||
|
||||
# prints the current state of the game
|
||||
def gameState(pf, name1, name2, blink = 0):
|
||||
global error, cursorX, cursorY
|
||||
|
||||
if error == 1:
|
||||
print("Invalid value")
|
||||
error = 0
|
||||
if error == 2:
|
||||
print("Invalid position")
|
||||
error = 0
|
||||
if error == 3:
|
||||
print("Position occupied")
|
||||
error = 0
|
||||
|
||||
if blink == 1:
|
||||
for i in range(6):
|
||||
if i % 2 == 0:
|
||||
blinkPrint(pf, name1, name2)
|
||||
if i % 2 == 1:
|
||||
_print(pf, name1, name2, 1)
|
||||
elif blink == 0:
|
||||
_print(pf, name1, name2)
|
||||
elif blink == 2:
|
||||
_print(pf, name1, name2, 2)
|
||||
elif blink == 3:
|
||||
_print(pf, name1, name2, 3)
|
||||
elif blink == 4:
|
||||
_print(pf, name1, name2, 4)
|
||||
|
||||
# checks whether someone has won
|
||||
def check(pf):
|
||||
global symbolCount, winLine
|
||||
|
||||
winLine = []
|
||||
|
||||
# horizontal checking
|
||||
# 0 is for when 'o's win and 1 is for when 'x's win
|
||||
temp = []
|
||||
o = x = 0
|
||||
for i in range(_size):
|
||||
for j in range(_size):
|
||||
if pf[i][j] == 'o':
|
||||
temp.append([i, j])
|
||||
o += 1
|
||||
if o == symbolCount:
|
||||
winLine = temp
|
||||
return 0
|
||||
if pf[i][j] == ' ' or pf[i][j] == 'x':
|
||||
temp = []
|
||||
o = 0
|
||||
if o < symbolCount:
|
||||
temp = []
|
||||
o = 0
|
||||
|
||||
for i in range(_size):
|
||||
for j in range(_size):
|
||||
if pf[i][j] == 'x':
|
||||
temp.append([i, j])
|
||||
x += 1
|
||||
if x == symbolCount:
|
||||
winLine = temp
|
||||
return 1
|
||||
if pf[i][j] == ' ' or pf[i][j] == 'o':
|
||||
temp = []
|
||||
x = 0
|
||||
if x < symbolCount:
|
||||
temp = []
|
||||
x = 0
|
||||
|
||||
# vertical checking
|
||||
temp = []
|
||||
o = x = 0
|
||||
for j in range(_size):
|
||||
for i in range(_size):
|
||||
if pf[i][j] == 'o':
|
||||
temp.append([i, j])
|
||||
o += 1
|
||||
if o == symbolCount:
|
||||
winLine = temp
|
||||
return 0
|
||||
if pf[i][j] == ' ' or pf[i][j] == 'x':
|
||||
temp = []
|
||||
o = 0
|
||||
if o < symbolCount:
|
||||
temp = []
|
||||
o = 0
|
||||
|
||||
for j in range(_size):
|
||||
for i in range(_size):
|
||||
if pf[i][j] == 'x':
|
||||
temp.append([i, j])
|
||||
x += 1
|
||||
if x == symbolCount:
|
||||
winLine = temp
|
||||
return 1
|
||||
if pf[i][j] == ' ' or pf[i][j] == 'o':
|
||||
temp = []
|
||||
x = 0
|
||||
if x < symbolCount:
|
||||
temp = []
|
||||
x = 0
|
||||
|
||||
# diagonal checking
|
||||
temp = []
|
||||
o = x = 0
|
||||
for i in range(len(pf)):
|
||||
for j in range(len(pf)):
|
||||
if pf[i][j] == 'o':
|
||||
try:
|
||||
if pf[i+1][j-1] == 'o':
|
||||
for k in range(symbolCount):
|
||||
if pf[i+k][j-k] == 'o' and 0 <= i+k < _size and 0 <= j-k < _size:
|
||||
temp.append([i+k, j-k])
|
||||
o += 1
|
||||
else:
|
||||
winLine = []
|
||||
temp = []
|
||||
o = 0
|
||||
except IndexError:
|
||||
pass
|
||||
try:
|
||||
if pf[i+1][j+1] == 'o':
|
||||
for k in range(symbolCount):
|
||||
if pf[i+k][j+k] == 'o' and 0 <= i+k < _size and 0 <= j+k < _size:
|
||||
temp.append([i+k, j+k])
|
||||
o += 1
|
||||
else:
|
||||
winLine = []
|
||||
temp = []
|
||||
o = 0
|
||||
except IndexError:
|
||||
pass
|
||||
if o == symbolCount:
|
||||
winLine = temp
|
||||
return 0
|
||||
elif o < symbolCount:
|
||||
winLine = []
|
||||
temp = []
|
||||
o = 0
|
||||
|
||||
if pf[i][j] == 'x':
|
||||
try:
|
||||
if pf[i+1][j-1] == 'x':
|
||||
for k in range(symbolCount):
|
||||
if pf[i+k][j-k] == 'x' and 0 <= i+k < _size and 0 <= j-k < _size:
|
||||
temp.append([i+k, j-k])
|
||||
x += 1
|
||||
else:
|
||||
winLine = []
|
||||
temp = []
|
||||
x = 0
|
||||
except IndexError:
|
||||
pass
|
||||
try:
|
||||
if pf[i+1][j+1] == 'x':
|
||||
for k in range(symbolCount):
|
||||
