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+5
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@@ -1,2 +1,6 @@
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.clangd
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.clangd
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||||||
*.sublime-*
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*.sublime-*
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build/
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src/engine/CMakeFiles
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examples/CMakeFiles
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*.xopp
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@@ -0,0 +1,3 @@
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[submodule "third_party/munit"]
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path = third_party/munit
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url = https://github.com/nemequ/munit.git
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cmake_minimum_required(VERSION 3.20)
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project(dangerzone LANGUAGES C)
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set(CMAKE_C_STANDARD 11)
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||||||
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set(CMAKE_C_STANDARD_REQUIRED ON)
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||||||
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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||||||
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||||||
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find_package(PkgConfig REQUIRED)
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||||||
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pkg_check_modules(SDL3 REQUIRED IMPORTED_TARGET sdl3)
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||||||
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||||||
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add_subdirectory(src/engine)
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add_subdirectory(src/examples)
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add_subdirectory(tests)
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@@ -0,0 +1,675 @@
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|||||||
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|
||||||
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GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
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|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
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|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
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computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
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|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
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|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
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tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
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|
||||||
|
1. Source Code.
|
||||||
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|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
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|
||||||
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A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
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|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
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Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
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(if any) on which the executable work runs, or a compiler used to
|
||||||
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produce the work, or an object code interpreter used to run it.
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||||||
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|
||||||
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The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
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System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
CC := gcc
|
|
||||||
LIBS := `pkg-config --libs sdl3`
|
|
||||||
INC := `pkg-config --cflags sdl3` -I./include
|
|
||||||
SRC := src/engine/engine.c \
|
|
||||||
src/engine/engine_init.c \
|
|
||||||
src/engine/render.c \
|
|
||||||
src/engine/text.c
|
|
||||||
OUT := build/main
|
|
||||||
SNAKE_SRC := src/examples/snake.c $(SRC)
|
|
||||||
SNAKE := build/snake
|
|
||||||
2048_SRC := src/examples/2048.c $(SRC)
|
|
||||||
2048 := build/2048
|
|
||||||
|
|
||||||
build:
|
|
||||||
$(CC) -o $(OUT) -O3 -DNDEBUG src/main.c $(SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run:
|
|
||||||
$(OUT)
|
|
||||||
|
|
||||||
build-snake:
|
|
||||||
$(CC) -o $(SNAKE) -O3 -DNDEBUG $(SNAKE_SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run-snake:
|
|
||||||
$(SNAKE)
|
|
||||||
|
|
||||||
clean-snake:
|
|
||||||
rm $(SNAKE)
|
|
||||||
|
|
||||||
build-2048:
|
|
||||||
$(CC) -o $(2048) -O3 -DNDEBUG $(2048_SRC) $(INC) $(LIBS)
|
|
||||||
|
|
||||||
run-2048:
|
|
||||||
$(2048)
|
|
||||||
|
|
||||||
clean-2048:
|
|
||||||
rm $(2048)
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm $(OUT)
|
|
||||||
|
|
||||||
.PHONY: build run
|
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Event event;
|
||||||
|
bool is_running;
|
||||||
|
bool framebuffer_dirty;
|
||||||
|
SDL_Rect dirty_rect;
|
||||||
|
uint16_t width, height;
|
||||||
|
uint32_t *framebuffer;
|
||||||
|
} game_state_t;
|
||||||
|
|
||||||
|
extern game_state_t *game_state;
|
||||||
|
|
||||||
|
bool
|
||||||
|
engine_init(
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[],
|
||||||
|
void (*engine_poll_events)(void),
|
||||||
|
void (*engine_update_framebuffer)(void)
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_start();
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_stop();
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_pixel(
|
||||||
|
unsigned int x,
|
||||||
|
unsigned int y,
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
clear_framebuffer(
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_rect(
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t w,
|
||||||
|
uint32_t h,
|
||||||
|
uint32_t color
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
clear_rect(int x, int y, int w, int h, uint32_t color);
|
||||||
|
|
||||||
|
void
|
||||||
|
mark_dirty_rect(int x, int y, int w, int h);
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
void
|
||||||
|
put_char(
|
||||||
|
char c,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t size,
|
||||||
|
uint32_t fg_color,
|
||||||
|
uint32_t bg_color
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
put_string(
|
||||||
|
const char *text,
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t y,
|
||||||
|
uint32_t size,
|
||||||
|
uint32_t spacing,
|
||||||
|
uint32_t line_spacing,
|
||||||
|
uint32_t fg_color,
|
||||||
|
uint32_t bg_color
|
||||||
|
);
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#define WINDOW_WIDTH 1280
|
|
||||||
#define WINDOW_HEIGHT 720
|
|
||||||
#define DEFAULT_WINDOW_NAME "Dangerzone"
|
|
||||||
#define WINDOW_NAME_LENGTH 128
|
|
||||||
#define TARGET_FRAME 1.0 / 60.0
|
|
||||||
#define FONT_ROWS 7
|
|
||||||
#define FONT_COLS 5
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
char window_name[WINDOW_NAME_LENGTH];
|
|
||||||
uint16_t width, height;
|
|
||||||
SDL_Window *window;
|
|
||||||
SDL_Renderer *renderer;
|
|
||||||
SDL_Texture *texture;
|
|
||||||
} engine_sdl_state_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
/**
|
|
||||||
* this function runs inside of the SDL_PollEvent loop
|
|
||||||
* useful for user input, quitting the program and so on
|
|
||||||
*/
|
|
||||||
void (*engine_poll_events)(void);
|
|
||||||
/**
|
|
||||||
* meant as the "area" for manupulating the framebuffer;
|
|
||||||
* after this is executed, the contents of
|
|
||||||
* game_state->framebuffer get drawn
|
|
||||||
*/
|
|
||||||
void (*engine_update_framebuffer)(void);
|
|
||||||
engine_sdl_state_t *sdl_state;
|
|
||||||
} engine_internal_state_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
uint32_t framebuffer[WINDOW_WIDTH * WINDOW_HEIGHT];
|
|
||||||
SDL_Event event;
|
|
||||||
bool is_running;
|
|
||||||
bool framebuffer_dirty;
|
|
||||||
SDL_Rect dirty_rect;
|
|
||||||
uint16_t width, height;
|
|
||||||
} game_state_t;
|
|
||||||
|
|
||||||
extern engine_internal_state_t *internal_state;
|
|
||||||
extern game_state_t *game_state;
|
|
||||||
|
|
||||||
engine_sdl_state_t*
|
|
||||||
engine_sdl_init();
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_sdl_destroy(
|
|
||||||
engine_sdl_state_t *state
|
|
||||||
);
|
|
||||||
|
|
||||||
bool
|
|
||||||
engine_init(
|
|
||||||
void (*engine_poll_events)(void),
|
|
||||||
void (*engine_update_framebuffer)(void)
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_start();
|
|
||||||
|
|
||||||
void
|
|
||||||
engine_stop();
|
|
||||||
|
|
||||||
void
|
|
||||||
put_pixel(
|
|
||||||
unsigned int x,
|
|
||||||
unsigned int y,
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_rect(
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t w,
|
|
||||||
uint32_t h,
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
clear_framebuffer(
|
|
||||||
uint32_t color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
clear_rect(int x, int y, int w, int h, uint32_t color);
|
|
||||||
|
|
||||||
void
|
|
||||||
mark_dirty_rect(int x, int y, int w, int h);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_char(
|
|
||||||
char c,
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t size,
|
|
||||||
uint32_t fg_color,
|
|
||||||