if pf[i+k][j+k] == 'x' and 0 <= i+k < _size and 0 <= j+k < _size:
|
||||
temp.append([i+k, j+k])
|
||||
x += 1
|
||||
else:
|
||||
winLine = []
|
||||
temp = []
|
||||
x = 0
|
||||
except IndexError:
|
||||
pass
|
||||
if x == symbolCount:
|
||||
winLine = temp
|
||||
return 1
|
||||
elif x < symbolCount:
|
||||
winLine = []
|
||||
temp = []
|
||||
x = 0
|
||||
|
||||
# draw checking
|
||||
# 2 is for when a draw occurs
|
||||
count = 0
|
||||
for i in range(len(pf)):
|
||||
for j in range(len(pf)):
|
||||
if pf[i][j] == 'o' or pf[i][j] == 'x':
|
||||
count += 1
|
||||
if count == len(pf)*len(pf):
|
||||
return 2
|
||||
|
||||
def cursorLeft():
|
||||
global cursorX, cursorY, pf, name1, name2, error
|
||||
|
||||
if inBound(cursorX-1) == 1 and inBound(cursorY):
|
||||
cursorX -= 1
|
||||
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
def cursorRight():
|
||||
global cursorX, cursorY, pf, name1, name2, error
|
||||
|
||||
if inBound(cursorX+1) == 1 and inBound(cursorY) == 1:
|
||||
cursorX += 1
|
||||
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
def cursorUp():
|
||||
global cursorX, cursorY, pf, name1, name2, error
|
||||
|
||||
if inBound(cursorX) == 1 and inBound(cursorY-1) == 1:
|
||||
cursorY -= 1
|
||||
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
def cursorDown():
|
||||
global cursorX, cursorY, pf, name1, name2, error
|
||||
|
||||
if inBound(cursorX) == 1 and inBound(cursorY+1) == 1:
|
||||
cursorY += 1
|
||||
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
def putSymbol():
|
||||
global cursorX, cursorY, turn, pf, name1, name2
|
||||
|
||||
if turn == 0 and pf[cursorY][cursorX] == ' ':
|
||||
pf[cursorY][cursorX] = 'o'
|
||||
turn = 1
|
||||
elif turn == 1 and pf[cursorY][cursorX] == ' ':
|
||||
pf[cursorY][cursorX] = 'x'
|
||||
turn = 0
|
||||
clearScreen()
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
def keys(key):
|
||||
global listener
|
||||
|
||||
if key == keyboard.Key.left:
|
||||
cursorLeft()
|
||||
if key == keyboard.Key.right:
|
||||
cursorRight()
|
||||
if key == keyboard.Key.up:
|
||||
cursorUp()
|
||||
if key == keyboard.Key.down:
|
||||
cursorDown()
|
||||
if key == keyboard.Key.space:
|
||||
listener.stop()
|
||||
putSymbol()
|
||||
|
||||
# logic for a round of the game
|
||||
def gameRound(pf, name1, name2):
|
||||
global end, turn, error, listener
|
||||
|
||||
# 1 -> clear the screen
|
||||
#
|
||||
# cross-platform (Windows, Unix-like OSs)
|
||||
clearScreen()
|
||||
|
||||
# 2 -> print the current state of the game
|
||||
gameState(pf, name1, name2)
|
||||
|
||||
# 3 -> allow for one player or the other to move with arrow keys and to put the symbol to the selected place by pressing space
|
||||
#
|
||||
# only if there isn't another symbol present and the coords are valid
|
||||
# the 'o' or 'x' is determined by the turn variable
|
||||
# - if it is 0, then an 'o' is placed, if it is 1, an 'x' is placed instead
|
||||
# the rows and columns are marked 1, 2 and 3, not 0, 1 and 2 as the indexes
|
||||
# for better user experience
|
||||
with keyboard.Listener(
|
||||
on_press=keys,
|
||||
supress=True
|
||||
) as listener:
|
||||
listener.join()
|
||||
|
||||
# 5 -> check if the game should end (if someone won)
|
||||
won = check(pf)
|
||||
|
||||
if won == 0:
|
||||
# 5.1 -> if yes -> end the game
|
||||
gameState(pf, name1, name2, 1)
|
||||
gameState(pf, name1, name2, 2)
|
||||
end = 1
|
||||
# 5.2 -> if no -> jump to step 1
|
||||
|
||||
if won == 1:
|
||||
gameState(pf, name1, name2, 1)
|
||||
gameState(pf, name1, name2, 3)
|
||||
end = 1
|
||||
|
||||
if won == 2:
|
||||
gameState(pf, name1, name2, 4)
|
||||
end = 1
|
||||
|
||||
# driver code
|
||||
if __name__ == "__main__":
|
||||
init()
|
||||
Reference in New Issue
Block a user