uint32_t bg_color
|
|
||||||
);
|
|
||||||
|
|
||||||
void
|
|
||||||
put_string(
|
|
||||||
const char *text,
|
|
||||||
uint32_t x,
|
|
||||||
uint32_t y,
|
|
||||||
uint32_t size,
|
|
||||||
uint32_t spacing,
|
|
||||||
uint32_t line_spacing,
|
|
||||||
uint32_t fg_color,
|
|
||||||
uint32_t bg_color
|
|
||||||
);
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/*.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_library(dangerzone_engine STATIC
|
||||||
|
${ENGINE_SOURCES}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(dangerzone_engine
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/include
|
||||||
|
PRIVATE
|
||||||
|
${PROJECT_SOURCE_DIR}/src
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(dangerzone_engine
|
||||||
|
PUBLIC
|
||||||
|
PkgConfig::SDL3
|
||||||
|
)
|
||||||
+5
-2
@@ -1,4 +1,6 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
engine_internal_state_t *internal_state = NULL;
|
engine_internal_state_t *internal_state = NULL;
|
||||||
game_state_t *game_state = NULL;
|
game_state_t *game_state = NULL;
|
||||||
@@ -172,5 +174,6 @@ void
|
|||||||
engine_stop() {
|
engine_stop() {
|
||||||
engine_sdl_destroy(internal_state->sdl_state);
|
engine_sdl_destroy(internal_state->sdl_state);
|
||||||
free(internal_state);
|
free(internal_state);
|
||||||
free(game_state);
|
free(game_state->framebuffer);
|
||||||
|
free(game_state);
|
||||||
}
|
}
|
||||||
+43
-13
@@ -1,10 +1,15 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
#include "error.h"
|
|
||||||
#include <SDL3/SDL_render.h>
|
#include "internal/engine_internal.h"
|
||||||
#include <SDL3/SDL_video.h>
|
#include "internal/util/error.h"
|
||||||
|
|
||||||
bool
|
bool
|
||||||
engine_sdl_init_state(engine_sdl_state_t **state) {
|
engine_sdl_init_state(
|
||||||
|
engine_sdl_state_t **state,
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[]
|
||||||
|
) {
|
||||||
*state = (engine_sdl_state_t *)
|
*state = (engine_sdl_state_t *)
|
||||||
malloc(sizeof(engine_sdl_state_t));
|
malloc(sizeof(engine_sdl_state_t));
|
||||||
|
|
||||||
@@ -13,12 +18,13 @@ engine_sdl_init_state(engine_sdl_state_t **state) {
|
|||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
(*state)->width = WINDOW_WIDTH;
|
(*state)->width = window_width;
|
||||||
(*state)->height = WINDOW_HEIGHT;
|
(*state)->height = window_height;
|
||||||
strncpy(
|
strncpy(
|
||||||
(*state)->window_name, DEFAULT_WINDOW_NAME,
|
(*state)->window_name, window_name,
|
||||||
WINDOW_NAME_LENGTH
|
WINDOW_NAME_MAX_LENGTH - 1
|
||||||
);
|
);
|
||||||
|
(*state)->window_name[WINDOW_NAME_MAX_LENGTH - 1] = '\0';
|
||||||
|
|
||||||
return RCODE_SUCCESS;
|
return RCODE_SUCCESS;
|
||||||
}
|
}
|
||||||
@@ -94,11 +100,19 @@ engine_sdl_init_texture(
|
|||||||
}
|
}
|
||||||
|
|
||||||
engine_sdl_state_t*
|
engine_sdl_state_t*
|
||||||
engine_sdl_init()
|
engine_sdl_init(
|
||||||
{
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[]
|
||||||
|
) {
|
||||||
engine_sdl_state_t *state;
|
engine_sdl_state_t *state;
|
||||||
|
|
||||||
if (!engine_sdl_init_state(&state) ||
|
if (!engine_sdl_init_state(
|
||||||
|
&state,
|
||||||
|
window_width,
|
||||||
|
window_height,
|
||||||
|
window_name
|
||||||
|
) ||
|
||||||
!engine_sdl_init_root() ||
|
!engine_sdl_init_root() ||
|
||||||
!engine_sdl_init_window(state) ||
|
!engine_sdl_init_window(state) ||
|
||||||
!engine_sdl_init_renderer(state) ||
|
!engine_sdl_init_renderer(state) ||
|
||||||
@@ -127,6 +141,9 @@ engine_sdl_destroy(
|
|||||||
|
|
||||||
bool
|
bool
|
||||||
engine_init(
|
engine_init(
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[],
|
||||||
void (*engine_poll_events)(void),
|
void (*engine_poll_events)(void),
|
||||||
void (*engine_update_framebuffer)(void)
|
void (*engine_update_framebuffer)(void)
|
||||||
) {
|
) {
|
||||||
@@ -143,15 +160,28 @@ engine_init(
|
|||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game_state->framebuffer = (uint32_t *)
|
||||||
|
malloc(sizeof(uint32_t) * window_width * window_height);
|
||||||
|
if (game_state->framebuffer == NULL) {
|
||||||
|
free(internal_state);
|
||||||
|
free(game_state);
|
||||||
|
return RCODE_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
internal_state->engine_poll_events
|
internal_state->engine_poll_events
|
||||||
= engine_poll_events;
|
= engine_poll_events;
|
||||||
|
|
||||||
internal_state->engine_update_framebuffer
|
internal_state->engine_update_framebuffer
|
||||||
= engine_update_framebuffer;
|
= engine_update_framebuffer;
|
||||||
|
|
||||||
internal_state->sdl_state = engine_sdl_init();
|
internal_state->sdl_state = engine_sdl_init(
|
||||||
|
window_width,
|
||||||
|
window_height,
|
||||||
|
window_name
|
||||||
|
);
|
||||||
if (internal_state->sdl_state == NULL) {
|
if (internal_state->sdl_state == NULL) {
|
||||||
free(internal_state);
|
free(internal_state);
|
||||||
|
free(game_state->framebuffer);
|
||||||
free(game_state);
|
free(game_state);
|
||||||
return RCODE_FAILURE;
|
return RCODE_FAILURE;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
|
||||||
|
#include "internal/util/error.h"
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
// alter a pixel at an imaginary x & y coordinates
|
||||||
|
void
|
||||||
|
put_pixel(
|
||||||
|
unsigned int x,
|
||||||
|
unsigned int y,
|
||||||
|
uint32_t color
|
||||||
|
) {
|
||||||
|
uint16_t w = game_state->width;
|
||||||
|
uint16_t h = game_state->height;
|
||||||
|
|
||||||
|
if (x < 0 || x >= w || y < 0 || y >= h) {
|
||||||
|
eprintf(
|
||||||
|
"CRITICAL: attempted buffer overflow in put_pixel\n"
|
||||||
|
"at x = %d, y = %d", x, y
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
game_state->framebuffer[game_state->width * y + x]
|
||||||
|
= color;
|
||||||
|
|
||||||
|
mark_dirty_rect(x, y, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// fill the entire framebuffer with a given color
|
||||||
|
void
|
||||||
|
clear_framebuffer(
|
||||||
|
uint32_t color
|
||||||
|
) {
|
||||||
|
for (size_t i = 0;
|
||||||
|
i < (size_t)game_state->width * game_state->height;
|
||||||
|
++i) {
|
||||||
|
game_state->framebuffer[i] = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
mark_dirty_rect(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
game_state->width,
|
||||||
|
game_state->height
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -1,30 +1,9 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
#include "error.h"
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
// alter a pixel at an imaginary x & y coordinates
|
|
||||||
void
|
|
||||||
put_pixel(
|
|
||||||
unsigned int x,
|
|
||||||
unsigned int y,
|
|
||||||
uint32_t color
|
|
||||||
) {
|
|
||||||
uint16_t w = game_state->width;
|
|
||||||
uint16_t h = game_state->height;
|
|
||||||
|
|
||||||
if (x < 0 || x >= w || y < 0 || y >= h) {
|
|
||||||
eprintf(
|
|
||||||
"CRITICAL: attempted buffer overflow in put_pixel\n"
|
|
||||||
"at x = %d, y = %d", x, y
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
game_state->framebuffer[game_state->width * y + x]
|
|
||||||
= color;
|
|
||||||
|
|
||||||
mark_dirty_rect(x, y, 1, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* draws a rectangle with its left-top corner at (x,y) with
|
* draws a rectangle with its left-top corner at (x,y) with
|
||||||
* a width of 'w' and height of 'h' filled with color 'color'
|
* a width of 'w' and height of 'h' filled with color 'color'
|
||||||
@@ -45,25 +24,6 @@ put_rect(
|
|||||||
mark_dirty_rect(x, y, w, h);
|
mark_dirty_rect(x, y, w, h);
|
||||||
}
|
}
|
||||||
|
|
||||||
// fill the entire framebuffer with a given color
|
|
||||||
void
|
|
||||||
clear_framebuffer(
|
|
||||||
uint32_t color
|
|
||||||
) {
|
|
||||||
for (size_t i = 0;
|
|
||||||
i < (size_t)game_state->width * game_state->height;
|
|
||||||
++i) {
|
|
||||||
game_state->framebuffer[i] = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
mark_dirty_rect(
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
game_state->width,
|
|
||||||
game_state->height
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
void
|
||||||
clear_rect(int x, int y, int w, int h, uint32_t color)
|
clear_rect(int x, int y, int w, int h, uint32_t color)
|
||||||
{
|
{
|
||||||
@@ -1,7 +1,10 @@
|
|||||||
// rendering characters in the framebuffer
|
// rendering characters in the framebuffer
|
||||||
|
|
||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
#include <stdint.h>
|
#include <dangerzone/render/rect.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* each character has 8 rows
|
* each character has 8 rows
|
||||||
+456
-8
@@ -1,4 +1,251 @@
|
|||||||
#include "engine.h"
|
#include "dangerzone/render/rect.h"
|
||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
#define SIZE 4
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
LEFT,
|
||||||
|
RIGHT,
|
||||||
|
UP,
|
||||||
|
DOWN
|
||||||
|
} dir_e;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t x;
|
||||||
|
uint32_t y;
|
||||||
|
} v2_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint32_t area[SIZE][SIZE];
|
||||||
|
dir_e direction;
|
||||||
|
uint32_t score;
|
||||||
|
} game_t;
|
||||||
|
|
||||||
|
static game_t game;
|
||||||
|
|
||||||
|
void
|
||||||
|
print_area()
|
||||||
|
{
|
||||||
|
printf("AREA:\n");
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
printf("[");
|
||||||
|
for (int j = 0; j < SIZE - 1; j++) {
|
||||||
|
printf("%d, ", game.area[i][j]);
|
||||||
|
}
|
||||||
|
printf("%d]\n", game.area[i][SIZE - 1]);
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
move()
|
||||||
|
{
|
||||||
|
bool retval = false;
|
||||||
|
switch (game.direction) {
|
||||||
|
case LEFT:
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
for (int j = 0; j < SIZE; j++) {
|
||||||
|
for (int k = 0; k < SIZE - 1; k++) {
|
||||||
|
if (game.area[i][k] == 0 && game.area[i][k + 1] != 0) {
|
||||||
|
game.area[i][k] = game.area[i][k + 1];
|
||||||
|
game.area[i][k + 1] = 0;
|
||||||
|
retval = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case RIGHT:
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
uint32_t *row = game.area[i];
|
||||||
|
for (int j = 0; j < SIZE; j++) {
|
||||||
|
for (int k = SIZE - 1; k > 0; k--) {
|
||||||
|
if (game.area[i][k] == 0 && game.area[i][k - 1] != 0) {
|
||||||
|
game.area[i][k] = game.area[i][k - 1];
|
||||||
|
game.area[i][k - 1] = 0;
|
||||||
|
retval = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case UP:
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
for (int j = 0; j < SIZE; j++) {
|
||||||
|
for (int k = 0; k < SIZE - 1; k++) {
|
||||||
|
if (game.area[k][i] == 0 && game.area[k + 1][i] != 0) {
|
||||||
|
game.area[k][i] = game.area[k + 1][i];
|
||||||
|
game.area[k + 1][i] = 0;
|
||||||
|
retval = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case DOWN:
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
for (int j = 0; j < SIZE; j++) {
|
||||||
|
for (int k = SIZE - 1; k > 0; k--) {
|
||||||
|
if (game.area[k][i] == 0 && game.area[k - 1][i] != 0) {
|
||||||
|
game.area[k][i] = game.area[k - 1][i];
|
||||||
|
game.area[k - 1][i] = 0;
|
||||||
|
retval = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
combine_horizontal(
|
||||||
|
bool has_moved
|
||||||
|
) {
|
||||||
|
bool retval = has_moved;
|
||||||
|
int8_t direction;
|
||||||
|
uint32_t start, end;
|
||||||
|
switch (game.direction) {
|
||||||
|
case LEFT:
|
||||||
|
// combine left
|
||||||
|
direction = -1;
|
||||||
|
start = 0;
|
||||||
|
end = SIZE - 1;
|
||||||
|
break;
|
||||||
|
case RIGHT:
|
||||||
|
// combine right
|
||||||
|
direction = 1;
|
||||||
|
start = SIZE - 1;
|
||||||
|
end = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int row_index = 0; row_index < SIZE; row_index++) {
|
||||||
|
uint32_t *row = game.area[row_index];
|
||||||
|
|
||||||
|
for (int i = start; (game.direction == LEFT) ? i < end : i > end; i -= direction) {
|
||||||
|
if (row[i] == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (row[i] == row[i - direction]) {
|
||||||
|
retval = true;
|
||||||
|
row[i] *= 2;
|
||||||
|
game.score += row[i];
|
||||||
|
row[i - direction] = 0;
|
||||||
|
for (int j = i - direction; (game.direction == LEFT) ? j < end : j > end; j -= direction) {
|
||||||
|
row[j] = row[j - direction];
|
||||||
|
}
|
||||||
|
row[end] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
combine_vertical(
|
||||||
|
bool has_moved
|
||||||
|
) {
|
||||||
|
bool retval = has_moved;
|
||||||
|
int8_t direction;
|
||||||
|
uint32_t start, end;
|
||||||
|
switch (game.direction) {
|
||||||
|
case UP:
|
||||||
|
// combine up
|
||||||
|
direction = -1;
|
||||||
|
start = 0;
|
||||||
|
end = SIZE - 1;
|
||||||
|
break;
|
||||||
|
case DOWN:
|
||||||
|
// combine down
|
||||||
|
direction = 1;
|
||||||
|
start = SIZE - 1;
|
||||||
|
end = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int col_index = 0; col_index < SIZE; col_index++) {
|
||||||
|
for (int i = start; (game.direction == UP) ? i < end : i > end; i -= direction) {
|
||||||
|
if (game.area[i][col_index] == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (game.area[i][col_index] == game.area[i - direction][col_index]) {
|
||||||
|
retval = true;
|
||||||
|
game.area[i][col_index] *= 2;
|
||||||
|
game.score += game.area[i][col_index];
|
||||||
|
game.area[i - direction][col_index] = 0;
|
||||||
|
for (int j = i - direction; (game.direction == UP) ? j < end : j > end; j -= direction) {
|
||||||
|
game.area[j][col_index] = game.area[j - direction][col_index];
|
||||||
|
}
|
||||||
|
game.area[end][col_index] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
combine(
|
||||||
|
bool has_moved
|
||||||
|
) {
|
||||||
|
if (game.direction == LEFT || game.direction == RIGHT) {
|
||||||
|
return combine_horizontal(has_moved);
|
||||||
|
} else {
|
||||||
|
return combine_vertical(has_moved);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// finds a random empty position and puts a two there
|
||||||
|
void
|
||||||
|
new_2()
|
||||||
|
{
|
||||||
|
uint32_t row = rand() % SIZE;
|
||||||
|
uint32_t col = rand() % SIZE;
|
||||||
|
while (game.area[row][col] != 0) {
|
||||||
|
row = rand() % SIZE;
|
||||||
|
col = rand() % SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
game.area[row][col] = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
slide()
|
||||||
|
{
|
||||||
|
// 1. move all squares in one direction
|
||||||
|
bool has_moved = move();
|
||||||
|
|
||||||
|
// 2. then combine them and shift the potential rest by one in the given direction
|
||||||
|
bool has_combined = combine(has_moved);
|
||||||
|
|
||||||
|
// printf("moved? %s, combined? %s\n", (has_moved) ? "true" : "false", (has_combined) ? "true" : "false");
|
||||||
|
|
||||||
|
// 3. generate a new 2
|
||||||
|
if (has_moved || has_combined) {
|
||||||
|
new_2();
|
||||||
|
}
|
||||||
|
|
||||||
|
// printf("score: %d\n", game.score);
|
||||||
|
|
||||||
|
// print_area();
|
||||||
|
}
|
||||||
|
|
||||||
// polling events every frame
|
// polling events every frame
|
||||||
void
|
void
|
||||||
@@ -15,30 +262,231 @@ client_poll_event()
|
|||||||
case SDLK_Q:
|
case SDLK_Q:
|
||||||
game_state->is_running = false;
|
game_state->is_running = false;
|
||||||
break;
|
break;
|
||||||
|
case SDLK_W:
|
||||||
|
game.direction = UP;
|
||||||
|
slide();
|
||||||
|
break;
|
||||||
|
case SDLK_S:
|
||||||
|
game.direction = DOWN;
|
||||||
|
slide();
|
||||||
|
break;
|
||||||
|
case SDLK_A:
|
||||||
|
game.direction = LEFT;
|
||||||
|
slide();
|
||||||
|
break;
|
||||||
|
case SDLK_D:
|
||||||
|
game.direction = RIGHT;
|
||||||
|
slide();
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CHR(ord) ((ord) + 48)
|
||||||
|
#define ORD(chr) ((chr) - 48)
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
colors(
|
||||||
|
uint32_t number
|
||||||
|
) {
|
||||||
|
switch (number) {
|
||||||
|
case 0:
|
||||||
|
return 0xFFFFFF;
|
||||||
|
case 2:
|
||||||
|
return 0x00FF00;
|
||||||
|
case 4:
|
||||||
|
return 0xFF0000;
|
||||||
|
case 8:
|
||||||
|
return 0x0000FF;
|
||||||
|
default:
|
||||||
|
return 0xFFFFFF;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
numlen(
|
||||||
|
uint32_t n
|
||||||
|
) {
|
||||||
|
uint32_t len = 0;
|
||||||
|
|
||||||
|
while (n > 0) {
|
||||||
|
len++;
|
||||||
|
n /= 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
power(
|
||||||
|
uint32_t x,
|
||||||
|
uint32_t n
|
||||||
|
) {
|
||||||
|
// x ^ n
|
||||||
|
uint32_t acc = 1;
|
||||||
|
for (int i = 0; i < n; i++) {
|
||||||
|
acc *= x;
|
||||||
|
}
|
||||||
|
|
||||||
|
return acc;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t
|
||||||
|
numrev(
|
||||||
|
uint32_t n
|
||||||
|
) {
|
||||||
|
uint32_t len = numlen(n);
|
||||||
|
uint32_t new = 0;
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
while (n > 0) {
|
||||||
|
new += (n % 10) * power(10, len - (++i));
|
||||||
|
n /= 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new;
|
||||||
|
}
|
||||||
|
|
||||||
// performed every frame
|
// performed every frame
|
||||||
void
|
void
|
||||||
client_update_framebuffer()
|
client_update_framebuffer()
|
||||||
{
|
{
|
||||||
// single green demo pixel
|
// clear_framebuffer(0xFFFF00);
|
||||||
game_state->framebuffer[0] = 0x00FF00;
|
// put_string("Welcome to the most\n*DANGEROUS* 2048 game!",
|
||||||
|
// 20, 20, 2, 2, 3, 0x000000, 0xFFFF00
|
||||||
|
// );
|
||||||
|
|
||||||
put_rect(0, 0, 1100, 200, 0xFFFF00);
|
clear_framebuffer(0x000000);
|
||||||
put_string("Hello, traveller. You have come\nto the right place!",
|
|
||||||
20, 20, 2, 2, 3, 0x000000, 0xFFFF00
|
uint32_t tile_size = game_state->width / SIZE;
|
||||||
);
|
uint8_t border_width = 10;
|
||||||
|
char *n_str;
|
||||||
|
bool alloced = false;
|
||||||
|
for (int i = 0; i < SIZE; i++) {
|
||||||
|
for (int j = 0; j < SIZE; j++) {
|
||||||
|
alloced = true;
|
||||||
|
// background
|
||||||
|
uint32_t x = (border_width / 2) + i * tile_size;
|
||||||
|
uint32_t y = (border_width / 2) + j * tile_size;
|
||||||
|
uint32_t w = tile_size - border_width;
|
||||||
|
uint32_t h = tile_size - border_width;
|
||||||
|
uint32_t background_color = colors(game.area[j][i]);
|
||||||
|
put_rect(x, y, w, h, background_color);
|
||||||
|
|
||||||
|
// number in foreground
|
||||||
|
uint32_t foreground_color = 0x000000;
|
||||||
|
uint8_t font_size = 3;
|
||||||
|
|
||||||
|
uint32_t n = game.area[j][i];
|
||||||
|
uint32_t n_len = numlen(n);
|
||||||
|
n_str = calloc(n_len, sizeof(char));
|
||||||
|
if (n_str == NULL) {
|
||||||
|
game_state->is_running = false;
|
||||||
|
}
|
||||||
|
sprintf(n_str, "%d", n);
|
||||||
|
uint32_t n_rev = numrev(n);
|
||||||
|
uint32_t digit_offset = 1;
|
||||||
|
if (n != 0) {
|
||||||
|
put_string(n_str, x + border_width, y + border_width, font_size, digit_offset, 12, foreground_color, background_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// score display line (single line)
|
||||||
|
char *score_text = calloc(numlen(game.score), sizeof(char));
|
||||||
|
if (score_text == NULL) {
|
||||||
|
game_state->is_running = false;
|
||||||
|
}
|
||||||
|
alloced = true;
|
||||||
|
|
||||||
|
sprintf(score_text, "score: %6d", game.score);
|
||||||
|
put_string(score_text, border_width / 2, tile_size * SIZE + border_width / 2, 6, 1, 12, 0xFFFFFF, 0x000000);
|
||||||
|
|
||||||
|
if (alloced) {
|
||||||
|
free(n_str);
|
||||||
|
free(score_text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
v2_eq(v2_t a, v2_t b)
|
||||||
|
{
|
||||||
|
return a.x == b.x && a.y == b.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
v2_contains(v2_t v[], size_t size, v2_t elem)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < size; i++) {
|
||||||
|
if (v2_eq(v[i], elem)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
game_init()
|
||||||
|
{
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
|
// generate MAX_NUMBER_OF_4 + MAX_NUMBER_OF_2 random indices in range 0..15 (row in 0..3, col in 0..3)
|
||||||
|
// this means that there will be at least MAX_NUMBER_OF_2 of 2s and MAX_NUMBER_OF_4 <= MAX_NUMBER_OF_2 4s
|
||||||
|
// => usually less 4s than 2s because the indices can get replaced
|
||||||
|
#define MAX_NUMBER_OF_4 1
|
||||||
|
#define MAX_NUMBER_OF_2 2
|
||||||
|
|
||||||
|
uint8_t row, col;
|
||||||
|
v2_t elem;
|
||||||
|
v2_t fours[MAX_NUMBER_OF_4], twos[MAX_NUMBER_OF_2];
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
while (i < MAX_NUMBER_OF_4) {
|
||||||
|
row = rand() % SIZE;
|
||||||
|
col = rand() % SIZE;
|
||||||
|
elem = (v2_t){ .x = col, .y = row };
|
||||||
|
if (!v2_contains(twos, MAX_NUMBER_OF_4, elem)) {
|
||||||
|
fours[i++] = elem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
while (i < MAX_NUMBER_OF_2) {
|
||||||
|
row = rand() % SIZE;
|
||||||
|
col = rand() % SIZE;
|
||||||
|
elem = (v2_t){ .x = col, .y = row };
|
||||||
|
if (!v2_contains(twos, MAX_NUMBER_OF_2, elem)) {
|
||||||
|
twos[i++] = elem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < MAX_NUMBER_OF_4; i++) {
|
||||||
|
game.area[fours[i].y][fours[i].x] = 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < MAX_NUMBER_OF_2; i++) {
|
||||||
|
game.area[twos[i].y][twos[i].x] = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
game.direction = RIGHT;
|
||||||
|
game.score = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
main()
|
main()
|
||||||
{
|
{
|
||||||
|
uint32_t window_width = 500;
|
||||||
|
uint32_t window_height = window_width * 1.12f;
|
||||||
|
|
||||||
|
game_init();
|
||||||
|
|
||||||
// initialize the engine
|
// initialize the engine
|
||||||
if (engine_init(
|
if (engine_init(
|
||||||
|
window_width, window_height,
|
||||||
|
"Dangerous 2048",
|
||||||
client_poll_event,
|
client_poll_event,
|
||||||
client_update_framebuffer
|
client_update_framebuffer
|
||||||
)) {
|
)) {
|
||||||
@@ -48,4 +496,4 @@ main()
|
|||||||
} else {
|
} else {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
add_executable(game_snake snake.c)
|
||||||
|
target_link_libraries(game_snake PRIVATE dangerzone_engine)
|
||||||
|
|
||||||
|
add_executable(game_2048 2048.c)
|
||||||
|
target_link_libraries(game_2048 PRIVATE dangerzone_engine)
|
||||||
|
|
||||||
|
add_executable(game_window window.c)
|
||||||
|
target_link_libraries(game_window PRIVATE dangerzone_engine)
|
||||||
@@ -1,4 +1,8 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/rect.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
@@ -331,6 +335,8 @@ main()
|
|||||||
|
|
||||||
// initialize the engine
|
// initialize the engine
|
||||||
if (engine_init(
|
if (engine_init(
|
||||||
|
500, 500,
|
||||||
|
"Dangerous Snake",
|
||||||
client_poll_event,
|
client_poll_event,
|
||||||
client_update_framebuffer
|
client_update_framebuffer
|
||||||
)) {
|
)) {
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
#include "engine.h"
|
#include <dangerzone/engine.h>
|
||||||
|
#include <dangerzone/render/misc.h>
|
||||||
|
#include <dangerzone/render/text.h>
|
||||||
|
|
||||||
// polling events every frame
|
// polling events every frame
|
||||||
void
|
void
|
||||||
@@ -25,10 +27,8 @@ client_poll_event()
|
|||||||
void
|
void
|
||||||
client_update_framebuffer()
|
client_update_framebuffer()
|
||||||
{
|
{
|
||||||
// single green demo pixel
|
// example window contents
|
||||||
game_state->framebuffer[0] = 0x00FF00;
|
clear_framebuffer(0xFFFF00);
|
||||||
|
|
||||||
put_rect(0, 0, 1100, 200, 0xFFFF00);
|
|
||||||
put_string("Hello, traveller. You have come\nto the right place!",
|
put_string("Hello, traveller. You have come\nto the right place!",
|
||||||
20, 20, 2, 2, 3, 0x000000, 0xFFFF00
|
20, 20, 2, 2, 3, 0x000000, 0xFFFF00
|
||||||
);
|
);
|
||||||
@@ -39,6 +39,8 @@ main()
|
|||||||
{
|
{
|
||||||
// initialize the engine
|
// initialize the engine
|
||||||
if (engine_init(
|
if (engine_init(
|
||||||
|
500, 100,
|
||||||
|
"Dangerzone",
|
||||||
client_poll_event,
|
client_poll_event,
|
||||||
client_update_framebuffer
|
client_update_framebuffer
|
||||||
)) {
|
)) {
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#define WINDOW_NAME_MAX_LENGTH 128
|
||||||
|
#define FONT_ROWS 7
|
||||||
|
#define FONT_COLS 5
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char window_name[WINDOW_NAME_MAX_LENGTH];
|
||||||
|
uint16_t width, height;
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *texture;
|
||||||
|
} engine_sdl_state_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
/**
|
||||||
|
* this function runs inside of the SDL_PollEvent loop
|
||||||
|
* useful for user input, quitting the program and so on
|
||||||
|
*/
|
||||||
|
void (*engine_poll_events)(void);
|
||||||
|
/**
|
||||||
|
* meant as the "area" for manupulating the framebuffer;
|
||||||
|
* after this is executed, the contents of
|
||||||
|
* game_state->framebuffer get drawn
|
||||||
|
*/
|
||||||
|
void (*engine_update_framebuffer)(void);
|
||||||
|
engine_sdl_state_t *sdl_state;
|
||||||
|
} engine_internal_state_t;
|
||||||
|
|
||||||
|
extern engine_internal_state_t *internal_state;
|
||||||
|
|
||||||
|
engine_sdl_state_t*
|
||||||
|
engine_sdl_init(
|
||||||
|
uint32_t window_width,
|
||||||
|
uint32_t window_height,
|
||||||
|
const char window_name[]
|
||||||
|
);
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_sdl_destroy(
|
||||||
|
engine_sdl_state_t *state
|
||||||
|
);
|
||||||
|
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
add_library(munit STATIC
|
||||||
|
"${PROJECT_SOURCE_DIR}/third_party/munit/munit.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(munit
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/third_party
|
||||||
|
)
|
||||||
|
|
||||||
|
file(GLOB TEST_SOURCES CONFIGURE_DEPENDS
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}/suites/*.c"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_library(dangerzone_tests STATIC
|
||||||
|
${TEST_SOURCES}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(dangerzone_tests
|
||||||
|
PUBLIC
|
||||||
|
${PROJECT_SOURCE_DIR}/include
|
||||||
|
${PROJECT_SOURCE_DIR}/src
|
||||||
|
${PROJECT_SOURCE_DIR}/third_party
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(test_runner
|
||||||
|
main.c
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(test_runner
|
||||||
|
PRIVATE
|
||||||
|
dangerzone_tests
|
||||||
|
munit
|
||||||
|
dangerzone_engine
|
||||||
|
)
|
||||||
|
|
||||||
|
add_custom_target(test
|
||||||
|
COMMAND tests/test_runner
|
||||||
|
DEPENDS test_runner
|
||||||
|
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
|
||||||
|
)
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
#include "munit/munit.h"
|
||||||
|
|
||||||
|
extern const MunitSuite sdl_suite;
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
MunitSuite sub_suites[] = {
|
||||||
|
sdl_suite,
|
||||||
|
{ // terminator
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
0,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
MunitSuite master_suite = {
|
||||||
|
"",
|
||||||
|
NULL,
|
||||||
|
sub_suites,
|
||||||
|
1,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
};
|
||||||
|
|
||||||
|
return munit_suite_main(&master_suite, NULL, argc, argv);
|
||||||
|
}
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
#include <dangerzone/engine.h>
|
||||||
|
#include "internal/engine_internal.h"
|
||||||
|
|
||||||
|
#include "munit/munit.h"
|
||||||
|
|
||||||
|
static void*
|
||||||
|
test_setup(
|
||||||
|
const MunitParameter params[],
|
||||||
|
void* data
|
||||||
|
) {
|
||||||
|
(void)params;
|
||||||
|
(void)data;
|
||||||
|
|
||||||
|
internal_state = (engine_internal_state_t *)
|
||||||
|
malloc(sizeof(engine_internal_state_t));
|
||||||
|
munit_assert_not_null(internal_state);
|
||||||
|
|
||||||
|
internal_state->sdl_state = (engine_sdl_state_t *)
|
||||||
|
malloc(sizeof(engine_sdl_state_t));
|
||||||
|
munit_assert_not_null(internal_state->sdl_state);
|
||||||
|
|
||||||
|
internal_state->sdl_state->width = 500;
|
||||||
|
internal_state->sdl_state->height = 500;
|
||||||
|
strncpy(
|
||||||
|
internal_state->sdl_state->window_name, "Dangerzone",
|
||||||
|
WINDOW_NAME_MAX_LENGTH - 1
|
||||||
|
);
|
||||||
|
internal_state->sdl_state->window_name[WINDOW_NAME_MAX_LENGTH - 1] = '\0';
|
||||||
|
|
||||||
|
return internal_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
test_teardown(
|
||||||
|
void *fixture
|
||||||
|
) {
|
||||||
|
engine_internal_state_t *state = fixture;
|
||||||
|
|
||||||
|
if (state->sdl_state != NULL) {
|
||||||
|
free(state->sdl_state);
|
||||||
|
free(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal_state = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static MunitResult
|
||||||
|
test_window_parameters(
|
||||||
|
const MunitParameter params[],
|
||||||
|
void* data
|
||||||
|
) {
|
||||||
|
(void)params;
|
||||||
|
|
||||||
|
engine_internal_state_t *state = data;
|
||||||
|
|
||||||
|
munit_assert_not_null(state);
|
||||||
|
munit_assert_not_null(state->sdl_state);
|
||||||
|
munit_assert_int(state->sdl_state->width, ==, 500);
|
||||||
|
munit_assert_int(state->sdl_state->height, ==, 500);
|
||||||
|
munit_assert_int(strcmp(state->sdl_state->window_name, "Dangerzone"), ==, 0);
|
||||||
|
|
||||||
|
return MUNIT_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
MunitTest tests[] = {
|
||||||
|
{
|
||||||
|
"/window-parameters",
|
||||||
|
test_window_parameters,
|
||||||
|
test_setup,
|
||||||
|
test_teardown,
|
||||||
|
MUNIT_TEST_OPTION_NONE,
|
||||||
|
NULL
|
||||||
|
},
|
||||||
|
{ // terminator
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
MUNIT_TEST_OPTION_NONE,
|
||||||
|
NULL
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const MunitSuite sdl_suite = {
|
||||||
|
"/sdl",
|
||||||
|
tests,
|
||||||
|
NULL,
|
||||||
|
1,
|
||||||
|
MUNIT_SUITE_OPTION_NONE
|
||||||
|
};
|
||||||
+1
Submodule third_party/munit added at ad67a3a2ca
Reference in New Issue
Block a user